Updated ImGui.

This commit is contained in:
Branimir Karadžić 2016-03-08 14:27:49 -08:00
parent f58c2d327d
commit 880877a158
4 changed files with 114 additions and 78 deletions

View file

@ -19,7 +19,7 @@
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I help? - How can I help?
- How do I update to a newer version of ImGui? - How do I update to a newer version of ImGui?
- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) - Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) / A primer on the use of labels/IDs in ImGui.
- I integrated ImGui in my engine and the text or lines are blurry.. - I integrated ImGui in my engine and the text or lines are blurry..
- I integrated ImGui in my engine and some elements are disappearing when I move windows around.. - I integrated ImGui in my engine and some elements are disappearing when I move windows around..
- How can I load a different font than the default? - How can I load a different font than the default?
@ -149,6 +149,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details. Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
- 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
- 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
- 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
@ -425,6 +426,7 @@
- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later. - window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
- window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340) - window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340)
- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). - draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet !- scrolling: allow immediately effective change of scroll if we haven't appended items yet
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) - splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
@ -436,6 +438,7 @@
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218) - input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc). - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200) - input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
- input text multi-line: line numbers? status bar? (follow up on #200) - input text multi-line: line numbers? status bar? (follow up on #200)
@ -443,6 +446,7 @@
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled) - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
- input number: use mouse wheel to step up/down - input number: use mouse wheel to step up/down
- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack. - input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
- button: provide a button that looks framed.
- text: proper alignment options - text: proper alignment options
- image/image button: misalignment on padded/bordered button? - image/image button: misalignment on padded/bordered button?
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that? - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
@ -450,6 +454,7 @@
- layout: horizontal flow until no space left (#404) - layout: horizontal flow until no space left (#404)
- layout: more generic alignment state (left/right/centered) for single items? - layout: more generic alignment state (left/right/centered) for single items?
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
- layout: BeginGroup() needs a border option.
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125) - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
- columns: add a conditional parameter to SetColumnOffset() (#513, #125) - columns: add a conditional parameter to SetColumnOffset() (#513, #125)
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
@ -467,9 +472,11 @@
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) !- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
- popups: add variant using global identifier similar to Begin/End (#402) - popups: add variant using global identifier similar to Begin/End (#402)
- popups: border options. richer api like BeginChild() perhaps? (#197) - popups: border options. richer api like BeginChild() perhaps? (#197)
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last prefered button" and may teleport when moving mouse
- menus: local shortcuts, global shortcuts (#456, #126) - menus: local shortcuts, global shortcuts (#456, #126)
- menus: icons - menus: icons
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size? - menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
- menus: calling BeginMenu() twice with a same name doesn't seem to append nicely
- statusbar: add a per-window status bar helper similar to what menubar does. - statusbar: add a per-window status bar helper similar to what menubar does.
- tabs (#261, #351) - tabs (#261, #351)
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y) - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
@ -493,6 +500,7 @@
- text edit: flag to disable live update of the user buffer. - text edit: flag to disable live update of the user buffer.
- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text? - text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
- tree node / optimization: avoid formatting when clipped. - tree node / optimization: avoid formatting when clipped.
- tree node: clarify spacing, perhaps provide API to query exact spacing. provide API to draw the primitive. same with Bullet().
- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling. - tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings - tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
@ -523,6 +531,7 @@
- input: support track pad style scrolling & slider edit. - input: support track pad style scrolling & slider edit.
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438) - style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
- style editor: color child window height expressed in multiple of line height. - style editor: color child window height expressed in multiple of line height.
- remote: make a system like RemoteImGui first-class citizen/project (#75) - remote: make a system like RemoteImGui first-class citizen/project (#75)
@ -1990,7 +1999,7 @@ void ImGui::NewFrame()
} }
// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application. // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
// When clicking outside of a window we assume the click is owned by the application and won't request capture. // When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
int mouse_earliest_button_down = -1; int mouse_earliest_button_down = -1;
bool mouse_any_down = false; bool mouse_any_down = false;
for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
@ -2002,16 +2011,19 @@ void ImGui::NewFrame()
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i]) if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
mouse_earliest_button_down = i; mouse_earliest_button_down = i;
} }
bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down]; bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame); if (g.CaptureMouseNextFrame != -1)
g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame); g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0);
else
g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty());
g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId); g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.MouseCursor = ImGuiMouseCursor_Arrow; g.MouseCursor = ImGuiMouseCursor_Arrow;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false; g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = -1;
g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering. // If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
if (mouse_owned_by_application) if (!mouse_avail_to_imgui)
g.HoveredWindow = g.HoveredRootWindow = NULL; g.HoveredWindow = g.HoveredRootWindow = NULL;
// Scale & Scrolling // Scale & Scrolling
@ -2990,14 +3002,14 @@ void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
GImGui->MouseCursor = cursor_type; GImGui->MouseCursor = cursor_type;
} }
void ImGui::CaptureKeyboardFromApp() void ImGui::CaptureKeyboardFromApp(bool capture)
{ {
GImGui->CaptureKeyboardNextFrame = true; GImGui->CaptureKeyboardNextFrame = capture ? 1 : 0;
} }
void ImGui::CaptureMouseFromApp() void ImGui::CaptureMouseFromApp(bool capture)
{ {
GImGui->CaptureMouseNextFrame = true; GImGui->CaptureMouseNextFrame = capture ? 1 : 0;
} }
bool ImGui::IsItemHovered() bool ImGui::IsItemHovered()
@ -3383,12 +3395,11 @@ void ImGui::EndChild()
else else
{ {
// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting. // When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
ImGuiState& g = *GImGui;
ImVec2 sz = ImGui::GetWindowSize(); ImVec2 sz = ImGui::GetWindowSize();
if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zeroish child size of 4.0f if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
sz.x = ImMax(4.0f, sz.x - g.Style.WindowPadding.x); sz.x = ImMax(4.0f, sz.x);
if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY) if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY)
sz.y = ImMax(4.0f, sz.y - g.Style.WindowPadding.y); sz.y = ImMax(4.0f, sz.y);
ImGui::End(); ImGui::End();
@ -5078,6 +5089,8 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
while (line < text_end && lines_skipped < lines_skippable) while (line < text_end && lines_skipped < lines_skippable)
{ {
const char* line_end = strchr(line, '\n'); const char* line_end = strchr(line, '\n');
if (!line_end)
line_end = text_end;
line = line_end + 1; line = line_end + 1;
lines_skipped++; lines_skipped++;
} }
@ -5223,7 +5236,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
SetHoveredID(id); SetHoveredID(id);
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
{ {
if (g.IO.MouseClicked[0]) if (g.IO.MouseDoubleClicked[0] && (flags & ImGuiButtonFlags_PressedOnDoubleClick))
{
pressed = true;
}
else if (g.IO.MouseClicked[0])
{ {
if (flags & ImGuiButtonFlags_PressedOnClick) if (flags & ImGuiButtonFlags_PressedOnClick)
{ {
@ -6405,6 +6422,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
g.DragLastMouseDelta = ImVec2(0.f, 0.f); g.DragLastMouseDelta = ImVec2(0.f, 0.f);
} }
float v_cur = g.DragCurrentValue;
const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f); const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f) if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
{ {
@ -6416,7 +6434,6 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
speed = speed * g.DragSpeedScaleSlow; speed = speed * g.DragSpeedScaleSlow;
float v_cur = g.DragCurrentValue;
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed; float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
