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https://github.com/scratchfoundation/bgfx.git
synced 2025-02-26 16:44:00 -05:00
Manually merged #449.
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parent
5f1b3f2e66
commit
af2bb3874d
2 changed files with 48 additions and 66 deletions
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@ -22,9 +22,9 @@ struct OcornutImguiContext
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{
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{
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static void* memAlloc(size_t _size);
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static void* memAlloc(size_t _size);
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static void memFree(void* _ptr);
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static void memFree(void* _ptr);
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static void renderDrawLists(ImDrawList** const _lists, int _count);
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static void renderDrawLists(ImDrawData* draw_data);
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void render(ImDrawList** const _lists, int _count)
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void render(ImDrawData* draw_data)
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{
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{
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const float width = ImGui::GetIO().DisplaySize.x;
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const float width = ImGui::GetIO().DisplaySize.x;
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const float height = ImGui::GetIO().DisplaySize.y;
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const float height = ImGui::GetIO().DisplaySize.y;
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@ -35,37 +35,42 @@ struct OcornutImguiContext
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bgfx::setViewTransform(m_viewId, NULL, ortho);
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bgfx::setViewTransform(m_viewId, NULL, ortho);
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// Render command lists
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// Render command lists
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for (int32_t ii = 0; ii < _count; ++ii)
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for (int32_t ii = 0; ii < draw_data->CmdListsCount; ++ii)
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{
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{
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bgfx::TransientVertexBuffer tvb;
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bgfx::TransientVertexBuffer tvb;
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bgfx::TransientIndexBuffer tib;
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const ImDrawList* cmd_list = _lists[ii];
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const ImDrawList* cmd_list = draw_data->CmdLists[ii];
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const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
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uint32_t vtx_size = (uint32_t)cmd_list->VtxBuffer.size();
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uint32_t vtx_size = (uint32_t)cmd_list->vtx_buffer.size();
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uint32_t idx_size = (uint32_t)cmd_list->IdxBuffer.size();
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if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, m_decl))
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if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, m_decl) || !bgfx::checkAvailTransientIndexBuffer(idx_size))
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{
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{
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// not enough space in transient buffer just quit drawing the rest...
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// not enough space in transient buffer just quit drawing the rest...
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break;
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break;
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}
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}
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bgfx::allocTransientVertexBuffer(&tvb, vtx_size, m_decl);
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bgfx::allocTransientVertexBuffer(&tvb, vtx_size, m_decl);
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bgfx::allocTransientIndexBuffer(&tib, idx_size);
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ImDrawVert* verts = (ImDrawVert*)tvb.data;
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ImDrawVert* verts = (ImDrawVert*)tvb.data;
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memcpy(verts, vtx_buffer, vtx_size * sizeof(ImDrawVert));
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memcpy(verts, cmd_list->VtxBuffer.begin(), vtx_size * sizeof(ImDrawVert));
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uint32_t vtx_offset = 0;
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ImDrawIdx* indices = (ImDrawIdx*)tib.data;
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const ImDrawCmd* pcmd_begin = cmd_list->commands.begin();
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memcpy(indices, cmd_list->IdxBuffer.begin(), idx_size * sizeof(ImDrawIdx));
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const ImDrawCmd* pcmd_end = cmd_list->commands.end();
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uint32_t elem_offset = 0;
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const ImDrawCmd* pcmd_begin = cmd_list->CmdBuffer.begin();
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const ImDrawCmd* pcmd_end = cmd_list->CmdBuffer.end();
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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{
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{
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if (pcmd->user_callback)
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if (pcmd->UserCallback)
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{
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{
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pcmd->user_callback(cmd_list, pcmd);
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pcmd->UserCallback(cmd_list, pcmd);
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vtx_offset += pcmd->vtx_count;
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elem_offset += pcmd->ElemCount;
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continue;
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continue;
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}
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}
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if (0 == pcmd->vtx_count)
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if (0 == pcmd->ElemCount)
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{
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{
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continue;
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continue;
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}
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}
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@ -76,23 +81,24 @@ struct OcornutImguiContext
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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| BGFX_STATE_MSAA
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| BGFX_STATE_MSAA
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);
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);
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bgfx::setScissor(uint16_t(bx::fmax(pcmd->clip_rect.x, 0.0f))
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bgfx::setScissor(uint16_t(bx::fmax(pcmd->ClipRect.x, 0.0f))
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, uint16_t(bx::fmax(pcmd->clip_rect.y, 0.0f))
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, uint16_t(bx::fmax(pcmd->ClipRect.y, 0.0f))
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, uint16_t(bx::fmin(pcmd->clip_rect.z, 65535.0f)-bx::fmax(pcmd->clip_rect.x, 0.0f))
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, uint16_t(bx::fmin(pcmd->ClipRect.z, 65535.0f)-bx::fmax(pcmd->ClipRect.x, 0.0f))
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, uint16_t(bx::fmin(pcmd->clip_rect.w, 65535.0f)-bx::fmax(pcmd->clip_rect.y, 0.0f))
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, uint16_t(bx::fmin(pcmd->ClipRect.w, 65535.0f)-bx::fmax(pcmd->ClipRect.y, 0.0f))
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);
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);
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union { void* ptr; bgfx::TextureHandle handle; } texture ={ pcmd->texture_id };
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union { void* ptr; bgfx::TextureHandle handle; } texture = { pcmd->TextureId };
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bgfx::setTexture(0, s_tex, 0 != texture.handle.idx
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bgfx::setTexture(0, s_tex, 0 != texture.handle.idx
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? texture.handle
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? texture.handle
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: m_texture
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: m_texture
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);
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);
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bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count);
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bgfx::setVertexBuffer(&tvb, 0, vtx_size);
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bgfx::setIndexBuffer(&tib, elem_offset, pcmd->ElemCount);
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bgfx::setProgram(m_program);
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bgfx::setProgram(m_program);
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bgfx::submit(m_viewId);
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bgfx::submit(m_viewId);
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vtx_offset += pcmd->vtx_count;
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elem_offset += pcmd->ElemCount;
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}
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}
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}
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}
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}
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}
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@ -183,7 +189,7 @@ struct OcornutImguiContext
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, (uint16_t)height
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, (uint16_t)height
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, 1
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, 1
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, bgfx::TextureFormat::BGRA8
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, bgfx::TextureFormat::BGRA8
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, BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT
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, 0
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, bgfx::copy(data, width*height*4)
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, bgfx::copy(data, width*height*4)
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);
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);
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@ -261,9 +267,9 @@ void OcornutImguiContext::memFree(void* _ptr)
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BX_FREE(s_ctx.m_allocator, _ptr);
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BX_FREE(s_ctx.m_allocator, _ptr);
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}
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}
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void OcornutImguiContext::renderDrawLists(ImDrawList** const _lists, int _count)
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void OcornutImguiContext::renderDrawLists(ImDrawData* draw_data)
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{
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{
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s_ctx.render(_lists, _count);
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s_ctx.render(draw_data);
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}
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}
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
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void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
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@ -741,7 +741,7 @@ public:
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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Scintilla::Point pt = Scintilla::Point::FromInts( (int)io.MouseClickedPos[0].x, (int)io.MouseClickedPos[0].y);
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Scintilla::Point pt = Scintilla::Point::FromInts( (int)io.MouseClickedPos[0].x, (int)io.MouseClickedPos[0].y);
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ButtonDown(pt, (unsigned int)io.MouseDownTime[0], false, false, false);
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ButtonDown(pt, (unsigned int)io.MouseDownDuration[0], false, false, false);
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}
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}
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Tick();
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Tick();
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@ -1063,28 +1063,4 @@ namespace Scintilla
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} // namespace Scintilla
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} // namespace Scintilla
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ScintillaEditor* ImGuiScintilla(const char* _name, bool* _opened, const ImVec2& _size)
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{
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ScintillaEditor* sci = NULL;
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if (ImGui::Begin(_name, _opened, _size) )
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{
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ImGuiStorage* storage = ImGui::GetStateStorage();
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ImGuiID id = ImGui::GetID(_name);
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sci = (ScintillaEditor*)storage->GetVoidPtr(id);
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if (NULL == sci)
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{
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ImVec2 size = ImGui::GetWindowSize();
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sci = ScintillaEditor::create(size.x, size.y);
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storage->SetVoidPtr(id, (void*)sci);
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}
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sci->draw();
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}
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ImGui::End();
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return sci;
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}
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#endif // defined(SCI_NAMESPACE)
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#endif // defined(SCI_NAMESPACE)
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