mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Added compute buffer support.
This commit is contained in:
parent
3fca947ad0
commit
ad47659669
11 changed files with 295 additions and 83 deletions
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@ -245,8 +245,8 @@ typedef struct bgfx_instance_data_buffer
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uint8_t* data;
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uint32_t size;
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uint32_t offset;
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uint32_t num;
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uint16_t stride;
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uint16_t num;
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bgfx_vertex_buffer_handle_t handle;
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} bgfx_instance_data_buffer_t;
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@ -671,7 +671,7 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
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* @param _decl Vertex declaration.
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* @returns Static vertex buffer handle.
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*/
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl);
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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/**
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* Destroy static vertex buffer.
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@ -721,7 +721,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
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* @param _num Number of vertices.
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* @param _decl Vertex declaration.
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*/
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl);
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
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/**
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* Create dynamic vertex buffer and initialize it.
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@ -1297,7 +1297,7 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buf
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/**
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* Set instance data buffer for draw primitive.
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*/
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BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num);
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BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
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/**
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* Set program for draw primitive.
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@ -345,8 +345,8 @@ namespace bgfx
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uint8_t* data; //!< Pointer to data.
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uint32_t size; //!< Data size.
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uint32_t offset; //!< Offset in vertex buffer.
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uint32_t num; //!< Number of instances.
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uint16_t stride; //!< Vertex buffer stride.
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uint16_t num; //!< Number of instances.
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VertexBufferHandle handle; //!< Vertex buffer object handle.
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};
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@ -626,7 +626,7 @@ namespace bgfx
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/// @param _decl Vertex declaration.
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/// @returns Static vertex buffer handle.
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///
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl);
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_COMPUTE_NONE);
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/// Destroy static vertex buffer.
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///
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@ -669,8 +669,9 @@ namespace bgfx
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///
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/// @param _num Number of vertices.
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/// @param _decl Vertex declaration.
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/// @param _compute True if vertex buffer will be used by compute shader.
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///
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl);
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_COMPUTE_NONE);
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/// Create dynamic vertex buffer and initialize it.
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///
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@ -1183,7 +1184,13 @@ namespace bgfx
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices);
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/// Set instance data buffer for draw primitive.
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num = UINT16_MAX);
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX);
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/// Set instance data buffer for draw primitive.
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void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _num, uint16_t _stride);
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/// Set instance data buffer for draw primitive.
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void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _offset, uint32_t _num);
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/// Set program for draw primitive.
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void setProgram(ProgramHandle _handle);
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@ -1228,6 +1235,12 @@ namespace bgfx
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///
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uint32_t submit(uint8_t _id, int32_t _depth = 0);
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///
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
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///
