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Implemented missing casts.
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1 changed files with 7 additions and 1 deletions
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@ -12,8 +12,14 @@
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#if BGFX_SHADER_LANGUAGE_HLSL
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float uintBitsToFloat(uint _x) { return asfloat(_x); }
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float uintBitsToFloat(uint _x) { return asfloat(_x); }
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vec2 uintBitsToFloat(uint2 _x) { return asfloat(_x); }
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vec3 uintBitsToFloat(uint3 _x) { return asfloat(_x); }
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vec4 uintBitsToFloat(uint4 _x) { return asfloat(_x); }
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uint floatBitsToUint(float _x) { return asuint(_x); }
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uvec2 floatBitsToUint(vec2 _x) { return asuint(_x); }
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uvec3 floatBitsToUint(vec3 _x) { return asuint(_x); }
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uvec4 floatBitsToUint(vec4 _x) { return asuint(_x); }
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#define SHARED groupshared
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