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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Added ocornut-imgui key mapping.
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parent
51d41041b7
commit
aa99fe1313
3 changed files with 48 additions and 4 deletions
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@ -89,10 +89,10 @@ struct Keyboard
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return state;
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return state;
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}
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}
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static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
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static bool decodeKeyState(uint32_t _state, uint8_t& _modifiers)
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{
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{
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_modifiers = (_state>>16)&0xff;
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_modifiers = (_state>>16)&0xff;
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_down = 0 != ( (_state>>8)&0xff);
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return 0 != ( (_state>> 8)&0xff);
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}
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}
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void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
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void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
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@ -101,6 +101,14 @@ struct Keyboard
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m_once[_key] = false;
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m_once[_key] = false;
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}
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}
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bool getKeyState(entry::Key::Enum _key, uint8_t* _modifiers)
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{
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uint8_t modifiers;
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_modifiers = NULL == _modifiers ? &modifiers : _modifiers;
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return decodeKeyState(m_key[_key], *_modifiers);
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}
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void pushChar(uint8_t _len, const uint8_t _char[4])
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void pushChar(uint8_t _len, const uint8_t _char[4])
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{
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{
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for (uint32_t len = m_ring.reserve(4)
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for (uint32_t len = m_ring.reserve(4)
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@ -196,8 +204,7 @@ struct Input
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for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
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for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
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{
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{
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uint8_t modifiers;
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uint8_t modifiers;
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bool down;
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bool down = Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers);
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Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
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if (binding->m_flags == 1)
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if (binding->m_flags == 1)
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{
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{
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@ -302,6 +309,11 @@ void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
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s_input->m_keyboard.setKeyState(_key, _modifiers, _down);
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s_input->m_keyboard.setKeyState(_key, _modifiers, _down);
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}
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}
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bool inputGetKeyState(entry::Key::Enum _key, uint8_t* _modifiers)
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{
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return s_input->m_keyboard.getKeyState(_key, _modifiers);
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}
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void inputChar(uint8_t _len, const uint8_t _char[4])
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void inputChar(uint8_t _len, const uint8_t _char[4])
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{
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{
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s_input->m_keyboard.pushChar(_len, _char);
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s_input->m_keyboard.pushChar(_len, _char);
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@ -39,6 +39,9 @@ void inputProcess();
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///
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///
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void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
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void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
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///
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bool inputGetKeyState(entry::Key::Enum _key, uint8_t* _modifiers = NULL);
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/// Adds single UTF-8 encoded character into input buffer.
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/// Adds single UTF-8 encoded character into input buffer.
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void inputChar(uint8_t _len, const uint8_t _char[4]);
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void inputChar(uint8_t _len, const uint8_t _char[4]);
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@ -7,6 +7,7 @@
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#include <bx/allocator.h>
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#include <bx/allocator.h>
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#include <bx/fpumath.h>
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#include <bx/fpumath.h>
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#include <ocornut-imgui/imgui.h>
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#include <ocornut-imgui/imgui.h>
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#include "../entry/input.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "ocornut_imgui.h"
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#include "ocornut_imgui.h"
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#include <stb/stb_image.c>
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#include <stb/stb_image.c>
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@ -61,6 +62,11 @@ struct OcornutImguiContext
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uint32_t vtx_offset = 0;
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uint32_t vtx_offset = 0;
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
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{
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{
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if (0 == pcmd->vtx_count)
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{
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continue;
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}
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bgfx::setState(0
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_ALPHA_WRITE
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@ -105,6 +111,11 @@ struct OcornutImguiContext
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io.IniFilename = NULL;
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io.IniFilename = NULL;
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// io.PixelCenterOffset = bgfx::RendererType::Direct3D9 == bgfx::getRendererType() ? -0.5f : 0.0f;
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// io.PixelCenterOffset = bgfx::RendererType::Direct3D9 == bgfx::getRendererType() ? -0.5f : 0.0f;
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for (uint32_t ii = 0; ii < ImGuiKey_COUNT; ++ii)
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{
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io.KeyMap[ii] = ImGuiKey_(ii);
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}
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const bgfx::Memory* vsmem;
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const bgfx::Memory* vsmem;
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const bgfx::Memory* fsmem;
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const bgfx::Memory* fsmem;
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@ -182,6 +193,24 @@ struct OcornutImguiContext
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io.MousePos = ImVec2((float)_mx, (float)_my);
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io.MousePos = ImVec2((float)_mx, (float)_my);
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io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
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io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
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io.KeysDown[ImGuiKey_Tab] = inputGetKeyState(entry::Key::Tab);
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io.KeysDown[ImGuiKey_LeftArrow] = inputGetKeyState(entry::Key::Left);
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io.KeysDown[ImGuiKey_RightArrow] = inputGetKeyState(entry::Key::Right);
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io.KeysDown[ImGuiKey_UpArrow] = inputGetKeyState(entry::Key::Up);
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io.KeysDown[ImGuiKey_DownArrow] = inputGetKeyState(entry::Key::Down);
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io.KeysDown[ImGuiKey_Home] = inputGetKeyState(entry::Key::Home);
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io.KeysDown[ImGuiKey_End] = inputGetKeyState(entry::Key::End);
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io.KeysDown[ImGuiKey_Delete] = inputGetKeyState(entry::Key::Delete);
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io.KeysDown[ImGuiKey_Backspace] = inputGetKeyState(entry::Key::Backspace);
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io.KeysDown[ImGuiKey_Enter] = inputGetKeyState(entry::Key::Return);
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io.KeysDown[ImGuiKey_Escape] = inputGetKeyState(entry::Key::Esc);
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io.KeysDown[ImGuiKey_A] = inputGetKeyState(entry::Key::KeyA);
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io.KeysDown[ImGuiKey_C] = inputGetKeyState(entry::Key::KeyC);
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io.KeysDown[ImGuiKey_V] = inputGetKeyState(entry::Key::KeyV);
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io.KeysDown[ImGuiKey_X] = inputGetKeyState(entry::Key::KeyX);
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io.KeysDown[ImGuiKey_Y] = inputGetKeyState(entry::Key::KeyY);
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io.KeysDown[ImGuiKey_Z] = inputGetKeyState(entry::Key::KeyZ);
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ImGui::NewFrame();
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ImGui::NewFrame();
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//ImGui::ShowTestWindow(); //Debug only.
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//ImGui::ShowTestWindow(); //Debug only.
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