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void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
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///
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void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access);
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@ -194,6 +194,11 @@
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#define BGFX_DEBUG_STATS UINT32_C(0x00000004)
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#define BGFX_DEBUG_TEXT UINT32_C(0x00000008)
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///
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#define BGFX_BUFFER_COMPUTE_NONE UINT8_C(0x00)
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#define BGFX_BUFFER_COMPUTE_READ UINT8_C(0x01)
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#define BGFX_BUFFER_COMPUTE_WRITE UINT8_C(0x02)
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///
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#define BGFX_TEXTURE_NONE UINT32_C(0x00000000)
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#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001)
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54
src/bgfx.cpp
54
src/bgfx.cpp
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@ -1532,7 +1532,10 @@ again:
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VertexDeclHandle declHandle;
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_cmdbuf.read(declHandle);
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m_renderCtx->createVertexBuffer(handle, mem, declHandle);
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uint8_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
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release(mem);
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}
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@ -1596,7 +1599,10 @@ again:
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uint32_t size;
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_cmdbuf.read(size);
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m_renderCtx->createDynamicVertexBuffer(handle, size);
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uint8_t flags;
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_cmdbuf.read(flags);
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m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
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}
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break;
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@ -2059,11 +2065,11 @@ again:
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s_ctx->destroyIndexBuffer(_handle);
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}
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
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VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
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return s_ctx->createVertexBuffer(_mem, _decl);
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return s_ctx->createVertexBuffer(_mem, _decl, _flags);
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}
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void destroyVertexBuffer(VertexBufferHandle _handle)
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@ -2098,11 +2104,11 @@ again:
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s_ctx->destroyDynamicIndexBuffer(_handle);
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}
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
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DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _compute)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
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return s_ctx->createDynamicVertexBuffer(_num, _decl);
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return s_ctx->createDynamicVertexBuffer(_num, _decl, _compute);
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}
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DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
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@ -2698,12 +2704,24 @@ again:
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s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
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}
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setInstanceDataBuffer(_idb, _num);
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}
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void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
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}
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void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
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}
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void setProgram(ProgramHandle _handle)
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{
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BGFX_CHECK_MAIN_THREAD();
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@ -2728,6 +2746,18 @@ again:
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return s_ctx->submit(_id, _depth);
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}
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setBuffer(_stage, _handle, _access);
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}
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void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setBuffer(_stage, _handle, _access);
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}
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void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
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{
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BGFX_CHECK_MAIN_THREAD();
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@ -2941,11 +2971,11 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
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bgfx::destroyIndexBuffer(handle.cpp);
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}
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
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BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
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handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl);
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handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
