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Fixed resource cleanup.
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@ -409,6 +409,7 @@ struct Uniforms
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bgfx::destroyUniform(u_ambient);
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bgfx::destroyUniform(u_diffuse);
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bgfx::destroyUniform(u_specular_shininess);
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bgfx::destroyUniform(u_color);
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bgfx::destroyUniform(u_time);
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bgfx::destroyUniform(u_lightPosRadius);
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bgfx::destroyUniform(u_lightRgbInnerR);
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