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Fixed issue #652
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@ -6342,6 +6342,8 @@ namespace bgfx { namespace gl
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blitMsaaFbo();
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GL_CHECK(glBindVertexArray(m_vao) );
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if (0 < _render->m_num)
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{
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if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
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