if (fabsf(power - 1.0f) > 0.001f) if (fabsf(power - 1.0f) > 0.001f)
{ {
@ -6438,14 +6455,14 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
if (v_min < v_max) if (v_min < v_max)
v_cur = ImClamp(v_cur, v_min, v_max); v_cur = ImClamp(v_cur, v_min, v_max);
g.DragCurrentValue = v_cur; g.DragCurrentValue = v_cur;
}
// Round to user desired precision, then apply // Round to user desired precision, then apply
v_cur = RoundScalar(v_cur, decimal_precision); v_cur = RoundScalar(v_cur, decimal_precision);
if (*v != v_cur) if (*v != v_cur)
{ {
*v = v_cur; *v = v_cur;
value_changed = true; value_changed = true;
}
} }
} }
else else
@ -7118,41 +7135,41 @@ void ImGuiTextEditState::OnKeyPressed(int key)
// Public API to manipulate UTF-8 text // Public API to manipulate UTF-8 text
// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) // We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count) void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
{ {
IM_ASSERT(pos + bytes_count <= BufTextLen);
char* dst = Buf + pos; char* dst = Buf + pos;
const char* src = Buf + pos + bytes_count; const char* src = Buf + pos + bytes_count;
while (char c = *src++) while (char c = *src++)
*dst++ = c; *dst++ = c;
*dst = '\0'; *dst = '\0';
BufDirty = true;
if (CursorPos + bytes_count >= pos) if (CursorPos + bytes_count >= pos)
CursorPos -= bytes_count; CursorPos -= bytes_count;
else if (CursorPos >= pos) else if (CursorPos >= pos)
CursorPos = pos; CursorPos = pos;
SelectionStart = SelectionEnd = CursorPos; SelectionStart = SelectionEnd = CursorPos;
BufDirty = true;
BufTextLen -= bytes_count;
} }
void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
{ {
const int text_len = (int)strlen(Buf); const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
if (!new_text_end) if (new_text_len + BufTextLen + 1 >= BufSize)
new_text_end = new_text + strlen(new_text);
const int new_text_len = (int)(new_text_end - new_text);
if (new_text_len + text_len + 1 >= BufSize)
return; return;
if (text_len != pos) if (BufTextLen != pos)
memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(text_len - pos)); memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
Buf[text_len + new_text_len] = '\0'; Buf[BufTextLen + new_text_len] = '\0';
BufDirty = true;
if (CursorPos >= pos) if (CursorPos >= pos)
CursorPos += new_text_len; CursorPos += new_text_len;
SelectionStart = SelectionEnd = CursorPos; SelectionStart = SelectionEnd = CursorPos;
BufDirty = true;
BufTextLen += new_text_len;
} }
// Return false to discard a character. // Return false to discard a character.
@ -7540,10 +7557,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
event_flag = ImGuiInputTextFlags_CallbackHistory; event_flag = ImGuiInputTextFlags_CallbackHistory;
event_key = ImGuiKey_DownArrow; event_key = ImGuiKey_DownArrow;
} }
else if (flags & ImGuiInputTextFlags_CallbackAlways)
event_flag = ImGuiInputTextFlags_CallbackAlways;
if (event_key != ImGuiKey_COUNT || (flags & ImGuiInputTextFlags_CallbackAlways) != 0) if (event_flag)
{ {
ImGuiTextEditCallbackData callback_data; ImGuiTextEditCallbackData callback_data;
memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
callback_data.EventFlag = event_flag; callback_data.EventFlag = event_flag;
callback_data.Flags = flags; callback_data.Flags = flags;
callback_data.UserData = user_data; callback_data.UserData = user_data;
@ -7551,10 +7571,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
callback_data.EventKey = event_key; callback_data.EventKey = event_key;
callback_data.Buf = edit_state.TempTextBuffer.Data; callback_data.Buf = edit_state.TempTextBuffer.Data;
callback_data.BufTextLen = edit_state.CurLenA;
callback_data.BufSize = edit_state.BufSizeA; callback_data.BufSize = edit_state.BufSizeA;
callback_data.BufDirty = false; callback_data.BufDirty = false;
// We have to convert from position from wchar to UTF-8 positions // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
ImWchar* text = edit_state.Text.Data; ImWchar* text = edit_state.Text.Data;
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor); const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor);
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start); const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start);
@ -7572,8 +7593,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
if (callback_data.BufDirty) if (callback_data.BufDirty)
{ {
edit_state.CurLenW = ImTextStrFromUtf8(text, edit_state.Text.Size, edit_state.TempTextBuffer.Data, NULL); IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
edit_state.CurLenA = (int)strlen(edit_state.TempTextBuffer.Data); edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL);
edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
edit_state.CursorAnimReset(); edit_state.CursorAnimReset();
} }
} }
@ -8137,6 +8159,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick; if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease; if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled; if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
bool hovered, held; bool hovered, held;
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags); bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
if (flags & ImGuiSelectableFlags_Disabled) if (flags & ImGuiSelectableFlags_Disabled)

