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D3D12: Present min/max stats reset.
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@ -4141,6 +4141,8 @@ data.NumQualityLevels = 0;
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min = frameTime;
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max = frameTime;
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presentMin = m_presentElapsed;
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presentMax = m_presentElapsed;
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}
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blit(this, _textVideoMemBlitter, tvm);
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