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return handle.c;
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}
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@ -2981,11 +3011,11 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
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bgfx::destroyDynamicIndexBuffer(handle.cpp);
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}
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl)
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BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
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{
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const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
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handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl);
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handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
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return handle.c;
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}
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@ -3317,7 +3347,7 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buf
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bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
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}
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BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num)
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BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
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{
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bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
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}
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@ -14,8 +14,8 @@
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#define IMAGE2D_RW(_name, _reg) RWTexture2D<float4> _name : register(u[_reg])
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#define IMAGE2D_WR(_name, _reg) IMAGE2D_RW(_name, _reg)
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#define BUFFER_RO(_name, _struct, _reg) StructuredBuffer<_struct> _name : register(b[_reg])
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#define BUFFER_RW(_name, _struct, _reg) RWStructuredBuffer<_struct> _name : register(b[_reg])
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#define BUFFER_RO(_name, _struct, _reg) Buffer<_struct> _name : register(b[_reg])
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#define BUFFER_RW(_name, _struct, _reg) Buffer<_struct> _name : register(u[_reg])
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#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
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#define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]
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149
src/bgfx_p.h
149
src/bgfx_p.h
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@ -1148,6 +1148,11 @@ namespace bgfx
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uint32_t m_flags;
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};
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struct VertexBuffer
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{
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uint16_t m_stride;
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};
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struct DynamicIndexBuffer
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{
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IndexBufferHandle m_handle;
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@ -1162,8 +1167,9 @@ namespace bgfx
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uint32_t m_size;
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uint32_t m_startVertex;
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uint32_t m_numVertices;
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uint32_t m_stride;
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uint16_t m_stride;
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VertexDeclHandle m_decl;
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uint8_t m_flags;
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};
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BX_ALIGN_DECL_CACHE_LINE(struct) Frame
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@ -1336,15 +1342,23 @@ namespace bgfx
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m_draw.m_vertexDecl = _tvb->decl;
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}
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
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{
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m_draw.m_instanceDataOffset = _idb->offset;
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m_draw.m_instanceDataStride = _idb->stride;
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m_draw.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num);
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m_draw.m_numInstances = bx::uint32_min(_idb->num, _num);
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m_draw.m_instanceDataBuffer = _idb->handle;
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BX_FREE(g_allocator, const_cast<InstanceDataBuffer*>(_idb) );
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}
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void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num, uint16_t _stride)
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{
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m_draw.m_instanceDataOffset = _startVertex * _stride;
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m_draw.m_instanceDataStride = _stride;
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m_draw.m_numInstances = _num;
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m_draw.m_instanceDataBuffer = _handle;
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}
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void setProgram(ProgramHandle _handle)
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{
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BX_CHECK(isValid(_handle), "Can't set program with invalid handle.");
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}
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}
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
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{
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ComputeBinding& bind = m_compute.m_bind[_stage];
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bind.m_idx = _handle.idx;
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bind.m_format = 0;
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bind.m_access = uint8_t(_access);
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bind.m_mip = 0;
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bind.m_type = uint8_t(ComputeBinding::Buffer);
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}
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void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
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{
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ComputeBinding& bind = m_compute.m_bind[_stage];
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@ -1666,7 +1690,7 @@ namespace bgfx
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if (it->m_size != _size)
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{
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it->m_size -= _size;
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it->m_ptr += _size;
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it->m_ptr += _size;
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}
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else
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{
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@ -1745,12 +1769,12 @@ namespace bgfx
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virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0;
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virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0;
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virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
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virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) = 0;
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virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0;
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virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
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virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) = 0;
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virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
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virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
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virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) = 0;
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virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
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virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
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virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0;
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virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0;
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@ -1909,7 +1933,7 @@ namespace bgfx
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return declHandle;
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}
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BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) )
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BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) )
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{
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VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
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@ -1919,10 +1943,13 @@ namespace bgfx
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VertexDeclHandle declHandle = findVertexDecl(_decl);
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m_declRef.add(handle, declHandle, _decl.m_hash);
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m_vertexBuffers[handle.idx].m_stride = _decl.m_stride;
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
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cmdbuf.write(handle);
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cmdbuf.write(_mem);
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cmdbuf.write(declHandle);
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cmdbuf.write(flags);
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}
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return handle;
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@ -2016,27 +2043,53 @@ namespace bgfx
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m_dynamicIndexBufferHandle.free(_handle.idx);
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}
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BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) )
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BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags) )
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{
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DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
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uint32_t size = strideAlign16(_num*_decl.m_stride, _decl.m_stride);
|
||||
uint64_t ptr = m_dynamicVertexBufferAllocator.alloc(size);
|
||||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
|
||||
uint64_t ptr = 0;
|
||||
if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) )
|
||||
{
|
||||
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle.");
|
||||
if (!isValid(vertexBufferHandle) )
|
||||
ptr = m_gpuDvbAllocator.alloc(size);
|
||||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
{
|
||||
return handle;
|
||||
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
||||
if (!isValid(vertexBufferHandle) )
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(vertexBufferHandle);
|
||||
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
||||
cmdbuf.write(_flags);
|
||||
|
||||
m_gpuDvbAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
||||
ptr = m_gpuDvbAllocator.alloc(size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ptr = m_cpuDvbAllocator.alloc(size);
|
||||
if (ptr == NonLocalAllocator::invalidBlock)
|
||||
{
|
||||
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
||||
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(vertexBufferHandle);
|
||||
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
