mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Merge pull request #75 from dariomanesku/master
18-ibl example and some minor fixes.
This commit is contained in:
commit
8f56c5a120
53 changed files with 1133 additions and 45 deletions
|
@ -19,7 +19,7 @@ SAMPLER2D(u_texStencil, 7);
|
|||
|
||||
#define u_ambientPass u_params.x
|
||||
#define u_lightningPass u_params.y
|
||||
#define u_alpha u_params.z
|
||||
#define u_texelHalf u_params.z
|
||||
#define u_specular u_specular_shininess.xyz
|
||||
#define u_shininess u_specular_shininess.w
|
||||
|
||||
|
@ -68,6 +68,7 @@ void main()
|
|||
vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightningPass;
|
||||
|
||||
vec2 ndc = ((v_pos.xy / v_pos.w) + 1.0) / 2.0;
|
||||
ndc += u_viewTexel.xy * u_texelHalf;
|
||||
vec4 texcolor = texture2D(u_texStencil, ndc);
|
||||
float s = (texcolor.x - texcolor.y) + 2.0 * (texcolor.z - texcolor.w);
|
||||
s *= u_useStencilTex;
|
||||
|
@ -84,5 +85,5 @@ void main()
|
|||
vec3 final = mix(ambient, ambient + diffuse, float((abs(s) < 0.0001)));
|
||||
|
||||
gl_FragColor.xyz = mix(u_fogColor, final, fogFactor);
|
||||
gl_FragColor.w = u_alpha;
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ SAMPLER2D(u_texStencil, 7);
|
|||
|
||||
#define u_ambientPass u_params.x
|
||||
#define u_lightningPass u_params.y
|
||||
#define u_alpha u_params.z
|
||||
#define u_texelHalf u_params.z
|
||||
#define u_specular u_specular_shininess.xyz
|
||||
#define u_shininess u_specular_shininess.w
|
||||
|
||||
|
@ -69,6 +69,7 @@ void main()
|
|||
vec3 lightColor = calcLight(v_view, normal, viewDir) * u_lightningPass;
|
||||
|
||||
vec2 ndc = ((v_pos.xy / v_pos.w) + 1.0) / 2.0;
|
||||
ndc += u_viewTexel.xy * u_texelHalf;
|
||||
vec4 texcolor = texture2D(u_texStencil, ndc);
|
||||
float s = (texcolor.x - texcolor.y) + 2.0 * (texcolor.z - texcolor.w);
|
||||
s *= u_useStencilTex;
|
||||
|
@ -85,6 +86,6 @@ void main()
|
|||
vec3 final = mix(ambient, ambient + diffuse, float((abs(s) < 0.0001)));
|
||||
|
||||
gl_FragColor.xyz = mix(u_fogColor, final, fogFactor);
|
||||
gl_FragColor.w = u_alpha;
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -99,6 +99,7 @@ static const uint16_t s_planeIndices[s_numPlaneIndices] =
|
|||
|
||||
static const char* s_shaderPath = NULL;
|
||||
static bool s_flipV = false;
|
||||
static float s_texelHalf = 0.0f;
|
||||
|
||||
static uint32_t s_viewMask = 0;
|
||||
|
||||
|
@ -266,8 +267,7 @@ struct Uniforms
|
|||
{
|
||||
m_params.m_ambientPass = 1.0f;
|
||||
m_params.m_lightningPass = 1.0f;
|
||||
m_params.m_lightCount = 4.0f;
|
||||
m_params.m_alpha = 1.0f;
|
||||
m_params.m_texelHalf = 0.0f;
|
||||
|
||||
m_ambient[0] = 0.05f;
|
||||
m_ambient[1] = 0.05f;
|
||||
|
@ -374,16 +374,16 @@ struct Uniforms
|
|||
{
|
||||
float m_ambientPass;
|
||||
float m_lightningPass;
|
||||
float m_alpha;
|
||||
float m_lightCount;
|
||||
float m_texelHalf;
|
||||
float m_unused00;
|
||||
};
|
||||
|
||||
struct SvParams
|
||||
{
|
||||
float m_useStencilTex;
|
||||
float m_dfail;
|
||||
float m_unused0;
|
||||
float m_unused1;
|
||||
float m_unused10;
|
||||
float m_unused11;
|
||||
};
|
||||
|
||||
Params m_params;
|
||||
|
@ -402,8 +402,8 @@ struct Uniforms
|
|||
/**
|
||||
* u_params.x - u_ambientPass
|
||||
* u_params.y - u_lightningPass
|
||||
* u_params.z - u_alpha
|
||||
* u_params.w - u_lightCount
|
||||
* u_params.z - u_texelHalf
|
||||
* u_params.w - unused
|
||||
|
||||
* u_svparams.x - u_useStencilTex
|
||||
* u_svparams.y - u_dfail
|
||||
|
@ -1944,23 +1944,22 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
s_flipV = true;
|
||||
s_texelHalf = 0.5f;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = false;
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES2:
|
||||
case bgfx::RendererType::OpenGLES3:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = false;
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2331,7 +2330,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
//update settings
|
||||
s_uniforms.m_params.m_ambientPass = 1.0f;
|
||||
s_uniforms.m_params.m_lightningPass = 1.0f;
|
||||
s_uniforms.m_params.m_lightCount = settings_numLights;
|
||||
s_uniforms.m_params.m_texelHalf = s_texelHalf;
|
||||
s_uniforms.m_svparams.m_useStencilTex = float(settings_useStencilTexture);
|
||||
s_uniforms.submitPerFrameUniforms();
|
||||
|
||||
|
|
|
@ -19,5 +19,5 @@ void main()
|
|||
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
|
||||
|
||||
v_pos = gl_Position;
|
||||
v_pos.y *= -u_flipV;
|
||||
v_pos.y *= u_flipV;
|
||||
}
|
||||
|
|
|
@ -21,5 +21,5 @@ void main()
|
