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Cleanup.
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parent
ff21c42797
commit
8144613c94
2 changed files with 11 additions and 32 deletions
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@ -610,17 +610,17 @@ static RenderState s_renderStates[RenderState::Count] =
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struct ViewState
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{
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ViewState(uint32_t _width = 1280
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, uint32_t _height = 720
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)
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ViewState(uint32_t _width = 1280, uint32_t _height = 720)
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: m_width(_width)
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, m_height(_height)
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{ }
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{
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}
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uint32_t m_width;
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uint32_t m_height;
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float m_view[16], m_proj[16];
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float m_view[16];
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float m_proj[16];
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};
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struct ClearValues
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@ -639,18 +639,6 @@ struct ClearValues
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uint8_t m_clearStencil;
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};
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void setViewRectTransform(uint8_t _view, const ViewState& _viewState)
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{
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bgfx::setViewRect(_view, 0, 0, _viewState.m_width, _viewState.m_height);
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bgfx::setViewTransform(_view, _viewState.m_view, _viewState.m_proj);
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}
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void setViewRectTransformMask(uint32_t _viewMask, const ViewState& _viewState)
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{
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bgfx::setViewRectMask(_viewMask, 0, 0, _viewState.m_width, _viewState.m_height);
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bgfx::setViewTransformMask(_viewMask, _viewState.m_view, _viewState.m_proj);
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}
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void clearView(uint8_t _id, uint8_t _flags, const ClearValues& _clearValues)
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{
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bgfx::setViewClear(_id
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@ -1494,7 +1482,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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);
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// Setup view rect and transform for all used views.
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setViewRectTransformMask(s_viewMask, viewState);
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bgfx::setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
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bgfx::setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
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s_viewMask = 0;
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// Advance to next frame. Rendering thread will be kicked to
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@ -659,21 +659,10 @@ struct ViewState
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uint32_t m_width;
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uint32_t m_height;
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float m_view[16], m_proj[16];
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float m_view[16];
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float m_proj[16];
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};
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void setViewRectTransform(uint8_t _view, const ViewState& _viewState)
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{
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bgfx::setViewRect(_view, 0, 0, _viewState.m_width, _viewState.m_height);
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bgfx::setViewTransform(_view, _viewState.m_view, _viewState.m_proj);
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}
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void setViewRectTransformMask(uint32_t _viewMask, const ViewState& _viewState)
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{
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bgfx::setViewRectMask(_viewMask, 0, 0, _viewState.m_width, _viewState.m_height);
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bgfx::setViewTransformMask(_viewMask, _viewState.m_view, _viewState.m_proj);
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}
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struct ClearValues
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{
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uint32_t m_clearRgba;
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@ -2752,7 +2741,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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}
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// Setup view rect and transform for all used views.
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setViewRectTransformMask(s_viewMask, viewState);
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bgfx::setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
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bgfx::setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
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s_viewMask = 0;
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// Advance to next frame. Rendering thread will be kicked to
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