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Removed workaround from old Emscripten SDK.
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2 changed files with 9 additions and 10 deletions
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@ -171,11 +171,14 @@ draw calls per frame.
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| i7-920 2.66 | ES2-Chrome33 | GTX650Ti | Clang | JIT | asm.js | 14 | 2744 |
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| '13 Nexus 10 | ES2 | Mali T604 | GCC | ARM | Android | 13 | 2197 |
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| '13 Nexus 7 | ES2 | S4 Pro | GCC | ARM | Android | 12 | 1728 |
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| i7-920 2.66 | ES2-FF27 | GTX650Ti | Clang | JIT | asm.js | 12 | 1728 |
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| i7-920 2.66 | ES2-FF27* | GTX650Ti | Clang | JIT | asm.js | 12 | 1728 |
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| Xperia Z | ES2 | Adreno320 | GCC | ARM | Android | 11 | 1331 |
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| i7-920 2.66 | ES2-Mali | GTX650Ti | VS2008 | x86 | Windows7 | 6 | 216 |
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asm.js build is here: [https://gist.github.com/bkaradzic/9593537](https://gist.github.com/bkaradzic/9593537)
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_* With Firefox 27 about:config adjustments webgl.prefer-native-gl = true, and
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layout.frame_rate = 500, asm.js can do 4913 @ 60Hz._
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asm.js build is here: [https://gist.github.com/bkaradzic/9594247](https://gist.github.com/bkaradzic/9594247)
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### [18-ibl](https://github.com/bkaradzic/bgfx/tree/master/examples/18-ibl)
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@ -1682,14 +1682,10 @@ namespace bgfx
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
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GLint maxLength = 512;
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if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
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{
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GLint max0, max1;
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
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maxLength = bx::uint32_max(max0, max1);
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}
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GLint max0, max1;
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
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GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
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uint32_t maxLength = bx::uint32_max(max0, max1);
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char* name = (char*)alloca(maxLength + 1);
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BX_TRACE("Program %d", m_id);
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