|||
v_texcoord0 = a_texcoord0;
|
||||
|
||||
v_pos = gl_Position;
|
||||
v_pos.y *= -u_flipV;
|
||||
v_pos.y *= u_flipV;
|
||||
}
|
||||
|
|
|
@ -86,9 +86,9 @@ struct LightType
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
SpotLight = 0,
|
||||
PointLight = 1,
|
||||
DirectionalLight = 2,
|
||||
SpotLight,
|
||||
PointLight,
|
||||
DirectionalLight,
|
||||
|
||||
Count
|
||||
};
|
||||
|
@ -99,8 +99,8 @@ struct DepthImpl
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
InvZ = 0,
|
||||
Linear = 1,
|
||||
InvZ,
|
||||
Linear,
|
||||
|
||||
Count
|
||||
};
|
||||
|
@ -110,8 +110,8 @@ struct PackDepth
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
RGBA = 0,
|
||||
VSM = 1,
|
||||
RGBA,
|
||||
VSM,
|
||||
|
||||
Count
|
||||
};
|
||||
|
@ -121,10 +121,10 @@ struct SmImpl
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
Hard = 0,
|
||||
PCF = 1,
|
||||
VSM = 2,
|
||||
ESM = 3,
|
||||
Hard,
|
||||
PCF,
|
||||
VSM,
|
||||
ESM,
|
||||
|
||||
Count
|
||||
};
|
||||
|
@ -134,9 +134,9 @@ struct SmType
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
Single = 0,
|
||||
Omni = 1,
|
||||
Cascade = 2,
|
||||
Single,
|
||||
Omni,
|
||||
Cascade,
|
||||
|
||||
Count
|
||||
};
|
||||
|
@ -146,12 +146,12 @@ struct TetrahedronFaces
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
Green = 0,
|
||||
Yellow = 1,
|
||||
Blue = 2,
|
||||
Red = 3,
|
||||
Green,
|
||||
Yellow,
|
||||
Blue,
|
||||
Red,
|
||||
|
||||
Count = 4
|
||||
Count
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -159,8 +159,8 @@ struct ProjType
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
Horizontal = 0,
|
||||
Vertical = 1,
|
||||
Horizontal,
|
||||
Vertical,
|
||||
|
||||
Count
|
||||
};
|
||||
|
@ -170,10 +170,10 @@ struct ShadowMapRenderTargets
|
|||
{
|
||||
enum Enum
|
||||
{
|
||||
First = 0,
|
||||
Second = 1,
|
||||
Third = 2,
|
||||
Fourth = 3,
|
||||
First,
|
||||
Second,
|
||||
Third,
|
||||
Fourth,
|
||||
|
||||
Count
|
||||
};
|
||||
|
|
79
examples/18-ibl/fs_ibl_mesh.sc
Normal file
79
examples/18-ibl/fs_ibl_mesh.sc
Normal file
|
@ -0,0 +1,79 @@
|
|||
$input v_view, v_normal
|
||||
|
||||
/*
|
||||
* Copyright 2014 Dario Manesku. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
uniform float u_time;
|
||||
uniform vec4 u_params;
|
||||
uniform mat4 u_mtx;
|
||||
uniform vec4 u_flags;
|
||||
uniform vec3 u_camPos;
|
||||
uniform vec3 u_rgbDiff;
|
||||
uniform vec3 u_rgbSpec;
|
||||
|
||||
SAMPLERCUBE(u_texCube, 4);
|
||||
SAMPLERCUBE(u_texCubeIrr, 5);
|
||||
|
||||
#define u_glossiness u_params.x
|
||||
#define u_exposure u_params.y
|
||||
#define u_diffspec u_params.z
|
||||
|
||||
#define u_doDiffuse u_flags.x
|
||||
#define u_doSpecular u_flags.y
|
||||
#define u_doDiffuseIbl u_flags.z
|
||||
#define u_doSpecularIbl u_flags.w
|
||||
|
||||
vec3 fresnel(vec3 _cspec, float _dot)
|
||||
{
|
||||
return _cspec + (1.0 - _cspec) * pow(1.0 - _dot, 5);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 light = vec3(0.0f, 0.0f, -1.0f);
|
||||
vec3 clight = vec3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
vec3 v = v_view;
|
||||
vec3 n = normalize(v_normal);
|
||||
vec3 l = normalize(light);
|
||||
vec3 h = normalize(v + l);
|
||||
|
||||
float ndotl = clamp(dot(n, l), 0.0, 1.0); //diff
|
||||
float ndoth = clamp(dot(n, h), 0.0, 1.0); //spec
|
||||
float vdoth = clamp(dot(v, h), 0.0, 1.0); //spec fresnel
|
||||
float ndotv = clamp(dot(n, v), 0.0, 1.0); //env spec fresnel
|
||||
|
||||
vec3 r = 2.0*ndotv*n - v; // reflect(v, n);
|
||||
|
||||
vec3 cubeR = normalize(mul(u_mtx, vec4(r, 0.0)).xyz);
|
||||
vec3 cubeN = normalize(mul(u_mtx, vec4(n, 0.0)).xyz);
|
||||
|
||||
float mipLevel = min((1.0 - u_glossiness)*11.0 + 1.0, 8.0);
|
||||
vec3 cenv = textureCubeLod(u_texCube, cubeR, mipLevel).xyz;
|
||||
|
||||
vec3 kd = u_rgbDiff;
|
||||
vec3 ks = u_rgbSpec;
|
||||
|
||||
vec3 cs = ks * u_diffspec;
|
||||
vec3 cd = kd * (1.0 - cs);
|
||||
|
||||
vec3 diff = cd;
|
||||
float pwr = exp2(u_glossiness * 11.0 + 1.0);
|
||||
vec3 spec = cs * pow(ndoth, pwr) * ( (pwr + 8.0)/8.0) * fresnel(cs, vdoth);
|
||||
|
||||
vec3 ambspec = fresnel(cs, ndotv) * cenv;
|
||||
vec3 ambdiff = cd * textureCube(u_texCubeIrr, cubeN).xyz;
|
||||
|
||||
vec3 lc = ( diff * u_doDiffuse + spec * u_doSpecular ) * ndotl * clight;
|
||||
vec3 ec = (ambdiff * u_doDiffuseIbl + ambspec * u_doSpecularIbl);
|
||||
|
||||
vec3 color = lc + ec;
|
||||
color = color * exp2(u_exposure);
|
||||
|
||||
gl_FragColor.xyz = toFilmic(color);
|
||||
gl_FragColor.w = 1.0;
|
||||
}
|
23
examples/18-ibl/fs_ibl_skybox.sc
Normal file
