mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Rebuild GLSL debug font shader.
This commit is contained in:
parent
0011a5c7ec
commit
971d07e736
4 changed files with 61 additions and 107 deletions
107
src/charset.h
107
src/charset.h
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@ -523,111 +523,8 @@ static const uint8_t vga8x16[256*16] =
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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};
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static const uint8_t vs_debugfont_glsl[462] =
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#include "vs_debugfont_glsl.bin.h"
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{
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#include "fs_debugfont_glsl.bin.h"
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'p', 'r', 'e', 'c', 'i', 's', 'i', 'o',
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'n', ' ', 'h', 'i', 'g', 'h', 'p', ' ',
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'f', 'l', 'o', 'a', 't', ';', 0x0a,0x0a,
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'u', 'n', 'i', 'f', 'o', 'r', 'm', ' ',
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'm', 'a', 't', '4', ' ', 'u', '_', 'm',
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'o', 'd', 'e', 'l', 'V', 'i', 'e', 'w',
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'P', 'r', 'o', 'j', ';', 0x0a,'v', 'a',
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'r', 'y', 'i', 'n', 'g', ' ', 'v', 'e',
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'c', '4', ' ', 'v', '_', 'c', 'o', 'l',
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'o', 'r', '1', ';', 0x0a,'v', 'a', 'r',
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'y', 'i', 'n', 'g', ' ', 'v', 'e', 'c',
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'4', ' ', 'v', '_', 'c', 'o', 'l', 'o',
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'r', ';', 0x0a,'v', 'a', 'r', 'y', 'i',
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'n', 'g', ' ', 'v', 'e', 'c', '2', ' ',
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'v', '_', 't', 'e', 'x', 'c', 'o', 'o',
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'r', 'd', '0', ';', 0x0a,'a', 't', 't',
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'r', 'i', 'b', 'u', 't', 'e', ' ', 'v',
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'e', 'c', '2', ' ', 'a', '_', 't', 'e',
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'x', 'c', 'o', 'o', 'r', 'd', '0', ';',
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0x0a,'a', 't', 't', 'r', 'i', 'b', 'u',
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't', 'e', ' ', 'v', 'e', 'c', '4', ' ',
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'a', '_', 'c', 'o', 'l', 'o', 'r', '1',
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';', 0x0a,'a', 't', 't', 'r', 'i', 'b',
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'u', 't', 'e', ' ', 'v', 'e', 'c', '4',
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' ', 'a', '_', 'c', 'o', 'l', 'o', 'r',
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';', 0x0a,'a', 't', 't', 'r', 'i', 'b',
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'u', 't', 'e', ' ', 'v', 'e', 'c', '3',
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' ', 'a', '_', 'p', 'o', 's', 'i', 't',
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'i', 'o', 'n', ';', 0x0a,'v', 'o', 'i',
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'd', ' ', 'm', 'a', 'i', 'n', ' ', '(',
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')', 0x0a,'{', 0x0a,' ', ' ', 'v', 'e',
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'c', '4', ' ', 't', 'm', 'p', 'v', 'a',
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'r', '_', '1', ';', 0x0a,' ', ' ', 't',
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'm', 'p', 'v', 'a', 'r', '_', '1', '.',
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'w', ' ', '=', ' ', '1', '.', '0', ';',
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0x0a,' ', ' ', 't', 'm', 'p', 'v', 'a',
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'r', '_', '1', '.', 'x', 'y', 'z', ' ',
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'=', ' ', 'a', '_', 'p', 'o', 's', 'i',
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't', 'i', 'o', 'n', ';', 0x0a,' ', ' ',
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'g', 'l', '_', 'P', 'o', 's', 'i', 't',
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'i', 'o', 'n', ' ', '=', ' ', '(', 'u',
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'_', 'm', 'o', 'd', 'e', 'l', 'V', 'i',
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'e', 'w', 'P', 'r', 'o', 'j', ' ', '*',
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' ', 't', 'm', 'p', 'v', 'a', 'r', '_',
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'1', ')', ';', 0x0a,' ', ' ', 'v', '_',
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't', 'e', 'x', 'c', 'o', 'o', 'r', 'd',
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'0', ' ', '=', ' ', 'a', '_', 't', 'e',
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'x', 'c', 'o', 'o', 'r', 'd', '0', ';',
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0x0a,' ', ' ', 'v', '_', 'c', 'o', 'l',
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'o', 'r', ' ', '=', ' ', '(', 'a', '_',
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'c', 'o', 'l', 'o', 'r', ' ', '*', ' ',
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'0', '.', '0', '0', '3', '9', '2', '1',
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'5', '7', ')', ';', 0x0a,' ', ' ', 'v',
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'_', 'c', 'o', 'l', 'o', 'r', '1', ' ',
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'=', ' ', '(', 'a', '_', 'c', 'o', 'l',
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'o', 'r', '1', ' ', '*', ' ', '0', '.',
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'0', '0', '3', '9', '2', '1', '5', '7',
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')', ';', 0x0a,'}', 0x0a,0x0a
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};
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static const uint8_t fs_debugfont_glsl[320] =
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{
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'p', 'r', 'e', 'c', 'i', 's', 'i', 'o',
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'n', ' ', 'h', 'i', 'g', 'h', 'p', ' ',
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'f', 'l', 'o', 'a', 't', ';', 0x0a,0x0a,
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'u', 'n', 'i', 'f', 'o', 'r', 'm', ' ',
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's', 'a', 'm', 'p', 'l', 'e', 'r', '2',
