diff --git a/include/bgfx.c99.h b/include/bgfx.c99.h index e90df6aa..5bc621bc 100644 --- a/include/bgfx.c99.h +++ b/include/bgfx.c99.h @@ -387,85 +387,40 @@ typedef enum bgfx_fatal # define BGFX_C_API BGFX_SHARED_LIB_API #endif // defined(__cplusplus) -/** - */ +/**/ typedef struct bgfx_callback_interface { const struct bgfx_callback_vtbl* vtbl; } bgfx_callback_interface_t; -/** - * Callback interface to implement application specific behavior. - * Cached items are currently used only for OpenGL binary shaders. - * - * NOTE: - * 'fatal' callback can be called from any thread. Other callbacks - * are called from the render thread. - */ +/**/ typedef struct bgfx_callback_vtbl { # define BGFX_VTBL_INTEFRACE bgfx_callback_interface_t void* ctor; - - /** - * If fatal code code is not BGFX_FATAL_DEBUG_CHECK this callback is - * called on unrecoverable error. It's not safe to continue, inform - * user and terminate application from this call. - */ void (BGFX_VTBL_CALL *fatal)(BGFX_VTBL_THIS_ bgfx_fatal_t _code, const char* _str); - - /** - * Return size of for cached item. Return 0 if no cached item was - * found. - */ uint32_t (BGFX_VTBL_CALL *cache_read_size)(BGFX_VTBL_THIS_ uint64_t _id); - - /** - * Read cached item. - */ bool (BGFX_VTBL_CALL *cache_read)(BGFX_VTBL_THIS_ uint64_t _id, void* _data, uint32_t _size); - - /** - * Write cached item. - */ void (BGFX_VTBL_CALL *cache_write)(BGFX_VTBL_THIS_ uint64_t _id, const void* _data, uint32_t _size); - - /** - * Screenshot captured. Screenshot format is always 4-byte BGRA. - */ void (BGFX_VTBL_CALL *screen_shot)(BGFX_VTBL_THIS_ const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip); - - /** - * Called when capture begins. - */ void (BGFX_VTBL_CALL *capture_begin)(BGFX_VTBL_THIS_ uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip); - - /** - * Called when capture ends. - */ void (BGFX_VTBL_CALL *capture_end)(BGFX_VTBL_THIS); - - /** - * Captured frame. - */ void (BGFX_VTBL_CALL *capture_frame)(BGFX_VTBL_THIS_ const void* _data, uint32_t _size); # undef BGFX_VTBL_INTEFRACE } bgfx_callback_vtbl_t; -/** - */ +/**/ typedef struct bgfx_reallocator_interface { const struct bgfx_reallocator_vtbl* vtbl; } bgfx_reallocator_interface_t; -/** - */ +/**/ typedef struct bgfx_reallocator_vtbl { # define BGFX_VTBL_INTEFRACE bgfx_reallocator_interface_t @@ -479,994 +434,328 @@ typedef struct bgfx_reallocator_vtbl } bgfx_reallocator_vtbl_t; -/** - * Start vertex declaration. - */ +/**/ BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer); -/** - * Add attribute to vertex declaration. - * - * @param _attrib Attribute semantics. - * @param _num Number of elements 1, 2, 3 or 4. - * @param _type Element type. - * @param _normalized When using fixed point AttribType (f.e. Uint8) - * value will be normalized for vertex shader usage. When normalized - * is set to true, AttribType::Uint8 value in range 0-255 will be - * in range 0.0-1.0 in vertex shader. - * @param _asInt Packaging rule for vertexPack, vertexUnpack, and - * vertexConvert for AttribType::Uint8 and AttribType::Int16. - * Unpacking code must be implemented inside vertex shader. - * - * NOTE: - * Must be called between begin/end. - */ +/**/ BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt); -/** - * Skip _num bytes in vertex stream. - */ +/**/ BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num); -/** - * End vertex declaration. - */ +/**/ BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl); -/** - * Pack vec4 into vertex stream format. - */ +/**/ BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index); -/** - * Unpack vec4 from vertex stream format. - */ +/**/ BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index); -/** - * Converts vertex stream data from one vertex stream format to another. - * - * @param _destDecl Destination vertex stream declaration. - * @param _destData Destination vertex stream. - * @param _srcDecl Source vertex stream declaration. - * @param _srcData Source vertex stream data. - * @param _num Number of vertices to convert from source to destination. - */ +/**/ BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num); -/** - * Weld vertices. - * - * @param _output Welded vertices remapping table. The size of buffer - * must be the same as number of vertices. - * @param _decl Vertex stream declaration. - * @param _data Vertex stream. - * @param _num Number of vertices in vertex stream. - * @param _epsilon Error tolerance for vertex position comparison. - * @returns Number of unique vertices after vertex welding. - */ +/**/ BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon); -/** - * Swizzle RGBA8 image to BGRA8. - * - * @param _width Width of input image (pixels). - * @param _height Height of input image (pixels). - * @param _pitch Pitch of input image (bytes). - * @param _src Source image. - * @param _dst Destination image. Must be the same size as input image. - * _dst might be pointer to the same memory as _src. - */ +/**/ BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst); -/** - * Downsample RGBA8 image with 2x2 pixel average filter. - * - * @param _width Width of input image (pixels). - * @param _height Height of input image (pixels). - * @param _pitch Pitch of input image (bytes). - * @param _src Source image. - * @param _dst Destination image. Must be at least quarter size of - * input image. _dst might be pointer to the same memory as _src. - */ +/**/ BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst); -/** - * Returns supported backend API renderers. - */ +/**/ BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT]); -/** - * Returns name of renderer. - */ +/**/ BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type); -/** - * Initialize bgfx library. - * - * @param _type Select rendering backend. When set to RendererType::Count - * default rendering backend will be selected. - * - * @param _callback Provide application specific callback interface. - * See: CallbackI - * - * @param _reallocator Custom allocator. When custom allocator is not - * specified, library uses default CRT allocator. The library assumes - * custom allocator is thread safe. - */ +/**/ BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator); -/** - * Shutdown bgfx library. - */ +/**/ BGFX_C_API void bgfx_shutdown(); -/** - * Reset graphic settings. - */ +/**/ BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags); -/** - * Advance to next frame. When using multithreaded renderer, this call - * just swaps internal buffers, kicks render thread, and returns. In - * singlethreaded renderer this call does frame rendering. - * - * @returns Current frame number. This might be used in conjunction with - * double/multi