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https://github.com/scratchfoundation/bgfx.git
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Import sRGB, multisampling and timer GL extensions.
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de78be9ac3
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2 changed files with 38 additions and 0 deletions
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@ -58,10 +58,28 @@ GL_IMPORT(false, PFNGLUNIFORM4FVPROC, glUniform4fv);
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GL_IMPORT(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
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GL_IMPORT(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
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GL_IMPORT(false, PFNGLGENQUERIESPROC, glGenQueries);
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GL_IMPORT(false, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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GL_IMPORT(false, PFNGLBEGINQUERYPROC, glBeginQuery);
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GL_IMPORT(false, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT(false, PFNGLGETQUERYIVPROC, glGetQueryiv);
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GL_IMPORT(false, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
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GL_IMPORT(false, PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
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GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
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GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
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GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
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GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
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GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VEXTPROC, glGetQueryObjecti64vEXT);
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GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VEXTPROC, glGetQueryObjectui64vEXT);
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GL_IMPORT(true, PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
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#if BGFX_CONFIG_DEBUG_GREMEDY
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GL_IMPORT(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
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GL_IMPORT(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
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@ -396,6 +396,13 @@ namespace bgfx
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OES_standard_derivatives,
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ARB_get_program_binary,
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OES_get_program_binary,
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EXT_framebuffer_blit,
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ARB_timer_query,
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EXT_timer_query,
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EXT_texture_sRGB,
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ARB_framebuffer_sRGB,
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EXT_framebuffer_sRGB,
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ARB_multisample,
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Count
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};
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@ -417,6 +424,13 @@ namespace bgfx
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{ "GL_OES_standard_derivatives", false, true },
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{ "GL_ARB_get_program_binary", false, true },
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{ "GL_OES_get_program_binary", false, false },
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{ "GL_EXT_framebuffer_blit", false, true },
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{ "GL_ARB_timer_query", false, true },
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{ "GL_EXT_timer_query", false, true },
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{ "GL_EXT_texture_sRGB", false, true },
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{ "GL_ARB_framebuffer_sRGB", false, true },
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{ "GL_EXT_framebuffer_sRGB", false, true },
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{ "GL_ARB_multisample", false, true },
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};
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static const GLenum s_primType[] =
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@ -1429,6 +1443,12 @@ namespace bgfx
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pos += len+1;
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}
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BX_TRACE("Supported extensions:");
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for (uint32_t ii = 0; ii < Extension::Count; ++ii)
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{
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BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
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}
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s_renderCtx.m_dxtSupport = true
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&& s_extension[Extension::EXT_texture_compression_dxt1].m_supported
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&& s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
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