View file

@ -239,7 +239,7 @@ namespace ImGui
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text
IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_PRINTFARGS(2); // display text+label aligned the same way as value+label widgets IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_PRINTFARGS(2); // display text+label aligned the same way as value+label widgets
IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args); IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
IMGUI_API void Bullet(); IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance you by the same distance as an empty TreeNode() call.
IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1); IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1);
IMGUI_API void BulletTextV(const char* fmt, va_list args); IMGUI_API void BulletTextV(const char* fmt, va_list args);
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
@ -303,8 +303,8 @@ namespace ImGui
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
// Widgets: Trees // Widgets: Trees
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop() IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop().
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // " IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // " IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // " IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // " IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
@ -415,8 +415,8 @@ namespace ImGui
IMGUI_API void ResetMouseDragDelta(int button = 0); // IMGUI_API void ResetMouseDragDelta(int button = 0); //
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered. IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered.
IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it). IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle).
// Helpers functions to access functions pointers in ImGui::GetIO() // Helpers functions to access functions pointers in ImGui::GetIO()
IMGUI_API void* MemAlloc(size_t sz); IMGUI_API void* MemAlloc(size_t sz);
@ -488,7 +488,7 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified) ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling) ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling) ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character. ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter). ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
@ -505,7 +505,8 @@ enum ImGuiSelectableFlags_
{ {
// Default: 0 // Default: 0
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column) ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
}; };
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
@ -946,7 +947,7 @@ struct ImGuiStorage
IMGUI_API void SetAllInt(int val); IMGUI_API void SetAllInt(int val);
}; };
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used. // Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
struct ImGuiTextEditCallbackData struct ImGuiTextEditCallbackData
{ {
ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
@ -958,15 +959,17 @@ struct ImGuiTextEditCallbackData
ImWchar EventChar; // Character input // Read-write (replace character or set to zero) ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
// Completion,History,Always events: // Completion,History,Always events:
// If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true.
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
char* Buf; // Current text // Read-write (pointed data only) char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer)
int BufSize; // // Read-only int BufTextLen; // Current text length in bytes // Read-write
bool BufDirty; // Must set if you modify Buf directly // Write int BufSize; // Maximum text length in bytes // Read-only
bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write
int CursorPos; // // Read-write int CursorPos; // // Read-write
int SelectionStart; // // Read-write (== to SelectionEnd when no selection) int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
int SelectionEnd; // // Read-write int SelectionEnd; // // Read-write
// NB: calling those function loses selection. // NB: Helper functions for text manipulation. Calling those function loses selection.
void DeleteChars(int pos, int bytes_count); void DeleteChars(int pos, int bytes_count);
void InsertChars(int pos, const char* text, const char* text_end = NULL); void InsertChars(int pos, const char* text, const char* text_end = NULL);
bool HasSelection() const { return SelectionStart != SelectionEnd; } bool HasSelection() const { return SelectionStart != SelectionEnd; }
@ -1256,7 +1259,7 @@ struct ImFontAtlas
int TexHeight; // Texture height calculated during Build(). int TexHeight; // Texture height calculated during Build().
int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block) ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
ImVector<ImFont*> Fonts; ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
// Private // Private
ImVector<ImFontConfig> ConfigData; // Internal data ImVector<ImFontConfig> ConfigData; // Internal data

View file

@ -392,11 +392,14 @@ void ImGui::ShowTestWindow(bool* p_opened)
{ {
if (ImGui::TreeNode("Basic")) if (ImGui::TreeNode("Basic"))
{ {
static bool selected[3] = { false, true, false }; static bool selected[4] = { false, true, false, false };
ImGui::Selectable("1. I am selectable", &selected[0]); ImGui::Selectable("1. I am selectable", &selected[0]);
ImGui::Selectable("2. I am selectable", &selected[1]); ImGui::Selectable("2. I am selectable", &selected[1]);
ImGui::Text("3. I am not selectable"); ImGui::Text("3. I am not selectable");
ImGui::Selectable("4. I am selectable", &selected[2]); ImGui::Selectable("4. I am selectable", &selected[2]);
if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
if (ImGui::IsMouseDoubleClicked(0))
selected[3] = !selected[3];
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Rendering more text into the same block")) if (ImGui::TreeNode("Rendering more text into the same block"))
@ -713,7 +716,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
static ImVector<float> values; if (values.empty()) { values.resize(90); memset(values.Data, 0, values.Size*sizeof(float)); } // Create a dummy array of contiguous float values to plot
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
static float values[90] = { 0 };
static int values_offset = 0; static int values_offset = 0;
if (animate) if (animate)
{ {
@ -722,11 +727,11 @@ void ImGui::ShowTestWindow(bool* p_opened)
{ {
static float phase = 0.0f; static float phase = 0.0f;
values[values_offset] = cosf(phase); values[values_offset] = cosf(phase);
values_offset = (values_offset+1)%values.Size; values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
phase += 0.10f*values_offset; phase += 0.10f*values_offset;
} }
} }
ImGui::PlotLines("Lines", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80)); ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80)); ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
// Use functions to generate output // Use functions to generate output
@ -1501,9 +1506,13 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::Text("WantCaptureKeyboard: %s", io.WantCaptureKeyboard ? "true" : "false"); ImGui::Text("WantCaptureKeyboard: %s", io.WantCaptureKeyboard ? "true" : "false");
ImGui::Text("WantTextInput: %s", io.WantTextInput ? "true" : "false"); ImGui::Text("WantTextInput: %s", io.WantTextInput ? "true" : "false");
ImGui::Button("Hover me\nto enforce\ninputs capture"); ImGui::Button("Hovering me sets the\nkeyboard capture flag");
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())
ImGui::CaptureKeyboardFromApp(); ImGui::CaptureKeyboardFromApp(true);
ImGui::SameLine();
ImGui::Button("Holding me clears the\nthe keyboard capture flag");
if (ImGui::IsItemActive())
ImGui::CaptureKeyboardFromApp(false);
ImGui::TreePop(); ImGui::TreePop();
} }
@ -1886,18 +1895,19 @@ struct ExampleAppConsole
Commands.push_back("HISTORY"); Commands.push_back("HISTORY");
Commands.push_back("CLEAR"); Commands.push_back("CLEAR");
Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches. Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
AddLog("Welcome to ImGui!");
} }
~ExampleAppConsole() ~ExampleAppConsole()
{ {
ClearLog(); ClearLog();
for (int i = 0; i < Items.Size; i++) for (int i = 0; i < History.Size; i++)
free(History[i]); free(History[i]);
} }
// Portable helpers // Portable helpers
static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; } static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; } static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = ImGui::MemAlloc(len); return (char*)memcpy(buff, (const void*)str, len); } static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
void ClearLog() void ClearLog()
{ {
@ -2126,9 +2136,8 @@ struct ExampleAppConsole
// A better implementation would preserve the data on the current input line along with cursor position. // A better implementation would preserve the data on the current input line along with cursor position.
if (prev_history_pos != HistoryPos) if (prev_history_pos != HistoryPos)
{ {
snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : ""); data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
data->BufDirty = true; data->BufDirty = true;
data->CursorPos = data->SelectionStart = data->SelectionEnd = (int)strlen(data->Buf);
} }
} }
} }