buffering data outside the library and passing it to - * library via makeRef calls. - */ +/**/ BGFX_C_API uint32_t bgfx_frame(); -/** - * Returns current renderer backend API type. - * - * NOTE: - * Library must be initialized. - */ +/**/ BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(); -/** - * Returns renderer capabilities. - * - * NOTE: - * Library must be initialized. - */ +/**/ BGFX_C_API const bgfx_caps_t* bgfx_get_caps(); -/** - * Returns HMD info. - */ +/**/ BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd(); -/** - * Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx. - */ +/**/ BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size); -/** - * Allocate buffer and copy data into it. Data will be freed inside bgfx. - */ +/**/ BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size); -/** - * Make reference to data to pass to bgfx. Unlike bgfx::alloc this call - * doesn't allocate memory for data. It just copies pointer to data. - * You must make sure data is available for at least 2 bgfx::frame calls. - */ +/**/ BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size); -/** - * - */ +/**/ BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData); -/** - * Set debug flags. - * - * @param _debug Available flags: - * - * BGFX_DEBUG_IFH - Infinitely fast hardware. When this flag is set - * all rendering calls will be skipped. It's useful when profiling - * to quickly assess bottleneck between CPU and GPU. - * - * BGFX_DEBUG_STATS - Display internal statistics. - * - * BGFX_DEBUG_TEXT - Display debug text. - * - * BGFX_DEBUG_WIREFRAME - Wireframe rendering. All rendering - * primitives will be rendered as lines. - */ +/**/ BGFX_C_API void bgfx_set_debug(uint32_t _debug); -/** - * Clear internal debug text buffer. - */ +/**/ BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small); -/** - * Print into internal debug text buffer. - */ +/**/ BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...); -/** - * Draw image into internal debug text buffer. - * - * @param _x X position from top-left. - * @param _y Y position from top-left. - * @param _width Image width. - * @param _height Image height. - * @param _data Raw image data (character/attribute raw encoding). - * @param _pitch Image pitch in bytes. - */ +/**/ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch); -/** - * Create static index buffer. - * - * NOTE: - * Only 16-bit index buffer is supported. - */ +/**/ BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags); -/** - * Destroy static index buffer. - */ +/**/ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle); -/** - * Create static vertex buffer. - * - * @param _mem Vertex buffer data. - * @param _decl Vertex declaration. - * @returns Static vertex buffer handle. - */ +/**/ BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags); -/** - * Destroy static vertex buffer. - * - * @param _handle Static vertex buffer handle. - */ +/**/ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle); -/** - * Create empty dynamic index buffer. - * - * @param _num Number of indices. - * - * NOTE: - * Only 16-bit index buffer is supported. - */ +/**/ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags); -/** - * Create dynamic index buffer and initialized it. - * - * @param _mem Index buffer data. - * - * NOTE: - * Only 16-bit index buffer is supported. - */ +/**/ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags); -/** - * Update dynamic index buffer. - * - * @param _handle Dynamic index buffer handle. - * @param _mem Index buffer data. - */ +/**/ BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem); -/** - * Destroy dynamic index buffer. - * - * @param _handle Dynamic index buffer handle. - */ +/**/ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle); -/** - * Create empty dynamic vertex buffer. - * - * @param _num Number of vertices. - * @param _decl Vertex declaration. - */ +/**/ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags); -/** - * Create dynamic vertex buffer and initialize it. - * - * @param _mem Vertex buffer data. - * @param _decl Vertex declaration. - */ +/**/ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags); -/** - * Update dynamic vertex buffer. - */ +/**/ BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem); -/** - * Destroy dynamic vertex buffer. - */ +/**/ BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle); -/** - * Returns true if internal transient index buffer has enough space. - * - * @param _num Number of indices. - */ +/**/ BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num); -/** - * Returns true if internal transient vertex buffer has enough space. - * - * @param _num Number of vertices. - * @param _decl Vertex declaration. - */ +/**/ BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl); -/** - * Returns true if internal instance data buffer has enough space. - * - * @param _num Number of instances. - * @param _stride Stride per instance. - */ +/**/ BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride); -/** - * Returns true if both internal transient index and vertex buffer have - * enough space. - * - * @param _numVertices Number of vertices. - * @param _decl Vertex declaration. - * @param _numIndices Number of indices. - */ +/**/ BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices); -/** - * Allocate transient index buffer. - * - * @param[out] _tib TransientIndexBuffer structure is filled and is valid - * for the duration of frame, and it can be reused for multiple draw - * calls. - * @param _num Number of indices to allocate. - * - * NOTE: - * 1. You must call setIndexBuffer after alloc in order to avoid memory - * leak. - * 2. Only 16-bit index buffer is supported. - */ +/**/ BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num); -/** - * Allocate transient vertex buffer. - * - * @param[out] _tvb TransientVertexBuffer structure is filled and is valid - * for the duration of frame, and it can be reused for multiple draw - * calls. - * @param _num Number of vertices to allocate. - * @param _decl Vertex declaration. - * - * NOTE: - * You must call setVertexBuffer after alloc in order to avoid memory - * leak. - */ +/**/ BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl); -/** - * Check for required space and allocate transient vertex and index - * buffers. If both space requirements are satisfied function returns - * true. - * - * NOTE: - * Only 16-bit index buffer is supported. - */ +/**/ BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices); -/** - * Allocate instance data buffer. - * - * NOTE: - * You must call setInstanceDataBuffer after alloc in order to avoid - * memory leak. - */ +/**/ BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride); -/** - * - */ +/**/ BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num); -/** - * - */ +/**/ BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle); -/** - * Create shader from memory buffer. - */ +/**/ BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem); -/** - * Returns num of uniforms, and uniform handles used inside shader. - * - * @param _handle Shader handle. - * @param _uniforms UniformHandle array where data will be stored. - * @param _max Maximum capacity of array. - * @returns Number of uniforms used by shader. - * - * NOTE: - * Only non-predefined uniforms are returned. - */ +/**/ BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max); -/** - * Destroy shader. Once program is created with shader it is safe to - * destroy shader. - */ +/**/ BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle); -/** - * Create program with vertex and fragment shaders. - * - * @param _vsh Vertex shader. - * @param _fsh Fragment shader. - * @param _destroyShaders If true, shaders will be destroyed when - * program is destroyed. - * @returns Program handle if vertex shader output and fragment shader - * input are matching, otherwise returns invalid program handle. - */ +/**/ BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders); -/** - * Destroy program. - */ +/**/ BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle); -/** - * Calculate amount of memory required for texture. - */ +/**/ BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format); -/** - * Create texture from memory buffer. - * - * @param _mem DDS, KTX or PVR texture data. - * @param _flags Default texture sampling mode is linear, and wrap mode - * is repeat. - * - * BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap - * mode. - * - * BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic - * sampling. - * - * @param _skip Skip top level mips when parsing texture. - * @param _info Returns parsed texture information. - * @returns Texture handle. - */ +/**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info); -/** - * Create 2D texture. - * - * @param _width - * @param _height - * @param _numMips - * @param _format - * @param _flags - * @param _mem - */ +/**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem); -/** -* Create 2D texture that scales with backbuffer size. -* -* @param _ratio -* @param _numMips -* @param _format -* @param _flags -*/ +/**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags); -/** - * Create 3D texture. - * - * @param _width - * @param _height - * @param _depth - * @param _numMips - * @param _format - * @param _flags - * @param _mem - */ +/**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem); -/** - * Create Cube texture. - * - * @param _size - * @param _numMips - * @param _format - * @param _flags - * @param _mem - */ +/**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem); -/** - * Update 2D texture. - * - * @param _handle - * @param _mip - * @param _x - * @param _y - * @param _width - * @param _height - * @param _mem - * @param _pitch Pitch of input image (bytes). When _pitch is set to - * UINT16_MAX, it will be calculated internally based on _width. - */ +/**/ BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch); -/** - * Update 3D texture. - * - * @param _handle - * @param _mip - * @param _x - * @param _y - * @param _z - * @param _width - * @param _height - * @param _depth - * @param _mem - */ +/**/ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem); -/** - * Update Cube texture. - * - * @param _handle - * @param _side Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is - * -Y, 4 is +Z, and 5 is -Z. - * - * +----------+ - * |-z 2| - * | ^ +y | - * | | | - * | +---->+x | - * +----------+----------+----------+----------+ - * |+y 1|+y 4|+y 0|+y 5| - * | ^ -x | ^ +z | ^ +x | ^ -z | - * | | | | | | | | | - * | +---->+z | +---->+x | +---->-z | +---->-x | - * +----------+----------+----------+----------+ - * |+z 3| - * | ^ -y | - * | | | - * | +---->+x | - * +----------+ - * - * @param _mip - * @param _x - * @param _y - * @param _width - * @param _height - * @param _mem - * @param _pitch Pitch of input image (bytes). When _pitch is set to - * UINT16_MAX, it will be calculated internally based on _width. - */ +/**/ BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch); -/** - * Destroy texture. - */ +/**/ BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle); -/** - * Create frame buffer (simple). - * - * @param _width Texture width. - * @param _height Texture height. - * @param _format Texture format. - * @param _textureFlags Texture flags. - */ +/**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags); -/** -* Create frame buffer that scales with backbuffer size. -* -* @param _ratio Backbuffer ratio. -* @param _format Texture format. -* @param _textureFlags Texture flags. -*/ +/**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags); -/** - * Create frame buffer. - * - * @param _num Number of texture attachments. - * @param _handles Texture attachments. - * @param _destroyTextures If true, textures will be destroyed when - * frame buffer is destroyed. - */ +/**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures); -/** - * Create frame buffer for multiple window rendering. - * - * @param _nwh OS' target native window handle. - * @param _width Window back buffer width. - * @param _height Window back buffer height. - * @param _depthFormat Window back buffer depth format. - * - * NOTE: - * Frame buffer cannnot be used for sampling. - */ +/**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat); -/** - * Destroy frame buffer. - */ +/**/ BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle); -/** - * Create shader uniform parameter. - * - * @param _name Uniform name in shader. - * @param _type Type of uniform (See: UniformType). - * @param _num Number of elements in array. - * - * Predefined uniforms: - * - * u_viewRect vec4(x, y, width, height) - view rectangle for current - * view. - * - * u_viewTexel vec4(1.0/width, 1.0/height, undef, undef) - inverse - * width and height - * - * u_view mat4 - view matrix - * - * u_invView mat4 - inverted view matrix - * - * u_proj mat4 - projection matrix - * - * u_invProj mat4 - inverted projection matrix - * - * u_viewProj mat4 - concatenated view projection matrix - * - * u_invViewProj mat4 - concatenated inverted view projection matrix - * - * u_model mat4[BGFX_CONFIG_MAX_BONES] - array of model matrices. - * - * u_modelView mat4 - concatenated model view matrix, only first - * model matrix from array is used. - * - * u_modelViewProj mat4 - concatenated model view projection matrix. - * - * u_alphaRef float - alpha reference