mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
GL: Unbind VAO before using clear quad.
This commit is contained in:
parent
1c150f2e9a
commit
7c81905ed2
1 changed files with 6 additions and 0 deletions
|
@ -2110,6 +2110,12 @@ namespace bgfx
|
||||||
#if BGFX_CONFIG_CLEAR_QUAD
|
#if BGFX_CONFIG_CLEAR_QUAD
|
||||||
if (s_renderCtx->m_useClearQuad)
|
if (s_renderCtx->m_useClearQuad)
|
||||||
{
|
{
|
||||||
|
const GLuint defaultVao = s_renderCtx->m_vao;
|
||||||
|
if (0 != defaultVao)
|
||||||
|
{
|
||||||
|
GL_CHECK(glBindVertexArray(defaultVao) );
|
||||||
|
}
|
||||||
|
|
||||||
GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
||||||
GL_CHECK(glDisable(GL_CULL_FACE) );
|
GL_CHECK(glDisable(GL_CULL_FACE) );
|
||||||
GL_CHECK(glDisable(GL_BLEND) );
|
GL_CHECK(glDisable(GL_BLEND) );
|
||||||
|
|
Loading…
Reference in a new issue