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GL: Unbind VAO before using clear quad.
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@ -2110,6 +2110,12 @@ namespace bgfx
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#if BGFX_CONFIG_CLEAR_QUAD
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if (s_renderCtx->m_useClearQuad)
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{
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const GLuint defaultVao = s_renderCtx->m_vao;
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if (0 != defaultVao)
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{
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GL_CHECK(glBindVertexArray(defaultVao) );
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}
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GL_CHECK(glDisable(GL_SCISSOR_TEST) );
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GL_CHECK(glDisable(GL_CULL_FACE) );
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GL_CHECK(glDisable(GL_BLEND) );
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