value for alpha test. - */ +/**/ BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num); -/** - * Destroy shader uniform parameter. - */ +/**/ BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle); -/** - * Set clear color palette value. - * - * @param _index Index into palette. - * @param _rgba RGBA floating point value. - */ +/**/ BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4]); -/** - * Set view name. - * - * @param _id View id. - * @param _name View name. - * - * NOTE: - * This is debug only feature. - */ +/**/ BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name); -/** - * Set view rectangle. Draw primitive outside view will be clipped. - * - * @param _id View id. - * @param _x Position x from the left corner of the window. - * @param _y Position y from the top corner of the window. - * @param _width Width of view port region. - * @param _height Height of view port region. - */ +/**/ BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); -/** - * Set view scissor. Draw primitive outside view will be clipped. When - * _x, _y, _width and _height are set to 0, scissor will be disabled. - * - * @param _x Position x from the left corner of the window. - * @param _y Position y from the top corner of the window. - * @param _width Width of scissor region. - * @param _height Height of scissor region. - */ +/**/ BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); -/** - * Set view clear flags. - * - * @param _id View id. - * @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear - * operation. See: BGFX_CLEAR_*. - * @param _rgba Color clear value. - * @param _depth Depth clear value. - * @param _stencil Stencil clear value. - */ +/**/ BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil); -/** - * Set view clear flags with different clear color for each - * frame buffer texture. Must use setClearColor to setup clear color - * palette. - - * @param _id View id. - * @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear - * operation. See: BGFX_CLEAR_*. - * @param _depth Depth clear value. - * @param _stencil Stencil clear value. - */ +/**/ BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7); -/** - * Set view into sequential mode. Draw calls will be sorted in the same - * order in which submit calls were called. - */ +/**/ BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled); -/** - * Set view frame buffer. - * - * @param _id View id. - * @param _handle Frame buffer handle. Passing BGFX_INVALID_HANDLE as - * frame buffer handle will draw primitives from this view into - * default back buffer. - */ +/**/ BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle); -/** - * Set view view and projection matrices, all draw primitives in this - * view will use these matrices. - */ +/**/ BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj); -/** - * Set view view and projection matrices, all draw primitives in this - * view will use these matrices. - */ +/**/ BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR); -/** - * Sets debug marker. - */ +/**/ BGFX_C_API void bgfx_set_marker(const char* _marker); -/** - * Set render states for draw primitive. - * - * @param _state State flags. Default state for primitive type is - * triangles. See: BGFX_STATE_DEFAULT. - * - * BGFX_STATE_ALPHA_WRITE - Enable alpha write. - * BGFX_STATE_DEPTH_WRITE - Enable depth write. - * BGFX_STATE_DEPTH_TEST_* - Depth test function. - * BGFX_STATE_BLEND_* - See NOTE 1: BGFX_STATE_BLEND_FUNC. - * BGFX_STATE_BLEND_EQUATION_* - See NOTE 2. - * BGFX_STATE_CULL_* - Backface culling mode. - * BGFX_STATE_RGB_WRITE - Enable RGB write. - * BGFX_STATE_MSAA - Enable MSAA. - * BGFX_STATE_PT_[LINES/POINTS] - Primitive type. - * - * @param _rgba Sets blend factor used by BGFX_STATE_BLEND_FACTOR and - * BGFX_STATE_BLEND_INV_FACTOR blend modes. - * - * NOTE: - * 1. Use BGFX_STATE_ALPHA_REF, BGFX_STATE_POINT_SIZE and - * BGFX_STATE_BLEND_FUNC macros to setup more complex states. - * 2. BGFX_STATE_BLEND_EQUATION_ADD is set when no other blend - * equation is specified. - */ +/**/ BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba); -/** - * Set stencil test state. - * - * @param _fstencil Front stencil state. - * @param _bstencil Back stencil state. If back is set to BGFX_STENCIL_NONE - * _fstencil is applied to both front and back facing primitives. - */ +/**/ BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil); -/** - * Set scissor for draw primitive. For scissor for all primitives in - * view see setViewScissor. - * - * @param _x Position x from the left corner of the window. - * @param _y Position y from the top corner of the window. - * @param _width Width of scissor region. - * @param _height Height of scissor region. - * @returns Scissor cache index. - */ +/**/ BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); -/** - * Set scissor from cache for draw primitive. - * - * @param _cache Index in scissor cache. Passing UINT16_MAX unset primitive - * scissor and primitive will use view scissor instead. - */ +/**/ BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache); -/** - * Set model matrix for draw primitive. If it is not called model will - * be rendered with identity model matrix. - * - * @param _mtx Pointer to first matrix in array. - * @param _num Number of matrices in array. - * @returns index into matrix cache in case the same model matrix has - * to be used for other draw primitive call. - */ +/**/ BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num); -/** - * Reserve `_num` matrices in internal matrix cache. Pointer returned - * can be modifed until `bgfx::frame` is called. - * - * @param _transform Pointer to `Transform` structure. - * @param _num Number of matrices. - * @returns index into matrix cache. - */ +/**/ BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num); -/** - * Set model matrix from matrix cache for draw primitive. - * - * @param _cache Index in matrix cache. - * @param _num Number of matrices from cache. - */ +/**/ BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num); -/** - * Set shader uniform parameter for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num); -/** - * Set index buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); -/** - * Set index buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); -/** - * Set index buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices); -/** - * Set vertex buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); -/** - * Set vertex buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices); -/** - * Set vertex buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices); -/** - * Set instance data buffer for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num); -/** - * Set