View file

@ -152,14 +152,15 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
enum ImGuiButtonFlags_ enum ImGuiButtonFlags_
{ {
ImGuiButtonFlags_Repeat = 1 << 0, ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release) ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release) ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
ImGuiButtonFlags_FlattenChilds = 1 << 3, ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
ImGuiButtonFlags_DontClosePopups = 1 << 4, ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
ImGuiButtonFlags_Disabled = 1 << 5, ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
ImGuiButtonFlags_AlignTextBaseLine = 1 << 6, ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
ImGuiButtonFlags_NoKeyModifiers = 1 << 7 ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
ImGuiButtonFlags_NoKeyModifiers = 1 << 8 // disable interaction if a key modifier is held
}; };
enum ImGuiTreeNodeFlags_ enum ImGuiTreeNodeFlags_
@ -176,10 +177,10 @@ enum ImGuiSliderFlags_
enum ImGuiSelectableFlagsPrivate_ enum ImGuiSelectableFlagsPrivate_
{ {
// NB: need to be in sync with last value of ImGuiSelectableFlags_ // NB: need to be in sync with last value of ImGuiSelectableFlags_
ImGuiSelectableFlags_Menu = 1 << 2, ImGuiSelectableFlags_Menu = 1 << 3,
ImGuiSelectableFlags_MenuItem = 1 << 3, ImGuiSelectableFlags_MenuItem = 1 << 4,
ImGuiSelectableFlags_Disabled = 1 << 4, ImGuiSelectableFlags_Disabled = 1 << 5,
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 5 ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
}; };
// FIXME: this is in development, not exposed/functional as a generic feature yet. // FIXME: this is in development, not exposed/functional as a generic feature yet.
@ -434,8 +435,8 @@ struct ImGuiState
float FramerateSecPerFrame[120]; // calculate estimate of framerate for user float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
int FramerateSecPerFrameIdx; int FramerateSecPerFrameIdx;
float FramerateSecPerFrameAccum; float FramerateSecPerFrameAccum;
bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags int CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
bool CaptureKeyboardNextFrame; int CaptureKeyboardNextFrame;
char TempBuffer[1024*3+1]; // temporary text buffer char TempBuffer[1024*3+1]; // temporary text buffer
ImGuiState() ImGuiState()
@ -501,7 +502,7 @@ struct ImGuiState
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0; FramerateSecPerFrameIdx = 0;
FramerateSecPerFrameAccum = 0.0f; FramerateSecPerFrameAccum = 0.0f;
CaptureMouseNextFrame = CaptureKeyboardNextFrame = false; CaptureMouseNextFrame = CaptureKeyboardNextFrame = -1;
memset(TempBuffer, 0, sizeof(TempBuffer)); memset(TempBuffer, 0, sizeof(TempBuffer));
} }
}; };