23
examples/18-ibl/fs_ibl_skybox.sc
Normal file
|
@ -0,0 +1,23 @@
|
|||
$input v_dir
|
||||
|
||||
/*
|
||||
* Copyright 2014 Dario Manesku. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
SAMPLERCUBE(u_texCube, 4);
|
||||
|
||||
uniform vec4 u_params;
|
||||
#define u_exposure u_params.y
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 dir = normalize(v_dir);
|
||||
|
||||
vec4 color = textureCubeLod(u_texCube, dir, 0.0);
|
||||
color *= exp2(u_exposure);
|
||||
|
||||
gl_FragColor = toFilmic(color);
|
||||
}
|
921
examples/18-ibl/ibl.cpp
Normal file
921
examples/18-ibl/ibl.cpp
Normal file
|
@ -0,0 +1,921 @@
|
|||
/*
|
||||
* Copyright 2014 Dario Manesku. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include "entry/entry.h"
|
||||
#include "fpumath.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
static bool s_flipV = false;
|
||||
static float s_texelHalf = 0.0f;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
mem = loadShader(_vsName);
|
||||
bgfx::VertexShaderHandle vs = bgfx::createVertexShader(mem);
|
||||
mem = loadShader(_fsName);
|
||||
bgfx::FragmentShaderHandle fs = bgfx::createFragmentShader(mem);
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vs, fs);
|
||||
bgfx::destroyVertexShader(vs);
|
||||
bgfx::destroyFragmentShader(fs);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadTexture(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
struct Uniforms
|
||||
{
|
||||
void init()
|
||||
{
|
||||
m_time = 0.0f;
|
||||
mtxIdentity(m_mtx);
|
||||
|
||||
u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
|
||||
u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
|
||||
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
|
||||
u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
|
||||
u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
|
||||
u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Uniform3fv);
|
||||
u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Uniform3fv);
|
||||
}
|
||||
|
||||
// Call this once at initialization.
|
||||
void submitConstUniforms()
|
||||
{
|
||||
}
|
||||
|
||||
// Call this once per frame.
|
||||
void submitPerFrameUniforms()
|
||||
{
|
||||
bgfx::setUniform(u_time, &m_time);
|
||||
bgfx::setUniform(u_mtx, m_mtx);
|
||||
bgfx::setUniform(u_flags, m_flags);
|
||||
bgfx::setUniform(u_camPos, m_camPos);
|
||||
bgfx::setUniform(u_rgbDiff, m_rgbDiff);
|
||||
bgfx::setUniform(u_rgbSpec, m_rgbSpec);
|
||||
}
|
||||
|
||||
// Call this before each draw call.
|
||||
void submitPerDrawUniforms()
|
||||
{
|
||||
bgfx::setUniform(u_params, m_params);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
bgfx::destroyUniform(u_rgbSpec);
|
||||
bgfx::destroyUniform(u_rgbDiff);
|
||||
bgfx::destroyUniform(u_camPos);
|
||||
bgfx::destroyUniform(u_flags);
|
||||
bgfx::destroyUniform(u_params);
|
||||
bgfx::destroyUniform(u_mtx);
|
||||
bgfx::destroyUniform(u_time);
|
||||
}
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float m_glossiness;
|
||||
float m_exposure;
|
||||
float m_diffspec;
|
||||
float m_unused0;
|
||||
};
|
||||
|
||||
float m_params[4];
|
||||
};
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float m_diffuse;
|
||||
float m_specular;
|
||||
float m_diffuseIbl;
|
||||
float m_specularIbl;
|
||||
};
|
||||
|
||||
float m_flags[4];
|
||||
};
|
||||
|
||||
float m_time;
|
||||
float m_mtx[16];
|
||||
float m_camPos[3];
|
||||
float m_rgbDiff[3];
|
||||
float m_rgbSpec[3];
|
||||
|
||||
bgfx::UniformHandle u_time;
|
||||
bgfx::UniformHandle u_mtx;
|
||||
bgfx::UniformHandle u_params;
|
||||
bgfx::UniformHandle u_flags;
|
||||
bgfx::UniformHandle u_camPos;
|
||||
bgfx::UniformHandle u_rgbDiff;
|
||||
bgfx::UniformHandle u_rgbSpec;
|
||||
};
|
||||
static Uniforms s_uniforms;
|
||||
|
||||
struct Aabb
|
||||
{
|
||||
float m_min[3];
|
||||
float m_max[3];
|
||||
};
|
||||
|
||||
struct Obb
|
||||
{
|
||||
float m_mtx[16];
|
||||
};
|
||||
|
||||
struct Sphere
|
||||
{
|
||||
float m_center[3];
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
uint32_t m_startIndex;
|
||||
uint32_t m_numIndices;
|
||||
uint32_t m_startVertex;
|
||||
uint32_t m_numVertices;
|
||||
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
};
|
||||
|
||||
typedef std::vector<Primitive> PrimitiveArray;
|
||||
|
||||
struct Group
|
||||
{
|
||||
Group()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_vbh.idx = bgfx::invalidHandle;
|
||||
m_ibh.idx = bgfx::invalidHandle;
|
||||
m_prims.clear();
|
||||
}
|
||||
|
||||
bgfx::VertexBufferHandle m_vbh;
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
PrimitiveArray m_prims;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
void load(const char* _filePath)
|
||||
{
|
||||
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
|
||||
|
||||
bx::CrtFileReader reader;
|
||||
reader.open(_filePath);
|
||||
|
||||
Group group;
|
||||
|
||||
uint32_t chunk;
|
||||
while (4 == bx::read(&reader, chunk) )
|
||||
{
|
||||
switch (chunk)
|
||||
{
|
||||
case BGFX_CHUNK_MAGIC_VB:
|
||||
{
|
||||
bx::read(&reader, group.m_sphere);
|
||||
bx::read(&reader, group.m_aabb);
|
||||
bx::read(&reader, group.m_obb);
|
||||
|
||||
bx::read(&reader, m_decl);
|
||||
uint16_t stride = m_decl.getStride();
|
||||
|
||||
uint16_t numVertices;
|
||||
bx::read(&reader, numVertices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
|
||||
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_IB:
|
||||
{
|
||||
uint32_t numIndices;
|
||||
bx::read(&reader, numIndices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
group.m_ibh = bgfx::createIndexBuffer(mem);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_PRI:
|
||||
{
|
||||
uint16_t len;
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string material;
|
||||
material.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(material.c_str() ), len);
|
||||
|
||||
uint16_t num;
|
||||
bx::read(&reader, num);
|
||||
|
||||
for (uint32_t ii = 0; ii < num; ++ii)
|
||||
{
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string name;
|
||||
name.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(name.c_str() ), len);
|
||||
|
||||
Primitive prim;
|
||||
bx::read(&reader, prim.m_startIndex);
|
||||
bx::read(&reader, prim.m_numIndices);
|
||||
bx::read(&reader, prim.m_startVertex);
|
||||
bx::read(&reader, prim.m_numVertices);
|
||||
bx::read(&reader, prim.m_sphere);
|
||||
bx::read(&reader, prim.m_aabb);
|
||||
bx::read(&reader, prim.m_obb);
|
||||
|
||||
group.m_prims.push_back(prim);
|
||||
}
|
||||
|
||||
m_groups.push_back(group);
|
||||
group.reset();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
DBG("%08x at %d", chunk, reader.seek() );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.close();
|
||||
}
|
||||
|
||||
void unload()
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
bgfx::destroyVertexBuffer(group.m_vbh);
|
||||
|
||||
if (bgfx::isValid(group.m_ibh) )
|
||||
{
|
||||
bgfx::destroyIndexBuffer(group.m_ibh);
|
||||
}
|
||||
}
|
||||
m_groups.clear();
|
||||
}
|
||||
|
||||
void submit(uint8_t _view, bgfx::ProgramHandle _program, float* _mtx)
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
|
||||
// Set uniforms.
|
||||
s_uniforms.submitPerDrawUniforms();
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(_mtx);
|
||||
bgfx::setProgram(_program);
|
||||
bgfx::setIndexBuffer(group.m_ibh);
|
||||
bgfx::setVertexBuffer(group.m_vbh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(_view);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::VertexDecl m_decl;
|
||||
typedef std::vector<Group> GroupArray;
|
||||
GroupArray m_groups;
|
||||
};
|
||||
|
||||
struct PosColorTexCoord0Vertex
|
||||
{
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
uint32_t m_rgba;
|
||||
float m_u;
|
||||
float m_v;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
|
||||
ms_decl.end();
|
||||
}
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
|
||||
|
||||
void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
|
||||
{
|
||||
if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
|
||||
{
|
||||
bgfx::TransientVertexBuffer vb;
|
||||
bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
|
||||
PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
|
||||
|
||||
const float zz = 0.0f;
|
||||
|
||||
const float minx = -_width;
|
||||
const float maxx = _width;
|
||||
const float miny = 0.0f;
|
||||
const float maxy = _height*2.0f;
|
||||
|
||||
const float texelHalfW = s_texelHalf/_textureWidth;
|
||||
const float texelHalfH = s_texelHalf/_textureHeight;
|
||||
const float minu = -1.0f + texelHalfW;
|
||||
const float maxu = 1.0f + texelHalfW;
|
||||
|
||||
float minv = texelHalfH;
|
||||
float maxv = 2.0f + texelHalfH;
|
||||
|
||||
if (_originBottomLeft)
|
||||
{
|
||||
std::swap(minv, maxv);
|
||||
minv -= 1.0f;
|
||||
maxv -= 1.0f;
|
||||
}
|
||||
|
||||
vertex[0].m_x = minx;
|
||||
vertex[0].m_y = miny;
|
||||
vertex[0].m_z = zz;
|
||||
vertex[0].m_rgba = 0xffffffff;
|
||||
vertex[0].m_u = minu;
|
||||
vertex[0].m_v = minv;
|
||||
|
||||
vertex[1].m_x = maxx;
|
||||
vertex[1].m_y = miny;
|
||||
vertex[1].m_z = zz;
|
||||
vertex[1].m_rgba = 0xffffffff;
|
||||
