GL: Unbind VAO before using clear quad.

This commit is contained in:
bkaradzic 2013-09-21 22:31:00 -07:00
parent 1c150f2e9a
commit 7c81905ed2

View file

@ -2110,6 +2110,12 @@ namespace bgfx
#if BGFX_CONFIG_CLEAR_QUAD #if BGFX_CONFIG_CLEAR_QUAD
if (s_renderCtx->m_useClearQuad) if (s_renderCtx->m_useClearQuad)
{ {
const GLuint defaultVao = s_renderCtx->m_vao;
if (0 != defaultVao)
{
GL_CHECK(glBindVertexArray(defaultVao) );
}
GL_CHECK(glDisable(GL_SCISSOR_TEST) ); GL_CHECK(glDisable(GL_SCISSOR_TEST) );
GL_CHECK(glDisable(GL_CULL_FACE) ); GL_CHECK(glDisable(GL_CULL_FACE) );
GL_CHECK(glDisable(GL_BLEND) ); GL_CHECK(glDisable(GL_BLEND) );