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https://github.com/scratchfoundation/bgfx.git
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Cleanup.
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parent
428e586e11
commit
9aa304f86f
5 changed files with 3 additions and 24 deletions
19
src/bgfx.cpp
19
src/bgfx.cpp
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@ -278,25 +278,6 @@ namespace bgfx
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g_callback->fatal(_code, temp);
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}
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void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = 1.0f/(_far - _near);
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const float dd = (_left + _right)/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top);
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const float ff = _near / (_near - _far);
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memset(_result, 0, sizeof(float)*16);
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_result[0] = aa;
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_result[5] = bb;
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_result[10] = cc;
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_result[12] = dd;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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#include "charset.h"
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void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
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@ -816,8 +816,6 @@ namespace bgfx
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}
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};
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void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far);
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struct MatrixCache
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{
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MatrixCache()
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@ -1171,7 +1171,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
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float proj[16];
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mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
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bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
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PredefinedUniform& predefined = program.m_predefined[0];
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uint8_t flags = predefined.m_type;
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@ -944,7 +944,7 @@ namespace bgfx { namespace d3d9
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DX_CHECK(device->SetIndices(ib.m_ptr) );
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float proj[16];
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mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
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bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
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PredefinedUniform& predefined = program.m_predefined[0];
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uint8_t flags = predefined.m_type;
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@ -1857,7 +1857,7 @@ namespace bgfx { namespace gl
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GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
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float proj[16];
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mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
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bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
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GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
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, 1
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