program for draw primitive. - */ +/**/ BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle); -/** - * Set texture stage for draw primitive. - * - * @param _stage Texture unit. - * @param _sampler Program sampler. - * @param _handle Texture handle. - * @param _flags Texture sampling mode. Default value UINT32_MAX uses - * texture sampling settings from the texture. - * - * BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap - * mode. - * - * BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic - * sampling. - * - * @param _flags Texture sampler filtering flags. UINT32_MAX use the - * sampler filtering mode set by texture. - */ +/**/ BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags); -/** - * Set texture stage for draw primitive. - * - * @param _stage Texture unit. - * @param _sampler Program sampler. - * @param _handle Frame buffer handle. - * @param _attachment Attachment index. - * @param _flags Texture sampling mode. Default value UINT32_MAX uses - * texture sampling settings from the texture. - * - * BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap - * mode. - * - * BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic - * sampling. - */ +/**/ BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags); -/** - * Submit primitive for rendering into single view. - * - * @param _id View id. - * @param _depth Depth for sorting. - * @returns Number of draw calls. - */ +/**/ BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth); -/** - * - */ +/**/ BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth); -/** - * - */ +/**/ BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format); -/** - * - */ +/**/ BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format); -/** - * Dispatch compute. - */ +/**/ BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags); -/** - * - */ +/**/ BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags); -/** - * Discard all previously set state for draw call. - */ +/**/ BGFX_C_API void bgfx_discard(); -/** - * Request screen shot. - * - * @param _filePath Will be passed to CallbackI::screenShot callback. - * - * NOTE: - * CallbackI::screenShot must be implemented. - */ +/**/ BGFX_C_API void bgfx_save_screen_shot(const char* _filePath); #endif // BGFX_C99_H_HEADER_GUARD diff --git a/include/bgfx.h b/include/bgfx.h index 33b5586a..1be54ae3 100644 --- a/include/bgfx.h +++ b/include/bgfx.h @@ -622,12 +622,21 @@ namespace bgfx const Caps* getCaps(); /// Returns HMD info. + /// + /// @attention C99 equivalent is `bgfx_get_hmd`. + /// const HMD* getHMD(); /// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx. + /// + /// @attention C99 equivalent is `bgfx_alloc`. + /// const Memory* alloc(uint32_t _size); /// Allocate buffer and copy data into it. Data will be freed inside bgfx. + /// + /// @attention C99 equivalent is `bgfx_copy`. + /// const Memory* copy(const void* _data, uint32_t _size); /// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call @@ -636,6 +645,9 @@ namespace bgfx /// consumed, or you must make sure data is available for at least 2 /// `bgfx::frame` calls. `ReleaseFn` function must be able to be called /// called from any thread. + /// + /// @attention C99 equivalent are `bgfx_make_ref`, `bgfx_make_ref_release`. + /// const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn = NULL, void* _userData = NULL); /// Set debug flags. @@ -649,12 +661,20 @@ namespace bgfx /// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering /// primitives will be rendered as lines. /// + /// @attention C99 equivalent is `bgfx_set_debug`. + /// void setDebug(uint32_t _debug); /// Clear internal debug text buffer. + /// + /// @attention C99 equivalent is `bgfx_dbg_text_clear`. + /// void dbgTextClear(uint8_t _attr = 0, bool _small = false); /// Print into internal debug text buffer. + /// + /// @attention C99 equivalent is `bgfx_dbg_text_printf`. + /// void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...); /// Draw image into internal debug text buffer. @@ -666,6 +686,8 @@ namespace bgfx /// @param _data Raw image data (character/attribute raw encoding). /// @param _pitch Image pitch in bytes. /// + /// @attention C99 equivalent is `bgfx_dbg_text_image`. + /// void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch); /// Create static index buffer. @@ -684,9 +706,14 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// + /// @attention C99 equivalent is `bgfx_create_index_buffer`. + /// IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE); /// Destroy static index buffer. + /// + /// @attention C99 equivalent is `bgfx_destroy_index_buffer`. + /// void destroyIndexBuffer(IndexBufferHandle _handle); /// Create static vertex buffer. @@ -695,12 +722,16 @@ namespace bgfx /// @param _decl Vertex declaration. /// @returns Static vertex buffer handle. /// + /// @attention C99 equivalent is `bgfx_create_vertex_buffer`. + /// VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE); /// Destroy static vertex buffer. /// /// @param _handle Static vertex buffer handle. /// + /// @attention C99 equivalent is `bgfx_destroy_vertex_buffer`. + /// void destroyVertexBuffer(VertexBufferHandle _handle); /// Create empty dynamic index buffer. @@ -719,6 +750,8 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// + /// @attention C99 equivalent is `bgfx_create_dynamic_index_buffer`. + /// DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags = BGFX_BUFFER_NONE); /// Create dynamic index buffer and initialized it. @@ -737,6 +770,8 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// + /// @attention C99 equivalent is `bgfx_create_dynamic_index_buffer_mem`. + /// DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE); /// Update dynamic index buffer. @@ -744,12 +779,16 @@ namespace bgfx /// @param _handle Dynamic index buffer handle. /// @param _mem Index buffer data. /// + /// @attention C99 equivalent is `bgfx_update_dynamic_index_buffer`. + /// void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem); /// Destroy dynamic index buffer. /// /// @param _handle Dynamic index buffer handle. /// + /// @attention C99 equivalent is `bgfx_destroy_dynamic_index_buffer`. + /// void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle); /// Create empty dynamic vertex buffer. @@ -769,6 +808,8 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// + /// @attention C99 equivalent is `bgfx_create_dynamic_vertex_buffer`. + /// DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE); /// Create dynamic vertex buffer and initialize it. @@ -788,18 +829,28 @@ namespace bgfx /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// index buffers. /// + /// @attention C99 equivalent is `bgfx_create_dynamic_vertex_buffer_mem`. + /// DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE); /// Update dynamic vertex buffer. + /// + /// @attention C99 equivalent is `bgfx_update_dynamic_vertex_buffer`. + /// void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem); /// Destroy dynamic vertex buffer. + /// + /// @attention C99 equivalent is `bgfx_destroy_dynamic_vertex_buffer`. + /// void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle); /// Returns true if internal transient index buffer has enough space. /// /// @param _num Number of indices. /// + /// @attention C99 equivalent is `bgfx_check_avail_transient_index_buffer`. + /// bool checkAvailTransientIndexBuffer(uint32_t _num); /// Returns true if internal transient vertex buffer has enough space. @@ -807,6 +858,8 @@ namespace bgfx /// @param _num Number of vertices. /// @param _decl Vertex declaration. /// + /// @attention C99 equivalent is `bgfx_check_avail_transient_vertex_buffer`. + /// bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl); /// Returns true if internal instance data buffer has enough space. @@ -814,6 +867,8 @@ namespace bgfx /// @param _num Number of instances. /// @param _stride Stride per instance. /// + /// @attention C99 equivalent is `bgfx_check_avail_instance_data_buffer`. + /// bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride); /// Returns true if both internal transient index and vertex buffer have @@ -823,6 +878,8 @@ namespace bgfx /// @param _decl Vertex declaration. /// @param _numIndices Number of indices. /// + /// @attention C99 equivalent is `bgfx_check_avail_transient_buffers`. + /// bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices); /// Allocate transient index buffer. @@ -837,6 +894,8 @@ namespace bgfx /// leak. /// 2. Only 16-bit index buffer is supported. /// + /// @attention C99 equivalent is `bgfx_alloc_transient_index_buffer`. + /// void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num); /// Allocate transient vertex buffer. @@ -851,6 +910,8 @@ namespace bgfx /// You must call setVertexBuffer after alloc in order to avoid memory /// leak. /// + /// @attention C99 equivalent is `bgfx_alloc_transient_vertex_buffer`. + /// void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl); /// Check for required space and allocate transient vertex and index @@ -860,6 +921,8 @@ namespace bgfx /// @remarks /// Only 16-bit index buffer is supported. /// + /// @attention C99 equivalent is `bgfx_alloc_transient_buffers`. + /// bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint32_t _numVertices, TransientIndexBuffer* _tib, uint32_t _numIndices); /// Allocate instance data buffer. @@ -868,15 +931,26 @@ namespace bgfx /// You must call setInstanceDataBuffer after alloc in order to avoid /// memory leak. /// + /// @attention C99 equivalent is `bgfx_alloc_instance_data_buffer`. + /// const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride); + /// Create draw indirect buffer. + /// + /// @attention C99 equivalent is `bgfx_create_indirect_buffer`. /// IndirectBufferHandle createIndirectBuffer(uint32_t _num); + /// Destroy draw indirect buffer. + /// + /// @attention C99 equivalent is `bgfx_destroy_indirect_buffer`. /// void destroyIndirectBuffer(IndirectBufferHandle _handle); /// Create shader from memory buffer. + /// + /// @attention C99 equivalent is `bgfx_create_shader`. + /// ShaderHandle createShader(const Memory* _mem); /// Returns num of uniforms, and uniform handles used inside shader. @@ -889,10 +963,15 @@ namespace bgfx /// @remarks /// Only non-predefined uniforms are returned. /// + /// @attention C99 equivalent is `bgfx_get_shader_uniforms`. + /// uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms = NULL, uint16_t _max = 0); /// Destroy shader. Once program is created with shader it is safe to /// destroy shader. + /// + /// @attention C99 equivalent is `bgfx_destroy_shader`. + /// void destroyShader(ShaderHandle _handle); /// Create program with vertex and fragment shaders. @@ -904,6 +983,8 @@ namespace bgfx /// @returns Program handle if vertex shader output and fragment shader /// input are matching, otherwise returns invalid program handle. /// + /// @attention C99 equivalent is `bgfx_create_program`. + /// ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders = false); /// Create program with compute shader. @@ -913,12 +994,20 @@ namespace bgfx /// program is destroyed. /// @returns Program handle. /// + /// @attention C99 equivalent is ``. + /// ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader = false); /// Destroy program. + /// + /// @attention C99 equivalent is `bgfx_destroy_program`. + /// void destroyProgram(ProgramHandle _handle); /// Calculate amount of memory required for texture. + /// + /// @attention C99 equivalent is `bgfx_calc_texture_size`. + /// void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format); /// Create texture from memory buffer. @@ -935,6 +1024,8 @@ namespace bgfx /// @param[out] _info When non-`NULL` is specified it returns parsed texture information. /// @returns Texture handle. /// + /// @attention C99 equivalent is `bgfx_create_texture`. + /// TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, TextureInfo* _info = NULL); /// Create 2D texture. @@ -946,8 +1037,12 @@ namespace bgfx /// @param _flags /// @param _mem /// + /// @attention C99 equivalent is `bgfx_create_texture_2d`. + /// TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL); + /// + /// @attention C99 equivalent is `bgfx_create_texture_2d_scaled`. /// TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE); @@ -961,6 +1056,8 @@ namespace bgfx /// @param _flags /// @param _mem /// + /// @attention C99 equivalent is `bgfx_create_texture_3d`. + /// TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL); /// Create Cube texture. @@ -971,6 +1068,8 @@ namespace bgfx /// @param _flags /// @param _mem /// + /// @attention C99 equivalent is `bgfx_create_texture_cube`. + /// TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL); /// Update 2D texture. @@ -985,6 +1084,8 @@ namespace bgfx /// @param _pitch Pitch of input image (bytes). When _pitch is set to /// UINT16_MAX, it will be calculated internally based on _width. /// + /// @attention C99 equivalent is `bgfx_update_texture_2d`. + /// void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch = UINT16_MAX); /// Update 3D texture. @@ -999,6 +1100,8 @@ namespace bgfx /// @param _depth /// @param _mem /// + /// @attention C99 equivalent is `bgfx_update_texture_3d`. + /// void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem); /// Update Cube texture. @@ -1033,9 +1136,14 @@ namespace bgfx /// @param _pitch Pitch of input image (bytes). When _pitch is set to /// UINT16_MAX, it will be calculated internally based on _width. /// + /// @attention C99 equivalent is `bgfx_update_texture_cube`. + /// void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch = UINT16_MAX); /// Destroy texture. + /// + /// @attention C99 equivalent is `bgfx_destroy_texture`. + /// void destroyTexture(TextureHandle _handle); /// Create frame buffer (simple). @@ -1045,8 +1153,12 @@ namespace bgfx /// @param _format Texture format. /// @param _textureFlags Texture flags. /// + /// @attention C99 equivalent is `bgfx_create_frame_buffer`. + /// FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); + /// + /// @attention C99 equivalent is `bgfx_create_frame_buffer_scaled`. /// FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); @@ -1057,6 +1169,8 @@ namespace bgfx /// @param _destroyTextures If true, textures will be destroyed when /// frame buffer is destroyed. /// + /// @attention C99 equivalent is `bgfx_create_frame_buffer_from_handles`. + /// FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false); /// Create frame buffer for multiple window rendering. @@ -1071,9 +1185,14 @@ namespace bgfx /// @remarks /// Frame buffer cannnot be used for sampling. /// + /// @attention C99 equivalent is `bgfx_create_frame_buffer_from_nwh`. + /// FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth); /// Destroy frame buffer. + /// + /// @attention C99 equivalent is `bgfx_destroy_frame_buffer`. + /// void destroyFrameBuffer(FrameBufferHandle _handle); /// Create shader uniform parameter. @@ -1102,12 +1221,16 @@ namespace bgfx /// - `u_modelViewProj mat4` - concatenated model view projection matrix. /// - `u_alphaRef float` - alpha reference value for alpha test. /// + /// @attention C99 equivalent is `bgfx_create_uniform`. + /// UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1); /// Destroy shader uniform parameter. /// /// @param _handle Handle to uniform object. /// + /// @attention C99 equivalent is `bgfx_destroy_uniform`. + /// void destroyUniform(UniformHandle _handle); /// Set clear color palette value. @@ -1115,6 +1238,8 @@ namespace bgfx /// @param _index Index into palette. /// @param _rgba Packed 32-bit RGBA value. /// + /// @attention C99 equivalent is ``. + /// void setClearColor(uint8_t _index, uint32_t _rgba); /// Set clear color palette value. @@ -1122,6 +1247,8 @@ namespace bgfx /// @param _index Index into palette. /// @param _r, _g, _b, _a RGBA floating point values. /// + /// @attention C99 equivalent is ``. + /// void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a); /// Set clear color palette value. @@ -1129,6 +1256,8 @@ namespace bgfx /// @param _index Index into palette. /// @param _rgba RGBA floating point value. /// + /// @attention C99 equivalent is `bgfx_set_clear_color`. + /// void setClearColor(uint8_t _index, const float _rgba[4]); /// Set view name. @@ -1147,6 +1276,8 @@ namespace bgfx /// | +-- compute (C) /// +-- view id /// + /// @attention C99 equivalent is `bgfx_set_view_name`. + /// void setViewName(uint8_t _id, const char* _name); /// Set view rectangle. Draw primitive outside view will be clipped. @@ -1157,6 +1288,8 @@ namespace bgfx /// @param _width Width of view port region. /// @param _height Height of view port region. /// + /// @attention C99 equivalent is `bgfx_set_view_rect`. + /// void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); /// Set view scissor. Draw primitive outside view will be clipped. When @@ -1167,6 +1300,8 @@ namespace bgfx /// @param _width Width of scissor region. /// @param _height Height of scissor region. /// + /// @attention C99 equivalent is `bgfx_set_view_scissor`. + /// void setViewScissor(uint8_t _id, uint16_t _x = 0, uint16_t _y = 0, uint16_t _width = 0, uint16_t _height = 0); /// Set view clear flags. @@ -1178,6 +1313,8 @@ namespace bgfx /// @param _depth Depth clear value. /// @param _stencil Stencil clear value. /// + /// @attention C99 equivalent is `bgfx_set_view_clear`. + /// void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0); /// Set view clear flags with different clear color for each @@ -1190,10 +1327,15 @@ namespace bgfx /// @param _depth Depth clear value. /// @param _stencil Stencil clear value. /// + /// @attention C99 equivalent is `bgfx_set_view_clear_mrt`. + /// void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0 = UINT8_MAX, uint8_t _1 = UINT8_MAX, uint8_t _2 = UINT8_MAX, uint8_t _3 = UINT8_MAX, uint8_t _4 = UINT8_MAX, uint8_t _5 = UINT8_MAX, uint8_t _6 = UINT8_MAX, uint8_t _7 = UINT8_MAX); /// Set view into sequential mode. Draw calls will be sorted in the same /// order in which submit calls were called. + /// + /// @attention C99 equivalent is `bgfx_set_view_seq`. + /// void setViewSeq(uint8_t _id, bool _enabled); /// Set view frame buffer. @@ -1206,6 +1348,8 @@ namespace bgfx /// @remarks /// Not persistent after `bgfx::reset` call. /// + /// @attention C99 equivalent is `bgfx_set_view_frame_buffer`. + /// void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle); /// Set view view and projection matrices, all draw primitives in this @@ -1221,6 +1365,8 @@ namespace bgfx /// stereo mode is disabled this flag doesn't have effect. /// @param _projR Projection matrix for right eye in stereo mode. /// + /// @attention C99 equivalent are `bgfx_set_view_transform`, `bgfx_set_view_transform_stereo`. + /// void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL); /// Post submit view reordering. @@ -1230,9 +1376,14 @@ namespace bgfx /// @param _remap View remap id table. Passing `NULL` will reset view ids /// to default state. /// + /// @attention C99 equivalent is ``. + /// void setViewRemap(uint8_t _id = 0, uint8_t _num = UINT8_MAX, const void* _remap = NULL); /// Sets debug marker. + /// + /// @attention C99 equivalent is `bgfx_set_marker`. + /// void setMarker(const char* _marker); /// Set render states for draw primitive. @@ -1258,6 +1409,8 @@ namespace bgfx /// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend /// equation is specified. /// + /// @attention C99 equivalent is `bgfx_set_state`. + /// void setState(uint64_t _state, uint32_t _rgba = 0); /// Set stencil test state. @@ -1266,6 +1419,8 @@ namespace bgfx /// @param _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE` /// _fstencil is applied to both front and back facing primitives. /// + /// @attention C99 equivalent is `bgfx_set_stencil`. + /// void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE); /// Set scissor for draw primitive. For scissor for all primitives in @@ -1277,6 +1432,8 @@ namespace bgfx /// @param _height Height of scissor region. /// @returns Scissor cache index. /// + /// @attention C99 equivalent is `bgfx_set_scissor`. + /// uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); /// Set scissor from cache for draw primitive. @@ -1284,6 +1441,8 @@ namespace bgfx /// @param _cache Index in scissor cache. Passing UINT16_MAX unset primitive /// scissor and primitive will use view scissor instead. /// + /// @attention C99 equivalent is `bgfx_set_scissor_cached`. + /// void setScissor(uint16_t _cache = UINT16_MAX); /// Set model matrix for draw primitive. If it is not called model will @@ -1294,6 +1453,8 @@ namespace bgfx /// @returns index into matrix cache in case the same model matrix has /// to be used for other draw primitive call. /// + /// @attention C99 equivalent is `bgfx_set_transform`. + /// uint32_t setTransform(const void* _mtx, uint16_t _num = 1); /// Reserve `_num` matrices in internal matrix cache. Pointer returned @@ -1303,6 +1464,8 @@ namespace bgfx /// @param _num Number of matrices. /// @returns index into matrix cache. /// + /// @attention C99 equivalent is `bgfx_alloc_transform`. + /// uint32_t allocTransform(Transform* _transform, uint16_t _num); /// Set model matrix from matrix cache for draw primitive. @@ -1310,48 +1473,92 @@ namespace bgfx /// @param _cache Index in matrix cache. /// @param _num Number of matrices from cache. /// + /// @attention C99 equivalent is `bgfx_set_transform_cached`. + /// void setTransform(uint32_t _cache, uint16_t _num = 1); /// Set shader uniform parameter for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_uniform`. + /// void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1); /// Set index buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_index_buffer`. + /// void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX); /// Set index buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_dynamic_index_buffer`. + /// void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX); /// Set index buffer for draw primitive. + /// + /// @attention C99 equivalent is ``. + /// void setIndexBuffer(const TransientIndexBuffer* _tib); /// Set index buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_transient_index_buffer`. + /// void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices); /// Set vertex buffer for draw primitive. + /// + /// @attention C99 equivalent is ``. + /// void setVertexBuffer(VertexBufferHandle _handle); /// Set vertex buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_vertex_buffer`. + /// void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices); /// Set vertex buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`. + /// void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX); /// Set vertex buffer for draw primitive. + /// + /// @attention C99 equivalent is ``. + /// void setVertexBuffer(const TransientVertexBuffer* _tvb); /// Set vertex buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_transient_vertex_buffer`. + /// void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices); /// Set instance data buffer for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_instance_data_buffer`. + /// void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX); /// Set instance data buffer for draw primitive. + /// + /// @attention C99 equivalent is ``. + /// void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num); /// Set instance data buffer for draw primitive. + /// + /// @attention C99 equivalent is ``. + /// void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num); /// Set program for draw primitive. + /// + /// @attention C99 equivalent is `bgfx_set_program`. + /// void setProgram(ProgramHandle _handle); /// Set texture stage for draw primitive. @@ -1369,6 +1576,8 @@ namespace bgfx /// @param _flags Texture sampler filtering flags. UINT32_MAX use the /// sampler filtering mode set by texture. /// + /// @attention C99 equivalent is `bgfx_set_texture`. + /// void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags = UINT32_MAX); /// Set texture stage for draw primitive. @@ -1384,47 +1593,85 @@ namespace bgfx /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// sampling. /// + /// @attention C99 equivalent is `bgfx_set_texture_from_frame_buffer`. + /// void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment = 0, uint32_t _flags = UINT32_MAX); - /// Submit primitive for rendering into single view. + /// Submit primitive for rendering. /// /// @param _id View id. /// @param _depth Depth for sorting. /// @returns Number of draw calls. /// + /// @attention C99 equivalent is `bgfx_submit`. + /// uint32_t submit(uint8_t _id, int32_t _depth = 0); + /// Submit primitive for rendering with index and instance data info from + /// indirect buffer. + /// + /// @attention C99 equivalent is `bgfx_submit_indirect`. /// uint32_t submit(uint8_t _id, IndirectBufferHandle _indirectHandle, uint16_t _start = 0, uint16_t _num = 1, int32_t _depth = 0); + /// + /// + /// @attention C99 equivalent is ``. /// void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access); + /// + /// + /// @attention C99 equivalent is ``. /// void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access); + /// + /// + /// @attention C99 equivalent is ``. /// void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access); + /// + /// + /// @attention C99 equivalent is ``. /// void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access); + /// + /// + /// @attention C99 equivalent is ``. /// void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access); + /// Set compute image from texture. + /// + /// @attention C99 equivalent is `bgfx_set_image`. /// void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count); + /// Set compute image from frame buffer texture. + /// + /// @attention C99 equivalent is `bgfx_set_image_from_frame_buffer`. /// void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count); /// Dispatch compute. + /// + /// @attention C99 equivalent is `bgfx_dispatch`. + /// uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX = 1, uint16_t _numY = 1, uint16_t _numZ = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST); + /// Dispatch compute indirect. + /// + /// @attention C99 equivalent is `bgfx_dispatch_indirect`. /// uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start = 0, uint16_t _num = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST); /// Discard all previously set state for draw or compute call. + /// + /// @attention C99 equivalent is `bgfx_discard`. + /// void discard(); /// Request screen shot. @@ -1434,6 +1681,8 @@ namespace bgfx /// @remarks /// `bgfx::CallbackI::screenShot` must be implemented. /// + /// @attention C99 equivalent is `bgfx_save_screen_shot`. + /// void saveScreenShot(const char* _filePath); } // namespace bgfx