vertex[1].m_u = maxu;
|
||||
vertex[1].m_v = minv;
|
||||
|
||||
vertex[2].m_x = maxx;
|
||||
vertex[2].m_y = maxy;
|
||||
vertex[2].m_z = zz;
|
||||
vertex[2].m_rgba = 0xffffffff;
|
||||
vertex[2].m_u = maxu;
|
||||
vertex[2].m_v = maxv;
|
||||
|
||||
bgfx::setVertexBuffer(&vb);
|
||||
}
|
||||
}
|
||||
|
||||
void mtxScaleRotateTranslate(float* _result
|
||||
, const float _scaleX
|
||||
, const float _scaleY
|
||||
, const float _scaleZ
|
||||
, const float _rotX
|
||||
, const float _rotY
|
||||
, const float _rotZ
|
||||
, const float _translateX
|
||||
, const float _translateY
|
||||
, const float _translateZ
|
||||
)
|
||||
{
|
||||
float mtxRotateTranslate[16];
|
||||
float mtxScale[16];
|
||||
|
||||
mtxRotateXYZ(mtxRotateTranslate, _rotX, _rotY, _rotZ);
|
||||
mtxRotateTranslate[12] = _translateX;
|
||||
mtxRotateTranslate[13] = _translateY;
|
||||
mtxRotateTranslate[14] = _translateZ;
|
||||
|
||||
memset(mtxScale, 0, sizeof(float)*16);
|
||||
mtxScale[0] = _scaleX;
|
||||
mtxScale[5] = _scaleY;
|
||||
mtxScale[10] = _scaleZ;
|
||||
mtxScale[15] = 1.0f;
|
||||
|
||||
mtxMul(_result, mtxScale, mtxRotateTranslate);
|
||||
}
|
||||
|
||||
void imguiBool(const char* _str, bool& _flag, bool _enabled = true)
|
||||
{
|
||||
if (imguiCheck(_str, _flag, _enabled) )
|
||||
{
|
||||
_flag = !_flag;
|
||||
}
|
||||
}
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
{
|
||||
uint32_t width = 1280;
|
||||
uint32_t height = 720;
|
||||
uint32_t debug = BGFX_DEBUG_TEXT;
|
||||
uint32_t reset = BGFX_RESET_VSYNC;
|
||||
|
||||
bgfx::init();
|
||||
bgfx::reset(width, height, reset);
|
||||
|
||||
// Enable debug text.
|
||||
bgfx::setDebug(debug);
|
||||
|
||||
// Set views clear state.
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
|
||||
, 0x303030ff
|
||||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES2:
|
||||
case bgfx::RendererType::OpenGLES3:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Imgui.
|
||||
FILE* file = fopen("font/droidsans.ttf", "rb");
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
void* data = malloc(size);
|
||||
size_t ignore = fread(data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
imguiCreate(data, size);
|
||||
|
||||
// Uniforms.
|
||||
s_uniforms.init();
|
||||
|
||||
// Vertex declarations.
|
||||
PosColorTexCoord0Vertex::init();
|
||||
|
||||
struct LightProbe
|
||||
{
|
||||
void load(const char* _name)
|
||||
{
|
||||
const uint32_t texFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP;
|
||||
char filePath[512];
|
||||
|
||||
strcpy(filePath, _name);
|
||||
strcat(filePath, "_lod.dds");
|
||||
m_tex = bgfx::createTexture(loadTexture(filePath), texFlags);
|
||||
|
||||
strcpy(filePath, _name);
|
||||
strcat(filePath, "_irr.dds");
|
||||
m_texIrr = bgfx::createTexture(loadTexture(filePath), texFlags);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
bgfx::destroyTexture(m_tex);
|
||||
bgfx::destroyTexture(m_texIrr);
|
||||
}
|
||||
|
||||
bgfx::TextureHandle m_tex;
|
||||
bgfx::TextureHandle m_texIrr;
|
||||
};
|
||||
|
||||
enum LightProbes
|
||||
{
|
||||
LPWells,
|
||||
LPUffizi,
|
||||
LPPisa,
|
||||
LPEnnis,
|
||||
LPGrace,
|
||||
|
||||
LPCount
|
||||
};
|
||||
|
||||
LightProbe lightProbes[LPCount];
|
||||
lightProbes[LPWells].load("wells");
|
||||
lightProbes[LPUffizi].load("uffizi");
|
||||
lightProbes[LPPisa].load("pisa");
|
||||
lightProbes[LPEnnis].load("ennis");
|
||||
lightProbes[LPGrace].load("grace");
|
||||
uint8_t currentLightProbe = LPWells;
|
||||
|
||||
bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
|
||||
bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
|
||||
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
|
||||
bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
|
||||
bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
|
||||
|
||||
bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1i);
|
||||
bgfx::UniformHandle u_texCubeIrr = bgfx::createUniform("u_texCubeIrr", bgfx::UniformType::Uniform1i);
|
||||
|
||||
bgfx::UniformHandle u_texAlbedo = bgfx::createUniform("u_texAlbedo", bgfx::UniformType::Uniform1i);
|
||||
bgfx::UniformHandle u_texNormal = bgfx::createUniform("u_texNormal", bgfx::UniformType::Uniform1i);
|
||||
bgfx::UniformHandle u_texSpecular = bgfx::createUniform("u_texSpecular", bgfx::UniformType::Uniform1i);
|
||||
bgfx::UniformHandle u_texRoughness = bgfx::createUniform("u_texRoughness", bgfx::UniformType::Uniform1i);
|
||||
|
||||
bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
|
||||
bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
