This commit is contained in:
Branimir Karadžić 2015-06-06 16:57:43 -07:00
parent 466c76071a
commit acfab2a171
6 changed files with 4 additions and 4 deletions

View file

@ -7,10 +7,10 @@
uniform vec4 u_lightPos;
#if SHADOW_PACKED_DEPTH
SAMPLER2D(u_shadowMap, 4);
SAMPLER2D(u_shadowMap, 0);
# define Sampler sampler2D
#else
SAMPLER2DSHADOW(u_shadowMap, 4);
SAMPLER2DSHADOW(u_shadowMap, 0);
# define Sampler sampler2DShadow
#endif // SHADOW_PACKED_DEPTH

View file

@ -118,7 +118,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const bgfx::Caps* caps = bgfx::getCaps();
// Shadow samplers are supported at least partially supported if texture
// compare less equal feature is supported.
bool shadowSamplerSupported = 0 != (caps->supported & BGFX_CAPS_TEXTURE_COMPARE_LEQUAL);
bool shadowSamplerSupported = 0 != (caps->supported & BGFX_CAPS_TEXTURE_COMPARE_LEQUAL) && false;
bgfx::ProgramHandle progShadow;
bgfx::ProgramHandle progMesh;
@ -178,7 +178,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
state[1]->m_viewId = RENDER_SCENE_PASS_ID;
state[1]->m_numTextures = 1;
state[1]->m_textures[0].m_flags = UINT32_MAX;
state[1]->m_textures[0].m_stage = 4;
state[1]->m_textures[0].m_stage = 0;
state[1]->m_textures[0].m_sampler = u_shadowMap;
state[1]->m_textures[0].m_texture = shadowMapTexture;