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Added GLFW3 support.
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commit
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1 changed files with 44 additions and 7 deletions
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@ -73,9 +73,10 @@ namespace bgfx
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#endif // BX_PLATFORM_
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#ifdef _SDL_H
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// If SDL is included before bgfxplatform.h we can enable SDL window interop
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#if defined(_SDL_H)
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// If SDL.h is included before bgfxplatform.h we can enable SDL window interop
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// convenience code.
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# include <SDL_syswm.h>
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namespace bgfx
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@ -90,17 +91,53 @@ namespace bgfx
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return false;
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}
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#if BX_PLATFORM_LINUX
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# if BX_PLATFORM_LINUX
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x11SetDisplayWindow(wmi.info.x11.display, wmi.info.x11.window);
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#elif BX_PLATFORM_OSX
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# elif BX_PLATFORM_OSX
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osxSetNSWindow(wmi.info.cocoa.window);
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#elif BX_PLATFORM_WINDOWS
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# elif BX_PLATFORM_WINDOWS
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winSetHwnd(wmi.info.win.window);
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#endif // BX_PLATFORM_
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# endif // BX_PLATFORM_
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return true;
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}
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} // namespace bgfx
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#endif // _SDL_H
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#elif defined(_glfw3_h_)
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// If GLFW/glfw3.h is included before bgfxplatform.h we can enable GLFW3 window
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// interop convenience code.
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# if BX_PLATFORM_LINUX
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# define GLFW_EXPOSE_NATIVE_X11
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# define GLFW_EXPOSE_NATIVE_GLX
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# elif BX_PLATFORM_OSX
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# define GLFW_EXPOSE_NATIVE_COCOA
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# define GLFW_EXPOSE_NATIVE_NSGL
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# elif BX_PLATFORM_WINDOWS
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# define GLFW_EXPOSE_NATIVE_WIN32
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# define GLFW_EXPOSE_NATIVE_WGL
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# endif //
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# include <GLFW/glfw3native.h>
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namespace bgfx
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{
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inline void glfwSetWindow(GLFWwindow* _window)
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{
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# if BX_PLATFORM_LINUX
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::Display* display = glfwGetX11Display();
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::Window window = glfwGetX11Window(_window);
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x11SetDisplayWindow(display, window);
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# elif BX_PLATFORM_OSX
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void* id = glfwGetCocoaWindow(_window);
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osxSetNSWindow(id);
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# elif BX_PLATFORM_WINDOWS
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HWND hwnd = glfwGetWin32Window(_window);
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winSetHwnd(hwnd);
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# endif BX_PLATFORM_WINDOWS
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}
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} // namespace bgfx
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#endif // defined(_SDL_H)
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#endif // __BGFXPLATFORM_H__
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