mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 02:25:37 -05:00
Cleanup.
This commit is contained in:
parent
eebc0d797c
commit
9ba51d6ff9
1 changed files with 17 additions and 41 deletions
|
@ -300,19 +300,19 @@ namespace bgfx
|
|||
{ "GL_ANGLE_translated_shader_source", false, true },
|
||||
{ "GL_APPLE_texture_format_BGRA8888", false, true },
|
||||
{ "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
|
||||
{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
{ "GL_ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
|
||||
{ "GL_ARB_framebuffer_sRGB", false, true },
|
||||
{ "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
|
||||
{ "GL_ARB_half_float_vertex", false, true },
|
||||
{ "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_multisample", false, true },
|
||||
{ "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_ARB_texture_multisample", false, true },
|
||||
{ "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
|
||||
{ "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_timer_query", false, true },
|
||||
{ "GL_ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
|
||||
{ "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
|
||||
{ "GL_ATI_meminfo", false, true },
|
||||
|
@ -328,7 +328,7 @@ namespace bgfx
|
|||
{ "GL_EXT_occlusion_query_boolean", false, true },
|
||||
{ "GL_EXT_texture_compression_dxt1", false, true },
|
||||
{ "GL_EXT_texture_compression_latc", false, true },
|
||||
{ "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
|
||||
{ "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
|
||||
{ "GL_EXT_texture_compression_s3tc", false, true },
|
||||
{ "GL_EXT_texture_filter_anisotropic", false, true },
|
||||
{ "GL_EXT_texture_format_BGRA8888", false, true },
|
||||
|
@ -1210,7 +1210,6 @@ namespace bgfx
|
|||
|
||||
void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
|
||||
{
|
||||
uint32_t enabled = 0;
|
||||
for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
|
||||
{
|
||||
Attrib::Enum attr = Attrib::Enum(m_used[ii]);
|
||||
|
@ -1222,42 +1221,19 @@ namespace bgfx
|
|||
bool asInt;
|
||||
_vertexDecl.decode(attr, num, type, normalized, asInt);
|
||||
|
||||
if (-1 != loc
|
||||
&& 0xff != _vertexDecl.m_attributes[attr])
|
||||
if (-1 != loc)
|
||||
{
|
||||
GL_CHECK(glEnableVertexAttribArray(loc) );
|
||||
enabled |= 1<<attr;
|
||||
|
||||
GL_CHECK(s_vertexAttribDivisor(loc, 0) );
|
||||
|
||||
uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
|
||||
GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
|
||||
}
|
||||
else
|
||||
{
|
||||
// GL_CHECK(glDisableVertexAttribArray(loc) );
|
||||
|
||||
switch (num)
|
||||
if (0xff != _vertexDecl.m_attributes[attr])
|
||||
{
|
||||
case 1:
|
||||
GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
|
||||
break;
|
||||
GL_CHECK(glEnableVertexAttribArray(loc) );
|
||||
GL_CHECK(s_vertexAttribDivisor(loc, 0) );
|
||||
|
||||
case 2:
|
||||
GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
|
||||
break;
|
||||
|
||||
case 3:
|
||||
GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
|
||||
break;
|
||||
|
||||
case 4:
|
||||
GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
|
||||
break;
|
||||
|
||||
default:
|
||||
BX_CHECK(false, "You should not be here!");
|
||||
break;
|
||||
uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
|
||||
GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glDisableVertexAttribArray(loc) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue