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https://github.com/scratchfoundation/bgfx.git
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D3D12: Added occlusion query support.
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parent
c0b62332d7
commit
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2 changed files with 129 additions and 2 deletions
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@ -364,6 +364,7 @@ namespace bgfx { namespace d3d12
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static const GUID IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
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static const GUID IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
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static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
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static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
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static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } };
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struct HeapProperty
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@ -885,6 +886,7 @@ namespace bgfx { namespace d3d12
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// | BGFX_CAPS_SWAP_CHAIN
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_TEXTURE_READ_BACK
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| BGFX_CAPS_OCCLUSION_QUERY
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);
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g_caps.maxTextureSize = 16384;
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g_caps.maxFBAttachments = uint8_t(bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
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@ -1036,6 +1038,7 @@ namespace bgfx { namespace d3d12
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postReset();
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m_batch.create(4<<10);
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m_occlusionQuery.init();
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}
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return true;
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@ -1069,6 +1072,8 @@ namespace bgfx { namespace d3d12
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preReset();
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m_occlusionQuery.shutdown();
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m_samplerAllocator.destroy();
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
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@ -2382,6 +2387,12 @@ data.NumQualityLevels = 0;
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return sampler;
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}
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bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
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{
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m_occlusionQuery.resolve(_render);
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return _visible == (0 != _render->m_occlusion[_handle.idx]);
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}
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void commit(UniformBuffer& _uniformBuffer)
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{
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_uniformBuffer.reset();
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@ -2552,7 +2563,7 @@ data.NumQualityLevels = 0;
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rect.top = _rect.m_y;
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rect.right = _rect.m_x + _rect.m_width;
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rect.bottom = _rect.m_y + _rect.m_height;
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clear(_clear, _palette, &rect);
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clear(_clear, _palette, &rect, 1);
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}
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}
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@ -2597,6 +2608,7 @@ data.NumQualityLevels = 0;
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ID3D12Device* m_device;
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ID3D12InfoQueue* m_infoQueue;
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OcclusionQueryD3D12 m_occlusionQuery;
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ID3D12DescriptorHeap* m_rtvDescriptorHeap;
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ID3D12DescriptorHeap* m_dsvDescriptorHeap;
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@ -4318,6 +4330,78 @@ data.NumQualityLevels = 0;
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}
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}
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void OcclusionQueryD3D12::init()
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{
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D3D12_QUERY_HEAP_DESC queryHeapDesc;
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queryHeapDesc.Count = BX_COUNTOF(m_query);
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queryHeapDesc.NodeMask = 1;
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queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
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DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
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, IID_ID3D12QueryHeap
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, (void**)&m_queryHeap
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) );
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m_readback = createCommittedResource(s_renderD3D12->m_device
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, HeapProperty::ReadBack
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, BX_COUNTOF(m_query)*sizeof(uint64_t)
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);
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D3D12_RANGE range = { 0, BX_COUNTOF(m_query) };
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m_readback->Map(0, &range, (void**)&m_result);
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}
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void OcclusionQueryD3D12::shutdown()
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{
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D3D12_RANGE range = { 0, 0 };
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m_readback->Unmap(0, &range);
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DX_RELEASE(m_queryHeap, 0);
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DX_RELEASE(m_readback, 0);
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}
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void OcclusionQueryD3D12::begin(ID3D12GraphicsCommandList* _commandList, Frame* _render, OcclusionQueryHandle _handle)
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{
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while (0 == m_control.reserve(1) )
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{
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resolve(_render);
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}
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Query& query = m_query[m_control.m_current];
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query.m_handle = _handle;
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_commandList->BeginQuery(m_queryHeap
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, D3D12_QUERY_TYPE_BINARY_OCCLUSION
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, _handle.idx
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);
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}
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void OcclusionQueryD3D12::end(ID3D12GraphicsCommandList* _commandList)
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{
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Query& query = m_query[m_control.m_current];
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_commandList->EndQuery(m_queryHeap
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, D3D12_QUERY_TYPE_BINARY_OCCLUSION
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, query.m_handle.idx
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);
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_commandList->ResolveQueryData(m_queryHeap
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, D3D12_QUERY_TYPE_BINARY_OCCLUSION
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, query.m_handle.idx
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, 1
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, m_readback
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, query.m_handle.idx * sizeof(uint64_t)
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);
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m_control.commit(1);
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}
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void OcclusionQueryD3D12::resolve(Frame* _render)
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{
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while (0 != m_control.available() )
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{
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Query& query = m_query[m_control.m_read];
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_render->m_occlusion[query.m_handle.idx] = 0 < m_result[query.m_handle.idx];
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m_control.consume(1);
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}
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}
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struct Bind
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{
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D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle;
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@ -4413,6 +4497,8 @@ data.NumQualityLevels = 0;
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, D3D12_RESOURCE_STATE_RENDER_TARGET
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);
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m_occlusionQuery.resolve(_render);
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if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
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{
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m_batch.begin();
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@ -4718,6 +4804,14 @@ data.NumQualityLevels = 0;
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const RenderDraw& draw = renderItem.draw;
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const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
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if (isValid(draw.m_occlusionQuery)
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&& !hasOcclusionQuery
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&& !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
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{
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continue;
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}
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const uint64_t newFlags = draw.m_stateFlags;
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uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
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currentState.m_stateFlags = newFlags;
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@ -4801,7 +4895,8 @@ data.NumQualityLevels = 0;
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|| (0 != (BGFX_STATE_PT_MASK & changedFlags)
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|| prim.m_toplogy != s_primInfo[primIndex].m_toplogy)
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|| currentState.m_scissor != scissor
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|| pso != currentPso)
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|| pso != currentPso
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|| hasOcclusionQuery)
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{
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m_batch.flush(m_commandList);
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}
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@ -4977,6 +5072,13 @@ data.NumQualityLevels = 0;
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statsNumPrimsRendered[primIndex] += numPrimsRendered;
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statsNumInstances[primIndex] += draw.m_numInstances;
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statsNumIndices += numIndices;
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if (hasOcclusionQuery)
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{
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m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
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m_batch.flush(m_commandList);
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m_occlusionQuery.end(m_commandList);
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}
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}
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}
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@ -432,6 +432,31 @@ namespace bgfx { namespace d3d12
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uint32_t m_flushPerBatch;
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};
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struct OcclusionQueryD3D12
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{
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OcclusionQueryD3D12()
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: m_control(BX_COUNTOF(m_query) )
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{
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}
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void init();
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void shutdown();
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void begin(ID3D12GraphicsCommandList* _commandList, Frame* _render, OcclusionQueryHandle _handle);
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void end(ID3D12GraphicsCommandList* _commandList);
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void resolve(Frame* _render);
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struct Query
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{
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OcclusionQueryHandle m_handle;
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};
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ID3D12Resource* m_readback;
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ID3D12QueryHeap* m_queryHeap;
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Query m_query[BGFX_CONFIG_MAX_OCCUSION_QUERIES];
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uint64_t* m_result;
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bx::RingBufferControl m_control;
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};
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} /* namespace d3d12 */ } // namespace bgfx
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#endif // BGFX_RENDERER_D3D12_H_HEADER_GUARD
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