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https://github.com/scratchfoundation/bgfx.git
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Fixed MinGW64 compile errors.
This commit is contained in:
parent
48a48d9bf5
commit
a1294a4d5d
5 changed files with 15 additions and 14 deletions
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@ -3,6 +3,9 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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*/
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#include <string>
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#include <vector>
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#include "common.h"
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#include "common.h"
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#include <bgfx.h>
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#include <bgfx.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <string>
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#include <vector>
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static const char* s_shaderPath = NULL;
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static bool s_flipV = false;
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@ -3,6 +3,9 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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*/
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#include <vector>
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#include <string>
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#include "common.h"
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#include "common.h"
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#include <bgfx.h>
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#include <bgfx.h>
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@ -12,8 +15,6 @@
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#include "imgui/imgui.h"
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#include "imgui/imgui.h"
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#include <string.h>
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#include <string.h>
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#include <vector>
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#include <string>
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static const char* s_shaderPath = NULL;
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static const char* s_shaderPath = NULL;
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@ -3,6 +3,9 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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*/
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#include <string>
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#include <vector>
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#include "common.h"
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#include "common.h"
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#include <bgfx.h>
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#include <bgfx.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <string>
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#include <vector>
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static const char* s_shaderPath = NULL;
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static bool s_flipV = false;
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@ -3,6 +3,9 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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*/
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#include <string>
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#include <vector>
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#include "common.h"
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#include "common.h"
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#include <bgfx.h>
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#include <bgfx.h>
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#include "fpumath.h"
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#include "fpumath.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui.h"
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#include <string>
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#include <vector>
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#define RENDER_VIEWID_RANGE1_PASS_0 1
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#define RENDER_VIEWID_RANGE1_PASS_0 1
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#define RENDER_VIEWID_RANGE1_PASS_1 2
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#define RENDER_VIEWID_RANGE1_PASS_1 2
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#define RENDER_VIEWID_RANGE1_PASS_2 3
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#define RENDER_VIEWID_RANGE1_PASS_2 3
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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*/
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#include "entry_p.h"
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#include "input.h"
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#include <memory.h>
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#include <memory.h>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include "entry_p.h"
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#include "input.h"
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struct Mouse
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struct Mouse
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{
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{
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Mouse()
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Mouse()
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