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Fine tuning imguiScrollArea sizes.
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20f09a01a9
commit
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1 changed files with 52 additions and 47 deletions
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@ -57,7 +57,7 @@ static const int32_t DEFAULT_SPACING = 4;
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static const int32_t TEXT_HEIGHT = 8;
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static const int32_t SCROLL_AREA_PADDING = 6;
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static const int32_t INDENT_SIZE = 16;
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static const int32_t AREA_HEADER = 28;
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static const int32_t AREA_HEADER = 20;
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static const int32_t COLOR_WHEEL_PADDING = 60;
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static const float s_tabStops[4] = {150, 210, 270, 330};
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@ -283,15 +283,13 @@ struct Imgui
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, m_enabledAreaIds(0)
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, m_scissor(UINT16_MAX)
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, m_scrollTop(0)
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, m_scrollBottom(0)
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, m_scrollHeight(0)
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, m_scrollRight(0)
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, m_scrollAreaTop(0)
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, m_scrollAreaWidth(0)
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, m_scrollAreaInnerWidth(0)
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, m_scrollAreaX(0)
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, m_scrollVal(NULL)
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, m_focusTop(0)
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, m_focusBottom(0)
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, m_scrollId(0)
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, m_insideScrollArea(false)
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, m_textureWidth(512)
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@ -683,54 +681,63 @@ struct Imgui
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setEnabled(m_areaId);
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}
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m_widgetX = _x + SCROLL_AREA_PADDING;
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m_widgetY = _y + AREA_HEADER + (*_scroll);
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drawRoundedRect( (float)_x
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, (float)_y
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, (float)_width
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, (float)_height
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, 6
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, imguiRGBA(0, 0, 0, 192)
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);
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const bool hasTitle = (NULL != _name && '\0' != _name[0]);
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int32_t header = 0;
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if (hasTitle)
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{
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drawText(_x + 10
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, _y + 18
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, ImguiTextAlign::Left
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, _name
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, imguiRGBA(255, 255, 255, 128)
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);
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header = AREA_HEADER;
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}
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const int32_t contentX = _x + SCROLL_AREA_PADDING;
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const int32_t contentY = _y + SCROLL_AREA_PADDING + header - 1;
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const int32_t contentWidth = _width - SCROLL_AREA_PADDING * 3;
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const int32_t contentHeight = _height - 2*SCROLL_AREA_PADDING - header + 1;
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nvgScissor(m_nvg
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, float(contentX)
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, float(contentY)
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, float(contentWidth)
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, float(contentHeight)
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);
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m_scissor = bgfx::setScissor(uint16_t(contentX)
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, uint16_t(contentY)
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, uint16_t(contentWidth)
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, uint16_t(contentHeight)
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);
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m_widgetX = contentX;
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m_widgetY = contentY + (*_scroll);
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m_widgetW = _width - SCROLL_AREA_PADDING * 4 - 2;
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m_scrollTop = _y + AREA_HEADER;
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m_scrollBottom = _y + _height;
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m_scrollTop = contentY;
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m_scrollHeight = contentHeight;
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m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
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m_scrollVal = _scroll;
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m_scrollAreaX = _x;
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m_scrollAreaX = _x;
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m_scrollAreaWidth = _width;
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m_scrollAreaInnerWidth = m_widgetW;
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m_scrollAreaTop = m_widgetY;
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m_focusTop = _y - AREA_HEADER;
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m_focusBottom = _y - AREA_HEADER + _height;
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m_scrollAreaTop = m_widgetY;
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m_insideScrollArea = inRect(_x, _y, _width, _height, false);
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m_insideCurrentScroll = m_insideScrollArea;
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drawRoundedRect( (float)_x
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, (float)_y
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, (float)_width
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, (float)_height
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, 6
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, imguiRGBA(0, 0, 0, 192)
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);
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drawText(_x + AREA_HEADER / 2
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, _y + AREA_HEADER / 2
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, ImguiTextAlign::Left
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, _name
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, imguiRGBA(255, 255, 255, 128)
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);
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nvgScissor(m_nvg
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, float(_x + SCROLL_AREA_PADDING)
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, float(_y + AREA_HEADER - 1)
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, float(_width - SCROLL_AREA_PADDING * 3)
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, float(_height - AREA_HEADER - SCROLL_AREA_PADDING)
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);
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m_scissor = bgfx::setScissor(uint16_t(_x + SCROLL_AREA_PADDING)
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, uint16_t(_y + AREA_HEADER - 1)
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, uint16_t(_width - SCROLL_AREA_PADDING * 3)
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, uint16_t(_height - AREA_HEADER - SCROLL_AREA_PADDING)
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);
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return m_insideScrollArea;
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}
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@ -744,10 +751,10 @@ struct Imgui
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int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
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int32_t yy = m_scrollTop;
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int32_t width = SCROLL_AREA_PADDING * 2;
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int32_t height = m_scrollBottom - m_scrollTop;
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int32_t height = m_scrollHeight;
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int32_t stop = m_scrollAreaTop;
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int32_t sbot = m_widgetY + SCROLL_AREA_PADDING;
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int32_t sbot = m_widgetY - DEFAULT_SPACING;
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int32_t sh = sbot - stop; // The scrollable area height.
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float barHeight = (float)height / (float)sh;
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@ -1078,7 +1085,7 @@ struct Imgui
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uint8_t selected = _selected;
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const int32_t tabWidth = m_widgetW / count;
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const int32_t tabWidthHalf = m_widgetW / (count*2);
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const int32_t textY = yy + height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 1;
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const int32_t textY = yy + height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
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drawRoundedRect( (float)m_widgetX
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, (float)yy-1
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@ -2344,15 +2351,13 @@ struct Imgui
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float m_circleVerts[NUM_CIRCLE_VERTS * 2];
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int32_t m_scrollTop;
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int32_t m_scrollBottom;
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int32_t m_scrollHeight;
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int32_t m_scrollRight;
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int32_t m_scrollAreaTop;
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int32_t m_scrollAreaWidth;
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int32_t m_scrollAreaInnerWidth;
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int32_t m_scrollAreaX;
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int32_t* m_scrollVal;
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int32_t m_focusTop;
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int32_t m_focusBottom;
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uint16_t m_scrollId;
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bool m_insideScrollArea;
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