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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Added _originBottomLeft parameter for imguiImage().
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651b5b6fb5
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2 changed files with 13 additions and 13 deletions
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@ -1456,7 +1456,7 @@ struct Imgui
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return selected;
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}
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void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
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void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
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{
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Area& area = getCurrentArea();
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@ -1485,7 +1485,7 @@ struct Imgui
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const int32_t yy = area.m_widgetY;
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area.m_widgetY += _height + DEFAULT_SPACING;
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screenQuad(xx, yy, _width, _height);
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screenQuad(xx, yy, _width, _height, _originBottomLeft);
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bgfx::setUniform(u_imageLod, &_lod);
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bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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@ -1494,12 +1494,12 @@ struct Imgui
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bgfx::submit(m_view);
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}
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void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
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void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
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{
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const float width = _width*float(getCurrentArea().m_widgetW);
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const float height = width/_aspect;
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image(_image, _lod, int32_t(width), int32_t(height), _align);
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image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft);
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}
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void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
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@ -2330,7 +2330,7 @@ struct Imgui
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#endif // USE_NANOVG_FONT
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}
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void screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height)
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void screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false)
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{
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if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
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{
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@ -2350,8 +2350,8 @@ struct Imgui
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const float texelHalfH = m_halfTexel/heightf;
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const float minu = texelHalfW;
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const float maxu = 1.0f - texelHalfW;
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const float minv = texelHalfH;
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const float maxv = texelHalfH + 1.0f;
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const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ;
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const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f;
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vertex[0].m_x = minx;
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vertex[0].m_y = miny;
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@ -3068,14 +3068,14 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
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}
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}
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void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
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void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
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{
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s_imgui.image(_image, _lod, _width, _height, _align);
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s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft);
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}
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void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
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void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
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{
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s_imgui.image(_image, _lod, _width, _aspect, _align);
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s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft);
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}
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
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@ -174,8 +174,8 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
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void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true);
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void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
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void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
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void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
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void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
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void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
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