|
||||
|
||||
Mesh meshBunny;
|
||||
meshBunny.load("meshes/bunny.bin");
|
||||
|
||||
struct Settings
|
||||
{
|
||||
float m_speed;
|
||||
float m_glossiness;
|
||||
float m_exposure;
|
||||
float m_diffspec;
|
||||
float m_rgbDiff[3];
|
||||
float m_rgbSpec[3];
|
||||
bool m_diffuse;
|
||||
bool m_specular;
|
||||
bool m_diffuseIbl;
|
||||
bool m_specularIbl;
|
||||
bool m_singleSliderDiff;
|
||||
bool m_singleSliderSpec;
|
||||
};
|
||||
|
||||
Settings settings;
|
||||
settings.m_speed = 0.37f;
|
||||
settings.m_glossiness = 1.0f;
|
||||
settings.m_exposure = 0.0f;
|
||||
settings.m_diffspec = 0.65f;
|
||||
settings.m_rgbDiff[0] = 0.2f;
|
||||
settings.m_rgbDiff[1] = 0.2f;
|
||||
settings.m_rgbDiff[2] = 0.2f;
|
||||
settings.m_rgbSpec[0] = 1.0f;
|
||||
settings.m_rgbSpec[1] = 1.0f;
|
||||
settings.m_rgbSpec[2] = 1.0f;
|
||||
settings.m_diffuse = true;
|
||||
settings.m_specular = true;
|
||||
settings.m_diffuseIbl = true;
|
||||
settings.m_specularIbl = true;
|
||||
settings.m_singleSliderDiff = false;
|
||||
settings.m_singleSliderSpec = false;
|
||||
|
||||
float time = 0.0f;
|
||||
|
||||
s_uniforms.submitConstUniforms();
|
||||
|
||||
entry::MouseState mouseState;
|
||||
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
||||
{
|
||||
imguiBeginFrame(mouseState.m_mx
|
||||
, mouseState.m_my
|
||||
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
||||
, 0
|
||||
, width
|
||||
, height
|
||||
);
|
||||
|
||||
static int32_t rightScrollArea = 0;
|
||||
imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 426, &rightScrollArea);
|
||||
|
||||
imguiLabel("Shade:");
|
||||
imguiSeparator();
|
||||
imguiBool("Diffuse", settings.m_diffuse);
|
||||
imguiBool("Specular", settings.m_specular);
|
||||
imguiBool("IBL Diffuse", settings.m_diffuseIbl);
|
||||
imguiBool("IBL Specular", settings.m_specularIbl);
|
||||
|
||||
imguiSeparatorLine();
|
||||
imguiSlider("Speed", &settings.m_speed, 0.0f, 1.0f, 0.01f);
|
||||
|
||||
imguiSeparatorLine();
|
||||
imguiLabel("Environment:");
|
||||
currentLightProbe = imguiChoose(currentLightProbe
|
||||
, "Wells"
|
||||
, "Uffizi"
|
||||
, "Pisa"
|
||||
, "Ennis"
|
||||
, "Grace"
|
||||
);
|
||||
|
||||
imguiSeparator();
|
||||
imguiSlider("Exposure", &settings.m_exposure, -8.0f, 8.0f, 0.01f);
|
||||
imguiEndScrollArea();
|
||||
|
||||
static int32_t leftScrollArea = 0;
|
||||
imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);
|
||||
|
||||
imguiLabel("Material properties:");
|
||||
imguiSeparator();
|
||||
imguiSlider("Diffuse - Specular", &settings.m_diffspec, 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("Glossiness" , &settings.m_glossiness, 0.0f, 1.0f, 0.01f);
|
||||
|
||||
imguiSeparatorLine();
|
||||
imguiLabel("Diffuse color:");
|
||||
imguiSeparator();
|
||||
imguiBool("Single slider", settings.m_singleSliderDiff);
|
||||
if (settings.m_singleSliderDiff)
|
||||
{
|
||||
imguiSlider("RGB:", &settings.m_rgbDiff[0], 0.0f, 1.0f, 0.01f);
|
||||
settings.m_rgbDiff[1] = settings.m_rgbDiff[0];
|
||||
settings.m_rgbDiff[2] = settings.m_rgbDiff[0];
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
imguiSlider("R:", &settings.m_rgbDiff[0], 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("G:", &settings.m_rgbDiff[1], 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("B:", &settings.m_rgbDiff[2], 0.0f, 1.0f, 0.01f);
|
||||
}
|
||||
|
||||
imguiSeparatorLine();
|
||||
imguiLabel("Specular color:");
|
||||
imguiSeparator();
|
||||
imguiBool("Single slider", settings.m_singleSliderSpec);
|
||||
if (settings.m_singleSliderSpec)
|
||||
{
|
||||
imguiSlider("RGB:", &settings.m_rgbSpec[0], 0.0f, 1.0f, 0.01f);
|
||||
settings.m_rgbSpec[1] = settings.m_rgbSpec[0];
|
||||
settings.m_rgbSpec[2] = settings.m_rgbSpec[0];
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
imguiSlider("R:", &settings.m_rgbSpec[0], 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("G:", &settings.m_rgbSpec[1], 0.0f, 1.0f, 0.01f);
|
||||
imguiSlider("B:", &settings.m_rgbSpec[2], 0.0f, 1.0f, 0.01f);
|
||||
}
|
||||
|
||||
imguiSeparatorLine();
|
||||
imguiLabel("Predefined materials:");
|
||||
imguiSeparator();
|
||||
|
||||
if (imguiButton("Gold") )
|
||||
{
|
||||
settings.m_glossiness = 0.8f;
|
||||
settings.m_diffspec = 1.0f;
|
||||
|
||||
settings.m_rgbDiff[0] = 0.0f;
|
||||
settings.m_rgbDiff[1] = 0.0f;
|
||||
settings.m_rgbDiff[2] = 0.0f;
|
||||
|
||||
settings.m_rgbSpec[0] = 1.0f;
|
||||
settings.m_rgbSpec[1] = 0.86f;
|
||||
settings.m_rgbSpec[2] = 0.58f;
|
||||
|
||||
settings.m_singleSliderSpec = false;
|
||||
}
|
||||
|
||||
