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Fixed GL_ARB_instanced_arrays on MESA.
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parent
688f16024c
commit
8f155985b6
3 changed files with 18 additions and 6 deletions
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@ -160,7 +160,11 @@ GL_IMPORT(true, PFNGLGENVERTEXARRAYSOESPROC, glGenVertexArraysOES);
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#endif // BGFX_CONFIG_RENDERER_
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#endif // BGFX_CONFIG_RENDERER_
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#if !BGFX_CONFIG_RENDERER_OPENGLES3
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#if BGFX_CONFIG_RENDERER_OPENGL
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GL_IMPORT(true, PFNGLVERTEXATTRIBDIVISORBGFXPROC, glVertexAttribDivisorARB);
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GL_IMPORT(true, PFNGLDRAWARRAYSINSTANCEDBGFXPROC, glDrawArraysInstancedARB);
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GL_IMPORT(true, PFNGLDRAWELEMENTSINSTANCEDBGFXPROC, glDrawElementsInstancedARB);
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#elif BGFX_CONFIG_RENDERER_OPENGLES2
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GL_IMPORT(true, PFNGLVERTEXATTRIBDIVISORBGFXPROC, glVertexAttribDivisor);
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GL_IMPORT(true, PFNGLVERTEXATTRIBDIVISORBGFXPROC, glVertexAttribDivisor);
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GL_IMPORT(true, PFNGLDRAWARRAYSINSTANCEDBGFXPROC, glDrawArraysInstanced);
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GL_IMPORT(true, PFNGLDRAWARRAYSINSTANCEDBGFXPROC, glDrawArraysInstanced);
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GL_IMPORT(true, PFNGLDRAWELEMENTSINSTANCEDBGFXPROC, glDrawElementsInstanced);
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GL_IMPORT(true, PFNGLDRAWELEMENTSINSTANCEDBGFXPROC, glDrawElementsInstanced);
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@ -540,11 +540,7 @@ namespace bgfx
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
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{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
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{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
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#if BGFX_CONFIG_RENDERER_OPENGL
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{ GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, 64, true },
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{ GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64, true },
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#else
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{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
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{ GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
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{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
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{ GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
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{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
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{ GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
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@ -54,6 +54,9 @@
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# define GL_VERSION_4_1
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# define GL_VERSION_4_1
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# define GL_VERSION_4_2
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# define GL_VERSION_4_2
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# include <gl/glext.h>
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# include <gl/glext.h>
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# define glVertexAttribDivisor glVertexAttribDivisorARB
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# define glDrawArraysInstanced glDrawArraysInstancedARB
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# define glDrawElementsInstanced glDrawElementsInstancedARB
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// http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
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// http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
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# ifndef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
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# ifndef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
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@ -111,6 +114,14 @@
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# define GL_BGRA_EXT 0x80E1
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# define GL_BGRA_EXT 0x80E1
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# endif // GL_BGRA_EXT
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# endif // GL_BGRA_EXT
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# ifndef GL_RGBA16
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# define GL_RGBA16 0x805B
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# endif // GL_RGBA16
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# ifndef GL_RGBA16F
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# define GL_RGBA16F 0x881A
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# endif // GL_RGBA16F
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# ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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# ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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# endif // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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# endif // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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@ -187,6 +198,7 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
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namespace bgfx
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namespace bgfx
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{
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{
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// Both GL_ARB_instanced_arrays and GL_ANGLE_instanced_arrays use the same function signature.
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORBGFXPROC)(GLuint _index, GLuint _divisor);
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORBGFXPROC)(GLuint _index, GLuint _divisor);
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typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBGFXPROC)(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount);
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typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBGFXPROC)(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBGFXPROC)(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBGFXPROC)(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount);
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