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GL: Fixed imports.
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2 changed files with 6 additions and 0 deletions
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@ -505,6 +505,7 @@ GL_IMPORT_NV___(true, PFNGLGENQUERIESPROC, glGenQueries)
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GL_IMPORT_NV___(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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GL_IMPORT_NV___(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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GL_IMPORT_NV___(true, PFNGLBEGINQUERYPROC, glBeginQuery);
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GL_IMPORT_NV___(true, PFNGLBEGINQUERYPROC, glBeginQuery);
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GL_IMPORT_NV___(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT_NV___(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
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GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT);
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GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT);
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@ -567,6 +568,7 @@ GL_IMPORT______(true, PFNGLGENQUERIESPROC, glGenQueries)
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GL_IMPORT______(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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GL_IMPORT______(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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GL_IMPORT______(true, PFNGLBEGINQUERYPROC, glBeginQuery);
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GL_IMPORT______(true, PFNGLBEGINQUERYPROC, glBeginQuery);
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GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT______(true, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
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GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT______(true, PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect);
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GL_IMPORT______(true, PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect);
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@ -393,6 +393,10 @@ typedef uint64_t GLuint64;
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# define GL_QUERY_RESULT 0x8866
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# define GL_QUERY_RESULT 0x8866
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#endif // GL_QUERY_RESULT
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#endif // GL_QUERY_RESULT
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#ifndef GL_QUERY_RESULT_AVAILABLE
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# define GL_QUERY_RESULT_AVAILABLE 0x8867
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#endif // GL_QUERY_RESULT_AVAILABLE
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#ifndef GL_READ_FRAMEBUFFER
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#ifndef GL_READ_FRAMEBUFFER
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# define GL_READ_FRAMEBUFFER 0x8CA8
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# define GL_READ_FRAMEBUFFER 0x8CA8
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#endif /// GL_READ_FRAMEBUFFER
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#endif /// GL_READ_FRAMEBUFFER
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