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'D', ' ', 'u', '_', 't', 'e', 'x', 'C',
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'o', 'l', 'o', 'r', ';', 0x0a,'v', 'a',
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'r', 'y', 'i', 'n', 'g', ' ', 'v', 'e',
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'c', '4', ' ', 'v', '_', 'c', 'o', 'l',
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'o', 'r', '1', ';', 0x0a,'v', 'a', 'r',
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'y', 'i', 'n', 'g', ' ', 'v', 'e', 'c',
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'4', ' ', 'v', '_', 'c', 'o', 'l', 'o',
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'r', ';', 0x0a,'v', 'a', 'r', 'y', 'i',
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'n', 'g', ' ', 'v', 'e', 'c', '2', ' ',
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'v', '_', 't', 'e', 'x', 'c', 'o', 'o',
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'r', 'd', '0', ';', 0x0a,'v', 'o', 'i',
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'd', ' ', 'm', 'a', 'i', 'n', ' ', '(',
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')', 0x0a,'{', 0x0a,' ', ' ', 'v', 'e',
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'c', '4', ' ', 't', 'm', 'p', 'v', 'a',
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'r', '_', '1', ';', 0x0a,' ', ' ', 't',
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'm', 'p', 'v', 'a', 'r', '_', '1', ' ',
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'=', ' ', 'm', 'i', 'x', ' ', '(', 'v',
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'_', 'c', 'o', 'l', 'o', 'r', '1', ',',
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' ', 'v', '_', 'c', 'o', 'l', 'o', 'r',
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',', ' ', 't', 'e', 'x', 't', 'u', 'r',
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'e', '2', 'D', ' ', '(', 'u', '_', 't',
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'e', 'x', 'C', 'o', 'l', 'o', 'r', ',',
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' ', 'v', '_', 't', 'e', 'x', 'c', 'o',
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'o', 'r', 'd', '0', ')', '.', 'x', 'x',
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'x', 'x', ')', ';', 0x0a,' ', ' ', 'i',
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'f', ' ', '(', '(', 't', 'm', 'p', 'v',
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'a', 'r', '_', '1', '.', 'w', ' ', '<',
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' ', '0', '.', '0', '0', '3', '9', '2',
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'1', '5', '7', ')', ')', ' ', '{', 0x0a,
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' ', ' ', ' ', ' ', 'd', 'i', 's', 'c',
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'a', 'r', 'd', ';', 0x0a,' ', ' ', '}',
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';', 0x0a,' ', ' ', 'g', 'l', '_', 'F',
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'r', 'a', 'g', 'C', 'o', 'l', 'o', 'r',
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' ', '=', ' ', 't', 'm', 'p', 'v', 'a',
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'r', '_', '1', ';', 0x0a,'}', 0x0a,0x0a
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};
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#include "vs_debugfont_dx9.bin.h"
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#include "vs_debugfont_dx9.bin.h"
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#include "fs_debugfont_dx9.bin.h"
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#include "fs_debugfont_dx9.bin.h"
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25
src/fs_debugfont_glsl.bin.h
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25
src/fs_debugfont_glsl.bin.h
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@ -0,0 +1,25 @@
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static const uint8_t fs_debugfont_glsl[352] =
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{
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0x23, 0x69, 0x66, 0x64, 0x65, 0x66, 0x20, 0x47, 0x4c, 0x5f, 0x45, 0x53, 0x0a, 0x70, 0x72, 0x65, // #ifdef GL_ES.pre
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0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, // cision highp flo
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0x61, 0x74, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, 0x66, 0x20, 0x2f, 0x2f, 0x20, 0x47, 0x4c, // at;.#endif // GL
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0x5f, 0x45, 0x53, 0x0a, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, // _ES..uniform sam
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0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x75, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // pler2D u_texColo
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0x72, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // r;.varying vec4
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0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // v_color1;.varyin
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0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // g vec4 v_color0;
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0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, // .varying vec2 v_
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0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // texcoord0;.void
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0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // main ().{. vec4
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0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp
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0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x76, 0x5f, 0x63, // var_1 = mix (v_c
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0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x2c, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2c, // olor1, v_color0,
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0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x74, 0x65, // texture2D (u_te
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0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // xColor, v_texcoo
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0x72, 0x64, 0x30, 0x29, 0x2e, 0x78, 0x78, 0x78, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x69, 0x66, // rd0).xxxx);. if
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0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3c, 0x20, // ((tmpvar_1.w <
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0x30, 0x2e, 0x30, 0x30, 0x33, 0x39, 0x32, 0x31, 0x35, 0x37, 0x29, 0x29, 0x20, 0x7b, 0x0a, 0x20, // 0.00392157)) {.
