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https://github.com/scratchfoundation/bgfx.git
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Added char events for entry-sdl.
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3 changed files with 65 additions and 0 deletions
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@ -34,6 +34,43 @@ namespace entry
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}
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#endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
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char keyToAscii(Key::Enum _key, uint8_t _modifiers)
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{
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const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
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|| (Key::Esc <= _key && _key <= Key::Minus);
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if (!isAscii)
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{
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return '\0';
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}
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const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
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if (isNumber)
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{
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return '0' + (_key - Key::Key0);
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}
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const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
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if (isChar)
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{
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enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
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const bool shift = !!(_modifiers&ShiftMask);
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return (shift ? 'A' : 'a') + (_key - Key::KeyA);
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}
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switch (_key)
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{
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case Key::Esc: { return 0x1b; } break;
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case Key::Return: { return 0x0d; } break;
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case Key::Tab: { return 0x09; } break;
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case Key::Space: { return 0xa0; } break;
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case Key::Backspace: { return 0x08; } break;
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case Key::Plus: { return 0x2b; } break;
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case Key::Minus: { return 0x2d; } break;
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default: { return '\0'; } break;
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}
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}
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bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
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{
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if (0 == strcmp(_argv[_first], _name) )
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@ -56,6 +56,8 @@ namespace entry
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int main(int _argc, char** _argv);
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char keyToAscii(Key::Enum _key, uint8_t _modifiers);
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struct Event
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{
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enum Enum
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@ -412,6 +412,32 @@ namespace entry
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break;
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case SDL_KEYDOWN:
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{
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const SDL_KeyboardEvent& kev = event.key;
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WindowHandle handle = findHandle(kev.windowID);
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if (isValid(handle) )
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{
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uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
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Key::Enum key = translateKey(kev.keysym.scancode);
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const uint8_t shiftMask = Modifier::LeftShift|Modifier::RightShift;
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const bool nonShiftModifiers = (0 != (modifiers&(~shiftMask) ) );
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const bool isCharPressed = (Key::Key0 <= key && key <= Key::KeyZ) || (Key::Esc <= key && key <= Key::Minus);
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const bool isText = isCharPressed && !nonShiftModifiers;
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if (isText)
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{
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uint8_t pressedChar[4];
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pressedChar[0] = keyToAscii(key, modifiers);
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m_eventQueue.postCharEvent(handle, 1, pressedChar);
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}
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else
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{
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m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
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}
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}
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}
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break;
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case SDL_KEYUP:
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{
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const SDL_KeyboardEvent& kev = event.key;
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