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Support Oculus SDK versions through 0.5.0.1-beta
Tested against the following SDKs: - 0.5.0-beta - 0.4.4-beta - 0.4.3-beta - 0.4.2-beta - 0.4.1-beta - 0.4.0-beta
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parent
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commit
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3 changed files with 57 additions and 17 deletions
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@ -158,23 +158,42 @@ function exampleProject(_name)
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"ws2_32",
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}
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configuration { "x32" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Win32", _ACTION) }
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-- Check for LibOVR 5.0+
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if os.isdir(path.join(os.getenv("OVR_DIR"), "LibOVR/Lib/Windows/Win32/Debug/VS2012")) then
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configuration { "x64" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/x64", _ACTION) }
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configuration { "x32", "Debug" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/Win32/Debug", _ACTION) }
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configuration { "x32", "Debug" }
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links { "libovrd" }
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configuration { "x32", "Release" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/Win32/Release", _ACTION) }
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configuration { "x32", "Release" }
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links { "libovr" }
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configuration { "x64", "Debug" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/x64/Debug", _ACTION) }
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configuration { "x64", "Debug" }
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links { "libovr64d" }
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configuration { "x64", "Release" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/x64/Release", _ACTION) }
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configuration { "x64", "Release" }
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links { "libovr64" }
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configuration { "x32 or x64" }
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links { "libovr" }
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else
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configuration { "x32" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Win32", _ACTION) }
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configuration { "x64" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/x64", _ACTION) }
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configuration { "x32", "Debug" }
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links { "libovrd" }
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configuration { "x32", "Release" }
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links { "libovr" }
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configuration { "x64", "Debug" }
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links { "libovr64d" }
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configuration { "x64", "Release" }
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links { "libovr64" }
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end
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configuration {}
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end
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@ -123,7 +123,9 @@ namespace bgfx
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result = ovrHmd_ConfigureRendering(m_hmd
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, _config
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, 0
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| ovrDistortionCap_Chromatic
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#if OVR_VERSION < OVR_VERSION_050
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| ovrDistortionCap_Chromatic // permanently enabled >= v5.0
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#endif
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| ovrDistortionCap_Vignette
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| ovrDistortionCap_TimeWarp
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| ovrDistortionCap_Overdrive
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27
src/ovr.h
27
src/ovr.h
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@ -10,17 +10,28 @@
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#if BGFX_CONFIG_USE_OVR
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# include <OVR.h>
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# include <OVR_Version.h>
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# define OVR_VERSION_(_a, _b, _c) (_a * 10000 + _b * 100 + _c)
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# define OVR_VERSION OVR_VERSION_(OVR_MAJOR_VERSION, OVR_MINOR_VERSION, OVR_BUILD_VERSION)
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# define OVR_VERSION_042 OVR_VERSION_(0, 4, 2)
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# define OVR_VERSION_043 OVR_VERSION_(0, 4, 3)
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# define OVR_VERSION_044 OVR_VERSION_(0, 4, 4)
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# define OVR_VERSION_050 OVR_VERSION_(0, 5, 0)
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# if OVR_VERSION < OVR_VERSION_050
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# include <OVR.h>
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# else
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# include <OVR_CAPI.h>
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# endif
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# if BGFX_CONFIG_RENDERER_DIRECT3D9
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# define OVR_D3D_VERSION 9
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# include <OVR_D3D.h>
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# if OVR_VERSION < OVR_VERSION_050
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# include <OVR_D3D.h>
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# else
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# include <OVR_CAPI_D3D.h>
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# endif
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# if BGFX_CONFIG_RENDERER_DIRECT3D11
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# undef OVR_D3D_VERSION
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# endif // OVR_CAPI_D3D_h
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# define OVR_D3D_VERSION 11
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# include <OVR_D3D.h>
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# if OVR_VERSION < OVR_VERSION_050
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# include <OVR_D3D.h>
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# else
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# include <OVR_CAPI_D3D.h>
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# endif
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# if BGFX_CONFIG_RENDERER_OPENGL
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# include <OVR_GL.h>
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# if OVR_VERSION < OVR_VERSION_050
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# include <OVR_GL.h>
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# else
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# include <OVR_CAPI_GL.h>
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# endif
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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namespace bgfx
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