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0x20, 0x20, 0x20, 0x64, 0x69, 0x73, 0x63, 0x61, 0x72, 0x64, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, // discard;. };
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0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, // . gl_FragColor
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0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // = tmpvar_1;.}...
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};
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@ -1050,11 +1050,11 @@ namespace bgfx
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desc.MipLODBias = 0.0f;
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desc.MipLODBias = 0.0f;
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desc.MaxAnisotropy = 1;
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desc.MaxAnisotropy = 1;
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desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
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desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
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desc.BorderColor[0] = 0.0f;
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desc.BorderColor[0] = 0.0f;
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desc.BorderColor[1] = 0.0f;
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desc.BorderColor[1] = 0.0f;
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desc.BorderColor[2] = 0.0f;
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desc.BorderColor[2] = 0.0f;
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desc.BorderColor[3] = 0.0f;
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desc.BorderColor[3] = 0.0f;
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desc.MinLOD = 0;
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desc.MinLOD = 0;
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desc.MaxLOD = D3D11_FLOAT32_MAX;
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desc.MaxLOD = D3D11_FLOAT32_MAX;
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s_renderCtx.m_device->CreateSamplerState(&desc, &m_sampler);
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s_renderCtx.m_device->CreateSamplerState(&desc, &m_sampler);
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32
src/vs_debugfont_glsl.bin.h
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32
src/vs_debugfont_glsl.bin.h
Normal file
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@ -0,0 +1,32 @@
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static const uint8_t vs_debugfont_glsl[464] =
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{
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0x23, 0x69, 0x66, 0x64, 0x65, 0x66, 0x20, 0x47, 0x4c, 0x5f, 0x45, 0x53, 0x0a, 0x70, 0x72, 0x65, // #ifdef GL_ES.pre
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0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, // cision highp flo
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0x61, 0x74, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, 0x66, 0x20, 0x2f, 0x2f, 0x20, 0x47, 0x4c, // at;.#endif // GL
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0x5f, 0x45, 0x53, 0x0a, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, // _ES..uniform mat
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0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // 4 u_modelViewPro
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0x6a, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // j;.varying vec4
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0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // v_color1;.varyin
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0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // g vec4 v_color0;
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0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, // .varying vec2 v_
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0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, // texcoord0;.attri
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0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // bute vec2 a_texc
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0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // oord0;.attribute
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0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, // vec4 a_color1;.
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0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, // attribute vec4 a
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0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // _color;.attribut
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0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // e vec3 a_positio
|
||||||
|
0x6e, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, // n;.void main ().
|
||||||
|
0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // {. vec4 tmpvar_
|
||||||
|
0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, // 1;. tmpvar_1.w
|
||||||
|
0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // = 1.0;. tmpvar_
|
||||||
|
0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // 1.xyz = a_positi
|
||||||
|
0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // on;. gl_Positio
|
||||||
|
0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // n = (u_modelView
|
||||||
|
0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, // Proj * tmpvar_1)
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, // ;. v_texcoord0
|
||||||
|
0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, // = a_texcoord0;.
|
||||||
|
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, // v_color0 = a_co
|
||||||
|
0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x20, // lor;. v_color1
|
||||||
|
0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // = a_color1;.}...
|
||||||
|
};
|
Loading…
Reference in a new issue