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https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
Cleanup.
This commit is contained in:
parent
72774fd8e1
commit
ac3c4a59b6
2 changed files with 33 additions and 39 deletions
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@ -258,13 +258,11 @@ namespace bgfx { namespace d3d9
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{ D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
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{ D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
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};
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};
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
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static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
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static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
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static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
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typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
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typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
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static Direct3DCreate9ExFn Direct3DCreate9Ex;
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static Direct3DCreate9ExFn Direct3DCreate9Ex;
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
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typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
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static Direct3DCreate9Fn Direct3DCreate9;
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static Direct3DCreate9Fn Direct3DCreate9;
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static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
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static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
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@ -361,18 +359,19 @@ namespace bgfx { namespace d3d9
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, "Failed to initialize PIX events."
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, "Failed to initialize PIX events."
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);
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);
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}
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}
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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m_d3d9ex = NULL;
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m_d3d9ex = NULL;
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m_deviceEx = NULL;
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Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
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Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
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if (NULL != Direct3DCreate9Ex)
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9EX)
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&& NULL != Direct3DCreate9Ex)
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{
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{
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Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
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Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
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DX_CHECK(m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9) );
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DX_CHECK(m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9) );
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m_pool = D3DPOOL_DEFAULT;
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m_pool = D3DPOOL_DEFAULT;
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}
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}
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else
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else
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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{
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{
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Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
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Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
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BX_WARN(NULL != Direct3DCreate9, "Function Direct3DCreate9 not found.");
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BX_WARN(NULL != Direct3DCreate9, "Function Direct3DCreate9 not found.");
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@ -460,24 +459,29 @@ namespace bgfx { namespace d3d9
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for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
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for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
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{
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{
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#if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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if (NULL != m_d3d9ex)
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DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
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{
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, m_deviceType
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DX_CHECK(m_d3d9ex->CreateDeviceEx(m_adapter
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, g_platformHooks.nwh
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, m_deviceType
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, behaviorFlags[ii]
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, (HWND)g_platformData.nwh
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, &m_params
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, behaviorFlags[ii]
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, NULL
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, &m_params
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, &m_device
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, NULL
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) );
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, &m_deviceEx
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#else
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) );
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DX_CHECK(m_d3d9->CreateDevice(m_adapter
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, m_deviceType
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m_device = m_deviceEx;
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, (HWND)g_platformData.nwh
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}
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, behaviorFlags[ii]
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else
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, &m_params
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{
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, &m_device
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DX_CHECK(m_d3d9->CreateDevice(m_adapter
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));
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, m_deviceType
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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, (HWND)g_platformData.nwh
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, behaviorFlags[ii]
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, &m_params
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, &m_device
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) );
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}
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}
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}
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}
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}
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@ -492,12 +496,10 @@ namespace bgfx { namespace d3d9
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m_numWindows = 1;
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m_numWindows = 1;
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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if (NULL != m_d3d9ex)
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if (NULL != m_d3d9ex)
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{
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{
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DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
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DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
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}
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}
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
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DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
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@ -735,27 +737,23 @@ namespace bgfx { namespace d3d9
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switch (errorState)
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switch (errorState)
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{
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{
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case ErrorState::CreatedDevice:
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case ErrorState::CreatedDevice:
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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if (NULL != m_d3d9ex)
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if (NULL != m_d3d9ex)
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{
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{
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DX_RELEASE(m_deviceEx, 1);
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DX_RELEASE(m_deviceEx, 1);
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DX_RELEASE(m_device, 0);
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DX_RELEASE(m_device, 0);
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}
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}
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else
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else
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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{
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{
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DX_RELEASE(m_device, 0);
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DX_RELEASE(m_device, 0);
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}
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}
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case ErrorState::CreatedD3D9:
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case ErrorState::CreatedD3D9:
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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if (NULL != m_d3d9ex)
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if (NULL != m_d3d9ex)
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{
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{
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DX_RELEASE(m_d3d9, 1);
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DX_RELEASE(m_d3d9, 1);
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DX_RELEASE(m_d3d9ex, 0);
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DX_RELEASE(m_d3d9ex, 0);
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}
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}
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else
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else
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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{
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{
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DX_RELEASE(m_d3d9, 0);
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DX_RELEASE(m_d3d9, 0);
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}
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}
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@ -801,7 +799,6 @@ namespace bgfx { namespace d3d9
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m_vertexDecls[ii].destroy();
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m_vertexDecls[ii].destroy();
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}
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}
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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if (NULL != m_d3d9ex)
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if (NULL != m_d3d9ex)
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{
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{
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DX_RELEASE(m_deviceEx, 1);
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DX_RELEASE(m_deviceEx, 1);
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@ -810,7 +807,6 @@ namespace bgfx { namespace d3d9
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DX_RELEASE(m_d3d9ex, 0);
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DX_RELEASE(m_d3d9ex, 0);
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}
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}
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else
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else
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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{
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{
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DX_RELEASE(m_device, 0);
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DX_RELEASE(m_device, 0);
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DX_RELEASE(m_d3d9, 0);
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DX_RELEASE(m_d3d9, 0);
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@ -830,6 +826,11 @@ namespace bgfx { namespace d3d9
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const char* getRendererName() const BX_OVERRIDE
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const char* getRendererName() const BX_OVERRIDE
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{
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{
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if (NULL != m_d3d9ex)
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{
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return BGFX_RENDERER_DIRECT3D9_NAME " Ex";
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}
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return BGFX_RENDERER_DIRECT3D9_NAME;
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return BGFX_RENDERER_DIRECT3D9_NAME;
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}
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}
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@ -1348,12 +1349,10 @@ namespace bgfx { namespace d3d9
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{
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{
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if (NULL != m_swapChain)
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if (NULL != m_swapChain)
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{
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{
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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if (NULL != m_deviceEx)
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if (NULL != m_deviceEx)
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{
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{
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DX_CHECK(m_deviceEx->WaitForVBlank(0) );
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DX_CHECK(m_deviceEx->WaitForVBlank(0) );
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}
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}
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
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for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
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{
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{
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@ -1926,10 +1925,8 @@ namespace bgfx { namespace d3d9
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D3DCAPS9 m_caps;
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D3DCAPS9 m_caps;
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#endif // BX_PLATFORM_WINDOWS
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#endif // BX_PLATFORM_WINDOWS
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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IDirect3D9Ex* m_d3d9ex;
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IDirect3D9Ex* m_d3d9ex;
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IDirect3DDevice9Ex* m_deviceEx;
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IDirect3DDevice9Ex* m_deviceEx;
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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IDirect3D9* m_d3d9;
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IDirect3D9* m_d3d9;
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IDirect3DDevice9* m_device;
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IDirect3DDevice9* m_device;
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@ -10,9 +10,6 @@
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#if BX_PLATFORM_WINDOWS
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#if BX_PLATFORM_WINDOWS
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# include <sal.h>
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# include <sal.h>
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# if !BGFX_CONFIG_RENDERER_DIRECT3D9EX
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//# define D3D_DISABLE_9EX
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# endif // !BGFX_CONFIG_RENDERER_DIRECT3D9EX
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# include <d3d9.h>
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# include <d3d9.h>
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#elif BX_PLATFORM_XBOX360
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#elif BX_PLATFORM_XBOX360
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