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Updated README.
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README.md
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README.md
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@ -319,37 +319,27 @@ Building
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Steps bellow are for default build system inside bgfx repository. There is
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alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx).
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### Quick start (Windows)
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Clone repositories:
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### Getting source
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git clone git://github.com/bkaradzic/bx.git
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git clone git://github.com/bkaradzic/bgfx.git
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### Quick start (Windows with Visual Studio)
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Enter bgfx directory:
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cd bgfx
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Generate Visual Studio 2013 project files:
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genie vs2013
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../bx/tools/bin/windows/genie vs2013
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Open bgfx solution in Visual Studio 2013:
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start .build/projects/vs2013/bgfx.sln
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### Prerequisites
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### Generating project files for all targets
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Windows users download GnuWin32 utilities from:
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[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm)
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[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm)
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[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm)
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[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm)
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### Getting source
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git clone git://github.com/bkaradzic/bx.git
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git clone git://github.com/bkaradzic/bgfx.git
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cd bgfx
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make
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@ -380,6 +370,12 @@ Download Native Client SDK from:
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### Prerequisites for Windows
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Windows users download GnuWin32 utilities from:
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[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm)
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[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm)
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[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm)
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[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm)
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When building on Windows, you have to set DXSDK_DIR environment variable to
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point to DirectX SDK directory.
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