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https://github.com/scratchfoundation/bgfx.git
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Cleanup.
This commit is contained in:
parent
60c7072558
commit
a5934b93e9
2 changed files with 7 additions and 6 deletions
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@ -1594,8 +1594,8 @@ again:
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if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
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if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
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{
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{
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first = RendererType::Direct3D12;
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first = RendererType::Direct3D11;
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second = RendererType::Direct3D11;
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second = RendererType::Direct3D12;
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if (!s_rendererCreator[second].supported)
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if (!s_rendererCreator[second].supported)
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{
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{
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second = RendererType::Direct3D9;
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second = RendererType::Direct3D9;
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@ -1662,7 +1662,7 @@ again:
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}
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}
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else
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else
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{
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{
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#if 1
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#if 0
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if (s_rendererCreator[RendererType::Metal].supported)
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if (s_rendererCreator[RendererType::Metal].supported)
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{
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{
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_type = RendererType::Metal;
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_type = RendererType::Metal;
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@ -3906,6 +3906,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
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const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
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const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
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const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
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const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
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const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
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const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
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@ -3943,7 +3944,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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desc.MipLevels = numMips;
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desc.MipLevels = numMips;
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desc.Format = format;
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desc.Format = format;
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desc.SampleDesc = msaa;
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desc.SampleDesc = msaa;
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desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
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desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
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desc.BindFlags = bufferOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
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desc.BindFlags = bufferOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.CPUAccessFlags = 0;
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@ -3991,7 +3992,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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desc.Depth = imageContainer.m_depth;
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desc.Depth = imageContainer.m_depth;
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desc.MipLevels = imageContainer.m_numMips;
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desc.MipLevels = imageContainer.m_numMips;
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desc.Format = format;
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desc.Format = format;
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desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
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desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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desc.MiscFlags = 0;
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