diff --git a/examples/common/entry/entry_sdl.cpp b/examples/common/entry/entry_sdl.cpp index 6329bef9..91bfef74 100644 --- a/examples/common/entry/entry_sdl.cpp +++ b/examples/common/entry/entry_sdl.cpp @@ -451,20 +451,28 @@ namespace entry uint8_t modifiers = translateKeyModifiers(kev.keysym.mod); Key::Enum key = translateKey(kev.keysym.scancode); - const uint8_t shiftMask = Modifier::LeftShift|Modifier::RightShift; - const bool nonShiftModifiers = (0 != (modifiers&(~shiftMask) ) ); - const bool isCharPressed = (Key::Key0 <= key && key <= Key::KeyZ) || (Key::Esc <= key && key <= Key::Minus); - const bool isText = isCharPressed && !nonShiftModifiers; - - if (isText) + // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now. + if (key == 1) // Escape { uint8_t pressedChar[4]; - pressedChar[0] = keyToAscii(key, modifiers); + pressedChar[0] = 0x1b; + m_eventQueue.postCharEvent(handle, 1, pressedChar); + } + else if (key == 2) // Enter + { + uint8_t pressedChar[4]; + pressedChar[0] = 0x0d; + m_eventQueue.postCharEvent(handle, 1, pressedChar); + } + else if (key == 5) // Backspace + { + uint8_t pressedChar[4]; + pressedChar[0] = 0x08; m_eventQueue.postCharEvent(handle, 1, pressedChar); } else { - m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED); + m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED); } } }