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GL: Added check for texture formats.
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2 changed files with 17 additions and 1 deletions
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@ -19,7 +19,7 @@ namespace bgfx
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{ 8, 4, 4, 16 }, // BC5
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{ 4, 4, 4, 8 }, // ETC1
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{ 4, 4, 4, 8 }, // ETC2
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{ 4, 4, 4, 8 }, // ETC2A
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{ 8, 4, 4, 16 }, // ETC2A
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{ 4, 4, 4, 8 }, // ETC2A1
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{ 2, 8, 4, 8 }, // PTC12
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{ 4, 4, 4, 8 }, // PTC14
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@ -115,6 +115,10 @@ typedef uint64_t GLuint64;
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# define GL_RED 0x1903
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#endif // GL_RED
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#ifndef GL_RED_INTEGER
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# define GL_RED_INTEGER 0x8D94
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#endif // GL_RED_INTEGER
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#ifndef GL_GREEN
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# define GL_GREEN 0x1904
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#endif // GL_GREEN
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@ -123,6 +127,10 @@ typedef uint64_t GLuint64;
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# define GL_BLUE 0x1905
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#endif // GL_BLUE
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#ifndef GL_RGBA_INTEGER
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# define GL_RGBA_INTEGER 0x8D99
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#endif // GL_RGBA_INTEGER
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#ifndef GL_RGB10_A2
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# define GL_RGB10_A2 0x8059
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#endif // GL_RGB10_A2
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@ -135,6 +143,14 @@ typedef uint64_t GLuint64;
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# define GL_RGBA16F 0x881A
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#endif // GL_RGBA16F
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#ifndef GL_R16UI
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# define GL_R16UI 0x8234
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#endif // GL_R16UI
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#ifndef GL_RGBA16UI
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# define GL_RGBA16UI 0x8D76
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#endif // GL_RGBA16UI
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#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#endif // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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