if (imguiButton("Copper") )
|
||||
{
|
||||
settings.m_glossiness = 0.67f;
|
||||
settings.m_diffspec = 1.0f;
|
||||
|
||||
settings.m_rgbDiff[0] = 0.0f;
|
||||
settings.m_rgbDiff[1] = 0.0f;
|
||||
settings.m_rgbDiff[2] = 0.0f;
|
||||
|
||||
settings.m_rgbSpec[0] = 0.98f;
|
||||
settings.m_rgbSpec[1] = 0.82f;
|
||||
settings.m_rgbSpec[2] = 0.76f;
|
||||
|
||||
settings.m_singleSliderSpec = false;
|
||||
}
|
||||
|
||||
if (imguiButton("Titanium") )
|
||||
{
|
||||
settings.m_glossiness = 0.57f;
|
||||
settings.m_diffspec = 1.0f;
|
||||
|
||||
settings.m_rgbDiff[0] = 0.0f;
|
||||
settings.m_rgbDiff[1] = 0.0f;
|
||||
settings.m_rgbDiff[2] = 0.0f;
|
||||
|
||||
settings.m_rgbSpec[0] = 0.76f;
|
||||
settings.m_rgbSpec[1] = 0.73f;
|
||||
settings.m_rgbSpec[2] = 0.71f;
|
||||
|
||||
settings.m_singleSliderSpec = false;
|
||||
}
|
||||
|
||||
if (imguiButton("Steel") )
|
||||
{
|
||||
settings.m_glossiness = 0.82f;
|
||||
settings.m_diffspec = 1.0f;
|
||||
|
||||
settings.m_rgbDiff[0] = 0.0f;
|
||||
settings.m_rgbDiff[1] = 0.0f;
|
||||
settings.m_rgbDiff[2] = 0.0f;
|
||||
|
||||
settings.m_rgbSpec[0] = 0.77f;
|
||||
settings.m_rgbSpec[1] = 0.78f;
|
||||
settings.m_rgbSpec[2] = 0.77f;
|
||||
|
||||
settings.m_singleSliderSpec = false;
|
||||
}
|
||||
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
|
||||
s_uniforms.m_glossiness = settings.m_glossiness;
|
||||
s_uniforms.m_exposure = settings.m_exposure;
|
||||
s_uniforms.m_diffspec = settings.m_diffspec;
|
||||
s_uniforms.m_flags[0] = float(settings.m_diffuse);
|
||||
s_uniforms.m_flags[1] = float(settings.m_specular);
|
||||
s_uniforms.m_flags[2] = float(settings.m_diffuseIbl);
|
||||
s_uniforms.m_flags[3] = float(settings.m_specularIbl);
|
||||
memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float));
|
||||
memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float));
|
||||
|
||||
s_uniforms.submitPerFrameUniforms();
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const double toMs = 1000.0/freq;
|
||||
|
||||
time += (float)(frameTime*settings.m_speed/freq);
|
||||
s_uniforms.m_time = time;
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning.");
|
||||
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -3.0f };
|
||||
|
||||
mtxRotateXY(s_uniforms.m_mtx
|
||||
, 0.0f
|
||||
, time
|
||||
);
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
|
||||
mtxIdentity(view);
|
||||
mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
mtxLookAt(view, eye, at);
|
||||
memcpy(s_uniforms.m_camPos, eye, 3*sizeof(float));
|
||||
mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
||||
bgfx::setViewTransform(1, view, proj);
|
||||
|
||||
bgfx::setViewRect(0, 0, 0, width, height);
|
||||
bgfx::setViewRect(1, 0, 0, width, height);
|
||||
|
||||
// View 0.
|
||||
bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
|
||||
bgfx::setProgram(programSky);
|
||||
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
||||
screenSpaceQuad( (float)width, (float)height, true);
|
||||
bgfx::submit(0);
|
||||
|
||||
// View 1.
|
||||
float mtx[16];
|
||||
mtxScaleRotateTranslate(mtx
|
||||
, 1.0f
|
||||
, 1.0f
|
||||
, 1.0f
|
||||
, 0.0f
|
||||
, (float(M_PI))+time
|
||||
, 0.0f
|
||||
, 0.0f
|
||||
, -1.0f
|
||||
, 0.0f
|
||||
);
|
||||
|
||||
bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
|
||||
bgfx::setTexture(5, u_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
||||
meshBunny.submit(1, programMesh, mtx);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
meshBunny.unload();
|
||||
|
||||
// Cleanup.
|
||||
bgfx::destroyProgram(programMesh);
|
||||
bgfx::destroyProgram(programSky);
|
||||
|
||||
bgfx::destroyUniform(u_camPos);
|
||||
bgfx::destroyUniform(u_flags);
|
||||
bgfx::destroyUniform(u_params);
|
||||
bgfx::destroyUniform(u_mtx);
|
||||
bgfx::destroyUniform(u_time);
|
||||
|
||||
bgfx::destroyUniform(u_texRoughness);
|
||||
bgfx::destroyUniform(u_texSpecular);
|
||||
bgfx::destroyUniform(u_texNormal);
|
||||
bgfx::destroyUniform(u_texAlbedo);
|
||||
|
||||
bgfx::destroyUniform(u_texCube);
|
||||
bgfx::destroyUniform(u_texCubeIrr);
|
||||
|
||||
for (uint8_t ii = 0; ii < LPCount; ++ii)
|
||||
{
|
||||
lightProbes[ii].destroy();
|
||||
}
|
||||
|
||||
s_uniforms.destroy();
|
||||
|
||||
imguiDestroy();
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
17
examples/18-ibl/makefile
Normal file
17
examples/18-ibl/makefile
Normal file
|
@ -0,0 +1,17 @@
|
|||
#
|
||||
# Copyright 2014 Dario Manesku. All rights reserved.
|
||||
# License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
#
|
||||
|
||||
BGFX_DIR=../..
