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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Pass texture flags to render target.
This commit is contained in:
parent
c4d7658fd9
commit
981dcc21be
8 changed files with 34 additions and 22 deletions
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@ -368,7 +368,7 @@ namespace bgfx
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void destroyTexture(TextureHandle _handle);
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///
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags = BGFX_RENDER_TARGET_COLOR_RGBA);
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags = BGFX_RENDER_TARGET_COLOR_RGBA, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
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///
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void destroyRenderTarget(RenderTargetHandle _handle);
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@ -809,9 +809,9 @@ namespace bgfx
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s_ctx.destroyTexture(_handle);
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}
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags)
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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return s_ctx.createRenderTarget(_width, _height, _flags);
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return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
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}
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void destroyRenderTarget(RenderTargetHandle _handle)
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10
src/bgfx_p.h
10
src/bgfx_p.h
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@ -1668,7 +1668,7 @@ namespace bgfx
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m_submit->free(_handle);
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}
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags)
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RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
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@ -1677,6 +1677,7 @@ namespace bgfx
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cmdbuf.write(_width);
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cmdbuf.write(_height);
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cmdbuf.write(_flags);
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cmdbuf.write(_textureFlags);
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return handle;
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}
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@ -1930,7 +1931,7 @@ namespace bgfx
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void rendererDestroyMaterial(FragmentShaderHandle _handle);
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void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags);
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void rendererDestroyTexture(TextureHandle _handle);
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void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags);
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void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
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void rendererDestroyRenderTarget(RenderTargetHandle _handle);
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void rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name);
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void rendererDestroyUniform(UniformHandle _handle);
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@ -2212,7 +2213,10 @@ namespace bgfx
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uint32_t flags;
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_cmdbuf.read(flags);
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rendererCreateRenderTarget(handle, width, height, flags);
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uint32_t textureFlags;
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_cmdbuf.read(textureFlags);
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rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
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}
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break;
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@ -1297,11 +1297,13 @@ namespace bgfx
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DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
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}
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void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags)
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void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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m_width = _width;
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m_height = _height;
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m_flags = _flags;
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m_minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
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m_magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
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createTextures();
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}
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@ -1434,8 +1436,8 @@ namespace bgfx
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void RenderTarget::commit(uint8_t _stage)
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{
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, D3DTEXF_LINEAR) );
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR) );
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, m_minFilter) );
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, m_magFilter) );
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, D3DTEXF_POINT) );
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP) );
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DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP) );
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@ -1694,9 +1696,9 @@ namespace bgfx
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s_renderCtx.m_textures[_handle.idx].destroy();
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}
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags);
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s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
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}
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void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
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@ -316,6 +316,8 @@ namespace bgfx
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, m_color(NULL)
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, m_depthTexture(NULL)
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, m_depth(NULL)
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, m_minFilter(D3DTEXF_LINEAR)
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, m_magFilter(D3DTEXF_LINEAR)
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, m_width(0)
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, m_height(0)
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, m_flags(0)
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@ -323,7 +325,7 @@ namespace bgfx
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{
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}
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void create(uint16_t _width, uint16_t _height, uint32_t _flags);
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void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
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void createTextures();
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void destroyTextures();
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@ -352,6 +354,8 @@ namespace bgfx
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IDirect3DSurface9* m_color;
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IDirect3DTexture9* m_depthTexture;
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IDirect3DSurface9* m_depth;
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D3DTEXTUREFILTERTYPE m_minFilter;
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D3DTEXTUREFILTERTYPE m_magFilter;
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uint16_t m_width;
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uint16_t m_height;
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uint32_t m_flags;
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@ -1285,7 +1285,7 @@ namespace bgfx
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GL_CHECK(glBindTexture(m_target, 0) );
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}
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void Texture::createColor(uint32_t _width, uint32_t _height)
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void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
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{
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GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
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GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
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@ -1294,8 +1294,8 @@ namespace bgfx
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
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@ -1352,7 +1352,7 @@ namespace bgfx
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}
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}
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void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags)
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void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
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@ -1362,10 +1362,12 @@ namespace bgfx
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// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
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uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
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uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
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GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
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GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
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if (0 < colorFormat)
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{
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m_color.createColor(_width, _height);
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m_color.createColor(_width, _height, minFilter, magFilter);
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}
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#if 0 // GLES can't create texture with depth texture format...
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@ -1782,9 +1784,9 @@ namespace bgfx
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s_renderCtx.m_textures[_handle.idx].destroy();
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}
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags);
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s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
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}
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void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
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@ -257,7 +257,7 @@ namespace bgfx
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}
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void create(const Memory* _mem, uint32_t _flags);
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void createColor(uint32_t _width, uint32_t _height);
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void createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
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void createDepth(uint32_t _width, uint32_t _height);
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void destroy();
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@ -305,7 +305,7 @@ namespace bgfx
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struct RenderTarget
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{
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void create(uint16_t _width, uint16_t _height, uint32_t _flags);
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void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
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void destroy();
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GLsizei m_width;
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@ -105,7 +105,7 @@ namespace bgfx
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{
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}
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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{
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}
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