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https://github.com/scratchfoundation/bgfx.git
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Add GLSurfaceView / external EGLContext support on Android by skipping the creation of BGFX's eglContext if g_bgfxAndroidWindow is set to NULL
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commit
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1 changed files with 34 additions and 13 deletions
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@ -178,6 +178,15 @@ EGL_IMPORT
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m_eglLibrary = eglOpen();
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m_eglLibrary = eglOpen();
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# if BX_PLATFORM_ANDROID
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if (!g_bgfxAndroidWindow)
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{
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BX_TRACE("androidSetWindow() was not called, assuming EGLContext and buffer-swapping are managed outside bgfx.");
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}
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else
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{
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# endif
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BX_UNUSED(_width, _height);
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BX_UNUSED(_width, _height);
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeWindowType nwh = (EGLNativeWindowType)NULL;
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EGLNativeWindowType nwh = (EGLNativeWindowType)NULL;
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@ -257,7 +266,9 @@ EGL_IMPORT
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m_current = NULL;
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m_current = NULL;
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eglSwapInterval(m_display, 0);
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eglSwapInterval(m_display, 0);
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# if BX_PLATFORM_ANDROID
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}
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# endif
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# if BX_PLATFORM_EMSCRIPTEN
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# if BX_PLATFORM_EMSCRIPTEN
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emscripten_set_canvas_size(_width, _height);
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emscripten_set_canvas_size(_width, _height);
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# endif // BX_PLATFORM_EMSCRIPTEN
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# endif // BX_PLATFORM_EMSCRIPTEN
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@ -267,11 +278,14 @@ EGL_IMPORT
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void GlContext::destroy()
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void GlContext::destroy()
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{
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{
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eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (m_display)
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eglDestroyContext(m_display, m_context);
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{
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eglDestroySurface(m_display, m_surface);
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eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(m_display);
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eglDestroyContext(m_display, m_context);
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m_context = NULL;
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eglDestroySurface(m_display, m_surface);
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eglTerminate(m_display);
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m_context = NULL;
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}
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eglClose(m_eglLibrary);
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eglClose(m_eglLibrary);
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@ -283,14 +297,19 @@ EGL_IMPORT
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void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
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void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
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{
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{
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BX_UNUSED(_width, _height);
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BX_UNUSED(_width, _height);
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# if BX_PLATFORM_ANDROID
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# if BX_PLATFORM_ANDROID
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EGLint format;
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if (m_display)
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eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
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{
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format);
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EGLint format;
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eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format);
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}
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# endif // BX_PLATFORM_ANDROID
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# endif // BX_PLATFORM_ANDROID
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bool vsync = !!(_flags&BGFX_RESET_VSYNC);
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bool vsync = !!(_flags&BGFX_RESET_VSYNC);
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eglSwapInterval(m_display, vsync ? 1 : 0);
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if (m_display)
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eglSwapInterval(m_display, vsync ? 1 : 0);
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}
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}
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bool GlContext::isSwapChainSupported()
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bool GlContext::isSwapChainSupported()
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@ -317,7 +336,8 @@ EGL_IMPORT
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if (NULL == _swapChain)
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if (NULL == _swapChain)
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{
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{
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eglSwapBuffers(m_display, m_surface);
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if (m_display)
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eglSwapBuffers(m_display, m_surface);
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}
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}
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else
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else
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{
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{
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@ -333,7 +353,8 @@ EGL_IMPORT
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if (NULL == _swapChain)
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if (NULL == _swapChain)
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{
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{
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eglMakeCurrent(m_display, m_surface, m_surface, m_context);
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if (m_display)
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eglMakeCurrent(m_display, m_surface, m_surface, m_context);
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}
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}
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else
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else
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{
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{
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