|
||||
RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
|
||||
BUILD_DIR=../../.build
|
||||
|
||||
include $(BGFX_DIR)/premake/shader.mk
|
||||
|
||||
rebuild:
|
||||
@make -s --no-print-directory TARGET=0 clean all
|
||||
@make -s --no-print-directory TARGET=1 clean all
|
||||
@make -s --no-print-directory TARGET=2 clean all
|
||||
@make -s --no-print-directory TARGET=3 clean all
|
||||
@make -s --no-print-directory TARGET=4 clean all
|
7
examples/18-ibl/varying.def.sc
Normal file
7
examples/18-ibl/varying.def.sc
Normal file
|
@ -0,0 +1,7 @@
|
|||
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
|
||||
vec3 v_dir : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
|
||||
vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
|
||||
|
||||
vec3 a_position : POSITION;
|
||||
vec2 a_texcoord0 : TEXCOORD0;
|
||||
vec3 a_normal : NORMAL;
|
20
examples/18-ibl/vs_ibl_mesh.sc
Normal file
20
examples/18-ibl/vs_ibl_mesh.sc
Normal file
|
@ -0,0 +1,20 @@
|
|||
$input a_position, a_normal
|
||||
$output v_view, v_normal
|
||||
|
||||
/*
|
||||
* Copyright 2014 Dario Manesku. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
uniform vec3 u_camPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||
|
||||
vec3 normal = a_normal * 2.0 - 1.0;
|
||||
v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
|
||||
v_view = normalize(u_camPos - mul(u_model[0], vec4(a_position, 1.0)).xyz);
|
||||
}
|
19
examples/18-ibl/vs_ibl_skybox.sc
Normal file
19
examples/18-ibl/vs_ibl_skybox.sc
Normal file
|
@ -0,0 +1,19 @@
|
|||
$input a_position, a_texcoord0
|
||||
$output v_dir
|
||||
|
||||
/*
|
||||
* Copyright 2014 Dario Manesku. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "../common/common.sh"
|
||||
|
||||
uniform mat4 u_mtx;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||
|
||||
vec2 tex = 2.0 * a_texcoord0 - 1.0;
|
||||
v_dir = mul(u_mtx, vec4(tex, 1.0, 0.0) ).xyz;
|
||||
}
|
|
@ -197,7 +197,7 @@ namespace entry
|
|||
const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
|
||||
|
||||
//TODO: move this from here.
|
||||
cameraSetMouseState(mouse->m_mx, mouse->m_my, mouse->m_down, mouse->m_move);
|
||||
cameraSetMouseState(mouse->m_mx, mouse->m_my, mouse->m_down && MouseButton::Right == mouse->m_button, mouse->m_move);
|
||||
|
||||
if (mouse->m_move)
|
||||
{
|
||||
|
|
BIN
examples/runtime/shaders/dx11/fs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/dx11/fs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx11/fs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/dx11/fs_ibl_skybox.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/shaders/dx11/vs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/dx11/vs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx11/vs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/dx11/vs_ibl_skybox.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/shaders/dx9/fs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/dx9/fs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx9/fs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/dx9/fs_ibl_skybox.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/shaders/dx9/vs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/dx9/vs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/dx9/vs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/dx9/vs_ibl_skybox.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/shaders/gles/fs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/gles/fs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/gles/fs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/gles/fs_ibl_skybox.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/gles/vs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/gles/vs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/gles/vs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/gles/vs_ibl_skybox.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/fs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/glsl/fs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/fs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/glsl/fs_ibl_skybox.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/shaders/glsl/vs_ibl_mesh.bin
Normal file
BIN
examples/runtime/shaders/glsl/vs_ibl_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/vs_ibl_skybox.bin
Normal file
BIN
examples/runtime/shaders/glsl/vs_ibl_skybox.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/textures/ennis_irr.dds
Normal file
BIN
examples/runtime/textures/ennis_irr.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/ennis_lod.dds
Normal file
BIN
examples/runtime/textures/ennis_lod.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/grace_irr.dds
Normal file
BIN
examples/runtime/textures/grace_irr.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/grace_lod.dds
Normal file
BIN
examples/runtime/textures/grace_lod.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/pisa_irr.dds
Normal file
BIN
examples/runtime/textures/pisa_irr.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/pisa_lod.dds
Normal file
BIN
examples/runtime/textures/pisa_lod.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/uffizi_irr.dds
Normal file
BIN
examples/runtime/textures/uffizi_irr.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/uffizi_lod.dds
Normal file
BIN
examples/runtime/textures/uffizi_lod.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/wells_irr.dds
Normal file
BIN
examples/runtime/textures/wells_irr.dds
Normal file
Binary file not shown.
BIN
examples/runtime/textures/wells_lod.dds
Normal file
BIN
examples/runtime/textures/wells_lod.dds
Normal file
Binary file not shown.
|
@ -165,6 +165,7 @@ exampleProject("14-shadowvolumes", "d7eb4bcc-37bc-11e3-b7a4-e46428d43830")
|
|||
exampleProject("15-shadowmaps-simple", "a10f22ab-e0ee-471a-b2b6-2f6cb1c63fdc")
|
||||
exampleProject("16-shadowmaps", "f9a91cb0-7b1b-11e3-981f-0800200c9a66")
|
||||
exampleProject("17-drawstress", "9aeea4c6-80dc-11e3-b3ca-4da6db0f677b")
|
||||
exampleProject("18-ibl", "711bcbb0-9531-11e3-a5e2-0800200c9a66")
|
||||
|
||||
dofile "makedisttex.lua"
|
||||
dofile "shaderc.lua"
|
||||
|
|
Loading…
Reference in a new issue