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https://github.com/scratchfoundation/bgfx.git
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Cleanup.
This commit is contained in:
parent
eebc0d797c
commit
9ba51d6ff9
1 changed files with 17 additions and 41 deletions
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@ -300,19 +300,19 @@ namespace bgfx
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{ "GL_ANGLE_translated_shader_source", false, true },
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{ "GL_ANGLE_translated_shader_source", false, true },
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{ "GL_APPLE_texture_format_BGRA8888", false, true },
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{ "GL_APPLE_texture_format_BGRA8888", false, true },
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{ "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
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{ "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
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{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
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{ "GL_ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
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{ "GL_ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
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{ "GL_ARB_framebuffer_sRGB", false, true },
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{ "GL_ARB_framebuffer_sRGB", false, true },
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{ "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
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{ "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
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{ "GL_ARB_half_float_vertex", false, true },
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{ "GL_ARB_half_float_vertex", false, true },
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{ "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_multisample", false, true },
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{ "GL_ARB_multisample", false, true },
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{ "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
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{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "GL_ARB_texture_multisample", false, true },
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{ "GL_ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
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{ "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_timer_query", false, true },
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{ "GL_ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
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{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
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{ "GL_ATI_meminfo", false, true },
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{ "GL_ATI_meminfo", false, true },
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@ -328,7 +328,7 @@ namespace bgfx
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{ "GL_EXT_occlusion_query_boolean", false, true },
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{ "GL_EXT_occlusion_query_boolean", false, true },
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{ "GL_EXT_texture_compression_dxt1", false, true },
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{ "GL_EXT_texture_compression_dxt1", false, true },
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{ "GL_EXT_texture_compression_latc", false, true },
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{ "GL_EXT_texture_compression_latc", false, true },
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{ "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "GL_EXT_texture_compression_s3tc", false, true },
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{ "GL_EXT_texture_compression_s3tc", false, true },
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{ "GL_EXT_texture_filter_anisotropic", false, true },
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{ "GL_EXT_texture_filter_anisotropic", false, true },
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{ "GL_EXT_texture_format_BGRA8888", false, true },
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{ "GL_EXT_texture_format_BGRA8888", false, true },
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@ -1210,7 +1210,6 @@ namespace bgfx
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void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
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void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
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{
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{
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uint32_t enabled = 0;
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for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
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for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
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{
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{
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Attrib::Enum attr = Attrib::Enum(m_used[ii]);
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Attrib::Enum attr = Attrib::Enum(m_used[ii]);
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@ -1222,42 +1221,19 @@ namespace bgfx
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bool asInt;
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bool asInt;
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_vertexDecl.decode(attr, num, type, normalized, asInt);
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_vertexDecl.decode(attr, num, type, normalized, asInt);
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if (-1 != loc
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if (-1 != loc)
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&& 0xff != _vertexDecl.m_attributes[attr])
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{
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{
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GL_CHECK(glEnableVertexAttribArray(loc) );
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if (0xff != _vertexDecl.m_attributes[attr])
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enabled |= 1<<attr;
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GL_CHECK(s_vertexAttribDivisor(loc, 0) );
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uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
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GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
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}
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else
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{
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// GL_CHECK(glDisableVertexAttribArray(loc) );
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switch (num)
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{
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{
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case 1:
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GL_CHECK(glEnableVertexAttribArray(loc) );
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GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
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GL_CHECK(s_vertexAttribDivisor(loc, 0) );
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break;
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case 2:
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uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
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GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
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GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
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break;
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}
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else
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case 3:
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{
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GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
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GL_CHECK(glDisableVertexAttribArray(loc) );
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break;
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case 4:
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GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
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break;
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default:
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BX_CHECK(false, "You should not be here!");
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break;
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}
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}
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}
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}
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}
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}
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