Updated README.

This commit is contained in:
Branimir Karadžić 2015-03-14 13:14:48 -07:00
parent f9f962c04b
commit 8e1fad3813

View file

@ -319,37 +319,27 @@ Building
Steps bellow are for default build system inside bgfx repository. There is
alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx).
### Quick start (Windows)
Clone repositories:
### Getting source
git clone git://github.com/bkaradzic/bx.git
git clone git://github.com/bkaradzic/bgfx.git
### Quick start (Windows with Visual Studio)
Enter bgfx directory:
cd bgfx
Generate Visual Studio 2013 project files:
genie vs2013
../bx/tools/bin/windows/genie vs2013
Open bgfx solution in Visual Studio 2013:
start .build/projects/vs2013/bgfx.sln
### Prerequisites
### Generating project files for all targets
Windows users download GnuWin32 utilities from:
[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm)
[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm)
[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm)
[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm)
### Getting source
git clone git://github.com/bkaradzic/bx.git
git clone git://github.com/bkaradzic/bgfx.git
cd bgfx
make
@ -380,6 +370,12 @@ Download Native Client SDK from:
### Prerequisites for Windows
Windows users download GnuWin32 utilities from:
[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm)
[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm)
[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm)
[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm)
When building on Windows, you have to set DXSDK_DIR environment variable to
point to DirectX SDK directory.