Implemented missing casts.

This commit is contained in:
Branimir Karadzic 2014-12-18 10:22:27 -08:00
parent 35ff06d577
commit 9d1d59604c

View file

@ -12,8 +12,14 @@
#if BGFX_SHADER_LANGUAGE_HLSL
float uintBitsToFloat(uint _x) { return asfloat(_x); }
float uintBitsToFloat(uint _x) { return asfloat(_x); }
vec2 uintBitsToFloat(uint2 _x) { return asfloat(_x); }
vec3 uintBitsToFloat(uint3 _x) { return asfloat(_x); }
vec4 uintBitsToFloat(uint4 _x) { return asfloat(_x); }
uint floatBitsToUint(float _x) { return asuint(_x); }
uvec2 floatBitsToUint(vec2 _x) { return asuint(_x); }
uvec3 floatBitsToUint(vec3 _x) { return asuint(_x); }
uvec4 floatBitsToUint(vec4 _x) { return asuint(_x); }
#define SHARED groupshared