Fixed alignment macro.

This commit is contained in:
Branimir Karadžić 2014-10-13 21:31:18 -07:00
parent bfa1f9f3af
commit 7fa124eeab
2 changed files with 4 additions and 7 deletions

View file

@ -1641,7 +1641,7 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
const float4_t onei = float4_isplat(1);
const float4_t tmp4 = float4_isub(tmp3, onei);
BX_ALIGN_STRUCT_16(int32_t res[4]);
BX_ALIGN_DECL_16(int32_t res[4]);
float4_st(&res, tmp4);
for (uint16_t jj = 0; jj < 2; ++jj)

View file

@ -717,7 +717,7 @@ namespace bgfx
};
#undef SORT_KEY_RENDER_DRAW
BX_ALIGN_STRUCT_16(struct) Matrix4
BX_ALIGN_DECL_16(struct) Matrix4
{
union
{
@ -1137,10 +1137,8 @@ namespace bgfx
VertexDeclHandle m_decl;
};
struct Frame
BX_ALIGN_DECL_CACHE_LINE(struct) Frame
{
BX_CACHE_LINE_ALIGN_MARKER();
Frame()
: m_waitSubmit(0)
, m_waitRender(0)
@ -3054,9 +3052,8 @@ namespace bgfx
bool m_rendererInitialized;
bool m_exit;
BX_CACHE_LINE_ALIGN_MARKER();
typedef UpdateBatchT<256> TextureUpdateBatch;
TextureUpdateBatch m_textureUpdateBatch;
BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch);
};
#undef BGFX_API_FUNC