||||
BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle.");
|
||||
if (!isValid(vertexBufferHandle) )
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
||||
m_dynamicVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
||||
ptr = m_dynamicVertexBufferAllocator.alloc(size);
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(vertexBufferHandle);
|
||||
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
||||
cmdbuf.write(_flags);
|
||||
|
||||
m_cpuDvbAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
||||
ptr = m_cpuDvbAllocator.alloc(size);
|
||||
}
|
||||
}
|
||||
|
||||
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
||||
|
@ -2049,6 +2102,7 @@ namespace bgfx
|
|||
dvb.m_startVertex = dvb.m_offset/_decl.m_stride;
|
||||
dvb.m_numVertices = dvb.m_size/_decl.m_stride;
|
||||
dvb.m_decl = declHandle;
|
||||
dvb.m_flags = _flags;
|
||||
m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash);
|
||||
|
||||
return handle;
|
||||
|
@ -2058,7 +2112,7 @@ namespace bgfx
|
|||
{
|
||||
uint32_t numVertices = _mem->size/_decl.m_stride;
|
||||
BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX);
|
||||
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl);
|
||||
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl, false);
|
||||
if (isValid(handle) )
|
||||
{
|
||||
updateDynamicVertexBuffer(handle, _mem);
|
||||
|
@ -2069,6 +2123,7 @@ namespace bgfx
|
|||
BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) )
|
||||
{
|
||||
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
||||
BX_CHECK(!dvb.m_flags, "Can't update GPU buffer from CPU.");
|
||||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer);
|
||||
cmdbuf.write(dvb.m_handle);
|
||||
cmdbuf.write(dvb.m_offset);
|
||||
|
@ -2092,7 +2147,14 @@ namespace bgfx
|
|||
cmdbuf.write(declHandle);
|
||||
}
|
||||
|
||||
m_dynamicVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
|
||||
if (0 != (dvb.m_flags & BGFX_BUFFER_COMPUTE_WRITE) )
|
||||
{
|
||||
m_gpuDvbAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cpuDvbAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
|
||||
}
|
||||
m_dynamicVertexBufferHandle.free(_handle.idx);
|
||||
}
|
||||
|
||||
|
@ -2171,6 +2233,7 @@ namespace bgfx
|
|||
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
||||
cmdbuf.write(handle);
|
||||
cmdbuf.write(_size);
|
||||
cmdbuf.write(false);
|
||||
|
||||
vb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size);
|
||||
vb->data = (uint8_t*)&vb[1];
|
||||
|
@ -2216,7 +2279,7 @@ namespace bgfx
|
|||
_tvb->startVertex = offset/_decl.m_stride;
|
||||
_tvb->stride = _decl.m_stride;
|
||||
_tvb->handle = dvb.handle;
|
||||
_tvb->decl = declHandle;
|
||||
_tvb->decl = declHandle;
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) )
|
||||
|
@ -2228,11 +2291,11 @@ namespace bgfx
|
|||
|
||||
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
|
||||
InstanceDataBuffer* idb = (InstanceDataBuffer*)BX_ALLOC(g_allocator, sizeof(InstanceDataBuffer) );
|
||||
idb->data = &dvb.data[offset];
|
||||
idb->size = _num * stride;
|
||||
idb->data = &dvb.data[offset];
|
||||
idb->size = _num * stride;
|
||||
idb->offset = offset;
|
||||
idb->num = _num;
|
||||
idb->stride = stride;
|
||||
idb->num = _num;
|
||||
idb->handle = dvb.handle;
|
||||
|
||||
return idb;
|
||||
|
@ -2893,13 +2956,29 @@ namespace bgfx
|
|||
m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) )
|
||||
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num) )
|
||||
{
|
||||
--m_instBufferCount;
|
||||
|
||||
m_submit->setInstanceDataBuffer(_idb, _num);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) )
|
||||
{
|
||||
const VertexBuffer& vb = m_vertexBuffers[_handle.idx];
|
||||
m_submit->setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) )
|
||||
{
|
||||
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
||||
m_submit->setInstanceDataBuffer(dvb.m_handle
|
||||
, dvb.m_startVertex + _startVertex
|
||||
, _num
|
||||
, dvb.m_stride
|
||||
);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setProgram(ProgramHandle _handle) )
|
||||
{
|
||||
m_submit->setProgram(_handle);
|
||||
|
@ -2930,6 +3009,17 @@ namespace bgfx
|
|||
return m_submit->submit(_id, _depth);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) )
|
||||
{
|
||||
m_submit->setBuffer(_stage, _handle, _access);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access) )
|
||||
{
|
||||
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
||||
m_submit->setBuffer(_stage, dvb.m_handle, _access);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access) )
|
||||
{
|
||||
m_submit->setImage(_stage, _sampler, _handle, _mip, _format, _access);
|
||||
|
@ -3028,6 +3118,8 @@ namespace bgfx
|
|||
uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
|
||||
uint16_t m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
|
||||
|
||||
VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
||||
|
||||
DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
|
||||
DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
|
||||
|
||||
|
@ -3038,7 +3130,8 @@ namespace bgfx
|
|||
|
||||
NonLocalAllocator m_dynamicIndexBufferAllocator;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS> m_dynamicIndexBufferHandle;
|
||||
NonLocalAllocator m_dynamicVertexBufferAllocator;
|
||||
NonLocalAllocator m_cpuDvbAllocator;
|
||||
NonLocalAllocator m_gpuDvbAllocator;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS> m_dynamicVertexBufferHandle;
|
||||
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBufferHandle;
|
||||
|
|
|
@ -901,9 +901,9 @@ RENDERDOC_IMPORT
|
|||
{
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE
|
||||
{
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
|
||||
}
|
||||
|
||||
void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
||||
|
@ -926,10 +926,10 @@ RENDERDOC_IMPORT
|
|||
m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
|
||||
}
|
||||
|
||||
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
||||
|
@ -1299,6 +1299,20 @@ RENDERDOC_IMPORT
|
|||
m_samplerStateCache.invalidate();
|
||||
}
|
||||
|
||||
void invalidateCompute()
|
||||
{
|
||||
m_deviceCtx->CSSetShader(NULL, NULL, 0);
|
||||
|
||||
ID3D11UnorderedAccessView* uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
|
||||
m_deviceCtx->CSSetUnorderedAccessViews(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, uav, NULL);
|
||||
|
||||
ID3D11ShaderResourceView* srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
|
||||
m_deviceCtx->CSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, srv);
|
||||
|
||||
ID3D11SamplerState* samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
|
||||
m_deviceCtx->CSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, samplers);
|
||||
}
|
||||
|
||||
void updateMsaa()
|
||||
{
|
||||
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
||||
|
@ -2373,24 +2387,59 @@ RENDERDOC_IMPORT
|
|||
deviceCtx->Unmap(m_ptr, 0);
|
||||
}
|
||||
|
||||
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
|
||||
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
|
||||
{
|
||||
m_uav = NULL;
|
||||
m_size = _size;
|
||||
m_decl = _declHandle;
|
||||
m_dynamic = NULL == _data;
|
||||
|
||||
const bool needUav = 0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE);
|
||||
const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
|
||||
m_dynamic = NULL == _data && !needUav;
|
||||
|
||||
D3D11_BUFFER_DESC desc;
|
||||
desc.ByteWidth = _size;
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
desc.BindFlags = 0
|
||||
| D3D11_BIND_VERTEX_BUFFER
|
||||
| (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
|
||||
| (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
|
||||
;
|
||||
desc.MiscFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
if (m_dynamic)
|
||||
ID3D11Device* device = s_renderD3D11->m_device;
|
||||
|
||||
if (needUav)
|
||||
{
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.StructureByteStride = isValid(_declHandle)
|
||||
? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
|
||||
: 0
|
||||
;
|
||||
|
||||
DX_CHECK(device->CreateBuffer(&desc
|
||||
, NULL
|
||||
, &m_ptr
|
||||
) );
|
||||
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
|
||||
uavd.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||
uavd.Buffer.FirstElement = 0;
|
||||
uavd.Buffer.NumElements = m_size/16;
|
||||
uavd.Buffer.Flags = 0;
|
||||
DX_CHECK(device->CreateUnorderedAccessView(m_ptr
|
||||
, &uavd
|
||||
, &m_uav
|
||||
) );
|
||||
}
|
||||
else if (m_dynamic)
|
||||
{
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
|
||||
DX_CHECK(device->CreateBuffer(&desc
|
||||
, NULL
|
||||
, &m_ptr
|
||||
) );
|
||||
|
@ -2399,18 +2448,30 @@ RENDERDOC_IMPORT
|
|||
{
|
||||
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA srd;
|
||||
srd.pSysMem = _data;
|
||||
srd.SysMemPitch = 0;
|
||||
srd.SysMemSlicePitch = 0;
|
||||
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
|
||||
DX_CHECK(device->CreateBuffer(&desc
|
||||
, &srd
|
||||
, &m_ptr
|
||||
) );
|
||||
}
|
||||
|
||||
if (needSrv)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
||||
srvd.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
||||
srvd.Buffer.FirstElement = 0;
|
||||
srvd.Buffer.NumElements = m_size/16;
|
||||
DX_CHECK(device->CreateShaderResourceView(m_ptr
|
||||
, &srvd
|
||||
, &m_srv
|
||||
) );
|
||||
}
|
||||
}
|
||||
|
||||
void VertexBufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
|
||||
|
@ -3312,7 +3373,14 @@ RENDERDOC_IMPORT
|
|||
case ComputeBinding::Buffer:
|
||||
{
|
||||
const VertexBufferD3D11& vertexBuffer = m_vertexBuffers[bind.m_idx];
|
||||
BX_UNUSED(vertexBuffer);
|
||||
if (Access::Read != bind.m_access)
|
||||
{
|
||||
uav[ii] = vertexBuffer.m_uav;
|
||||
}
|
||||
else
|
||||
{
|
||||
srv[ii] = vertexBuffer.m_srv;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -3335,16 +3403,7 @@ RENDERDOC_IMPORT
|
|||
programIdx = invalidHandle;
|
||||
m_currentProgram = NULL;
|
||||
|
||||
deviceCtx->CSSetShader(NULL, NULL, 0);
|
||||
|
||||
ID3D11UnorderedAccessView* uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
|
||||
deviceCtx->CSSetUnorderedAccessViews(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, uav, NULL);
|
||||
|
||||
ID3D11ShaderResourceView* srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
|
||||
deviceCtx->CSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, srv);
|
||||
|
||||
ID3D11SamplerState* samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
|
||||
m_deviceCtx->CSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, samplers);
|
||||
invalidateCompute();
|
||||
}
|
||||
|
||||
const RenderDraw& draw = renderItem.draw;
|
||||
|
@ -3804,6 +3863,11 @@ RENDERDOC_IMPORT
|
|||
}
|
||||
}
|
||||
|
||||
if (wasCompute)
|
||||
{
|
||||
invalidateCompute();
|
||||
}
|
||||
|
||||
if (0 < _render->m_num)
|
||||
{
|
||||
captureElapsed = -bx::getHPCounter();
|
||||
|
|
|
@ -78,11 +78,13 @@ namespace bgfx
|
|||
{
|
||||
VertexBufferD3D11()
|
||||
: m_ptr(NULL)
|
||||
, m_srv(NULL)
|
||||
, m_uav(NULL)
|
||||
, m_dynamic(false)
|
||||
{
|
||||
}
|
||||
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle);
|
||||
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags);
|
||||
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
|
||||
|
||||
void destroy()
|
||||
|
@ -92,9 +94,14 @@ namespace bgfx
|
|||
DX_RELEASE(m_ptr, 0);
|
||||
m_dynamic = false;
|
||||
}
|
||||
|
||||
DX_RELEASE(m_srv, 0);
|
||||
DX_RELEASE(m_uav, 0);
|
||||
}
|
||||
|
||||
ID3D11Buffer* m_ptr;
|
||||
ID3D11ShaderResourceView* m_srv;
|
||||
ID3D11UnorderedAccessView* m_uav;
|
||||
uint32_t m_size;
|
||||
VertexDeclHandle m_decl;
|
||||
bool m_dynamic;
|
||||
|
|
|
@ -660,7 +660,7 @@ namespace bgfx
|
|||
m_vertexDecls[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
@ -685,7 +685,7 @@ namespace bgfx
|
|||
m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
|
|
|
@ -1451,7 +1451,7 @@ namespace bgfx
|
|||
{
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
@ -1476,7 +1476,7 @@ namespace bgfx
|
|||
m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
|
@ -4337,9 +4337,9 @@ namespace bgfx
|
|||
|
||||
case ComputeBinding::Buffer:
|
||||
{
|
||||
// const VertexBufferGL& vertexBuffer = m_vertexBuffers[bind.m_idx];
|
||||
// GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, vertexBuffer.m_id) );
|
||||
// barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
const VertexBufferGL& vertexBuffer = m_vertexBuffers[bind.m_idx];
|
||||
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, vertexBuffer.m_id) );
|
||||
barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace bgfx
|
|||
{
|
||||
}
|
||||
|
||||
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/) BX_OVERRIDE
|
||||
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ namespace bgfx
|
|||
{
|
||||
}
|
||||
|
||||
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/) BX_OVERRIDE
|
||||
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint8_t /*_flags*/) BX_OVERRIDE
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue