Added tristrip support.

This commit is contained in:
Branimir Karadžić 2014-04-26 23:48:41 -07:00
parent e295cdda4d
commit 7bc62b1d07
7 changed files with 351 additions and 157 deletions

View file

@ -58,8 +58,9 @@
#define BGFX_STATE_ALPHA_REF_SHIFT 40
#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x0000ff0000000000)
#define BGFX_STATE_PT_LINES UINT64_C(0x0001000000000000)
#define BGFX_STATE_PT_POINTS UINT64_C(0x0002000000000000)
#define BGFX_STATE_PT_TRISTRIP UINT64_C(0x0001000000000000)
#define BGFX_STATE_PT_LINES UINT64_C(0x0002000000000000)
#define BGFX_STATE_PT_POINTS UINT64_C(0x0003000000000000)
#define BGFX_STATE_PT_SHIFT 48
#define BGFX_STATE_PT_MASK UINT64_C(0x0003000000000000)
@ -1257,7 +1258,10 @@ namespace bgfx
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX);
/// Set index buffer for draw primitive.
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices = UINT32_MAX);
void setIndexBuffer(const TransientIndexBuffer* _tib);
/// Set index buffer for draw primitive.
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices);
/// Set vertex buffer for draw primitive.
void setVertexBuffer(VertexBufferHandle _handle);
@ -1269,7 +1273,10 @@ namespace bgfx
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);
/// Set vertex buffer for draw primitive.
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices = UINT32_MAX);
void setVertexBuffer(const TransientVertexBuffer* _tvb);
/// Set vertex buffer for draw primitive.
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices);
/// Set instance data buffer for draw primitive.
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num = UINT16_MAX);

View file

@ -2334,12 +2334,17 @@ namespace bgfx
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
void setIndexBuffer(const TransientIndexBuffer* _tib)
{
setIndexBuffer(_tib, 0, UINT32_MAX);
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tib, "_tib can't be NULL");
uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
s_ctx->setIndexBuffer(_tib, numIndices);
s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
}
void setVertexBuffer(VertexBufferHandle _handle)
@ -2359,11 +2364,16 @@ namespace bgfx
s_ctx->setVertexBuffer(_handle, _numVertices);
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
void setVertexBuffer(const TransientVertexBuffer* _tvb)
{
setVertexBuffer(_tvb, 0, UINT32_MAX);
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
s_ctx->setVertexBuffer(_tvb, _numVertices);
s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)

View file

@ -1146,10 +1146,10 @@ namespace bgfx
m_state.m_indexBuffer = _handle;
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
m_state.m_indexBuffer = _tib->handle;
m_state.m_startIndex = _tib->startIndex;
m_state.m_startIndex = _firstIndex;
m_state.m_numIndices = _numIndices;
m_discard = 0 == _numIndices;
}
@ -1170,9 +1170,9 @@ namespace bgfx
m_state.m_vertexDecl = _dvb.m_decl;
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
m_state.m_startVertex = _tvb->startVertex;
m_state.m_startVertex = _startVertex;
m_state.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
m_state.m_vertexBuffer = _tvb->handle;
m_state.m_vertexDecl = _tvb->decl;
@ -2589,9 +2589,9 @@ namespace bgfx
m_submit->setIndexBuffer(m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
}
BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices) )
BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) )
{
m_submit->setIndexBuffer(_tib, _numIndices);
m_submit->setIndexBuffer(_tib, _firstIndex, _numIndices);
}
BGFX_API_FUNC(void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices, uint32_t _startVertex) )
@ -2604,9 +2604,9 @@ namespace bgfx
m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices);
}
BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices) )
BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) )
{
m_submit->setVertexBuffer(_tvb, _numVertices);
m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices);
}
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) )

View file

@ -12,11 +12,28 @@ namespace bgfx
{
static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
static const D3D11_PRIMITIVE_TOPOLOGY s_primType[] =
struct PrimInfo
{
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
D3D11_PRIMITIVE_TOPOLOGY m_type;
uint32_t m_min;
uint32_t m_div;
uint32_t m_sub;
};
static const PrimInfo s_primInfo[] =
{
{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
{ D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
{ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
};
static const char* s_primName[] =
{
"TriList",
"TriStrip",
"Line",
"Point",
};
static const uint32_t s_checkMsaa[] =
@ -498,6 +515,31 @@ namespace bgfx
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
ID3D11InfoQueue* infoQueue;
hr = m_device->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
D3D11_INFO_QUEUE_FILTER filter;
memset(&filter, 0, sizeof(filter) );
D3D11_MESSAGE_CATEGORY categies[] =
{
D3D11_MESSAGE_CATEGORY_STATE_SETTING,
D3D11_MESSAGE_CATEGORY_EXECUTION,
};
filter.DenyList.NumCategories = BX_COUNTOF(categies);
filter.DenyList.pCategoryList = categies;
infoQueue->PushStorageFilter(&filter);
DX_RELEASE(infoQueue, 3);
}
UniformHandle handle = BGFX_INVALID_HANDLE;
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
@ -1423,7 +1465,7 @@ namespace bgfx
data = (const char*)s_renderCtx->m_uniforms[handle.idx];
}
#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
case UniformType::_uniform: \
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
{ \
@ -1433,15 +1475,38 @@ namespace bgfx
switch ( (int32_t)type)
{
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
case UniformType::Uniform3x3fv:
case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT: \
{
float* value = (float*)data;
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
{
Matrix4 mtx;
mtx.un.val[ 0] = value[0];
mtx.un.val[ 1] = value[1];
mtx.un.val[ 2] = value[2];
mtx.un.val[ 3] = 0.0f;
mtx.un.val[ 4] = value[3];
mtx.un.val[ 5] = value[4];
mtx.un.val[ 6] = value[5];
mtx.un.val[ 7] = 0.0f;
mtx.un.val[ 8] = value[6];
mtx.un.val[ 9] = value[7];
mtx.un.val[10] = value[8];
mtx.un.val[11] = 0.0f;
s_renderCtx->setShaderConstant(type, loc, &mtx.un.val[0], 3);
}
}
break;
CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
case UniformType::End:
break;
@ -2340,17 +2405,20 @@ namespace bgfx
uint8_t view = 0xff;
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
float alphaRef = 0.0f;
D3D11_PRIMITIVE_TOPOLOGY primType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
deviceCtx->IASetPrimitiveTopology(primType);
uint32_t primNumVerts = 3;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
PrimInfo prim = s_primInfo[primIndex];
deviceCtx->IASetPrimitiveTopology(prim.m_type);
bool viewHasScissor = false;
Rect viewScissorRect;
viewScissorRect.clear();
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
{
@ -2411,12 +2479,12 @@ namespace bgfx
s_renderCtx->setBlendState(newFlags);
s_renderCtx->setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
if (primType != s_primType[primIndex])
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
if (prim.m_type != s_primInfo[primIndex].m_type)
{
primType = s_primType[primIndex];
primNumVerts = 3-primIndex;
deviceCtx->IASetPrimitiveTopology(primType);
prim = s_primInfo[primIndex];
deviceCtx->IASetPrimitiveTopology(prim.m_type);
}
}
@ -2488,12 +2556,12 @@ namespace bgfx
alphaRef = ref/255.0f;
}
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
if (primType != s_primType[primIndex])
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
if (prim.m_type != s_primInfo[primIndex].m_type)
{
primType = s_primType[primIndex];
primNumVerts = 3-primIndex;
deviceCtx->IASetPrimitiveTopology(primType);
prim = s_primInfo[primIndex];
deviceCtx->IASetPrimitiveTopology(prim.m_type);
}
}
@ -2768,7 +2836,7 @@ namespace bgfx
if (UINT32_MAX == state.m_numIndices)
{
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
@ -2779,10 +2847,10 @@ namespace bgfx
, 0
);
}
else if (primNumVerts <= state.m_numIndices)
else if (prim.m_min <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
@ -2796,7 +2864,7 @@ namespace bgfx
}
else
{
numPrimsSubmitted = numVertices/primNumVerts;
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
@ -2807,10 +2875,10 @@ namespace bgfx
);
}
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
statsNumPrimsRendered[primIndex] += numPrimsRendered;
statsNumInstances[primIndex] += numInstances;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
@ -2882,18 +2950,23 @@ namespace bgfx
, m_render->m_num
, elapsedCpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
{
tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
, s_primName[ii]
, statsNumPrimsRendered[ii]
, statsNumInstances[ii]
, statsNumPrimsSubmitted[ii]
);
}
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
uint8_t attr[2] = { 0x89, 0x8a };
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;

View file

@ -12,11 +12,28 @@ namespace bgfx
{
static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
static const D3DPRIMITIVETYPE s_primType[] =
struct PrimInfo
{
D3DPT_TRIANGLELIST,
D3DPT_LINELIST,
D3DPT_POINTLIST,
D3DPRIMITIVETYPE m_type;
uint32_t m_min;
uint32_t m_div;
uint32_t m_sub;
};
static const PrimInfo s_primInfo[] =
{
{ D3DPT_TRIANGLELIST, 3, 3, 0 },
{ D3DPT_TRIANGLESTRIP, 3, 1, 2 },
{ D3DPT_LINELIST, 2, 2, 0 },
{ D3DPT_POINTLIST, 1, 1, 0 },
};
static const char* s_primName[] =
{
"TriList",
"TriStrip",
"Line",
"Point",
};
static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
@ -2047,6 +2064,8 @@ namespace bgfx
{
reset();
IDirect3DDevice9* device = s_renderCtx->m_device;
do
{
uint32_t opcode = read();
@ -2074,32 +2093,77 @@ namespace bgfx
data = (const char*)s_renderCtx->m_uniforms[handle.idx];
}
#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
case UniformType::_uniform: \
{ \
_type* value = (_type*)data; \
s_renderCtx->m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
} \
break; \
\
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
{ \
_type* value = (_type*)data; \
s_renderCtx->m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
} \
break
switch ( (int32_t)type)
{
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
case UniformType::Uniform3x3fv:
{
float* value = (float*)data;
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
{
Matrix4 mtx;
mtx.un.val[ 0] = value[0];
mtx.un.val[ 1] = value[1];
mtx.un.val[ 2] = value[2];
mtx.un.val[ 3] = 0.0f;
mtx.un.val[ 4] = value[3];
mtx.un.val[ 5] = value[4];
mtx.un.val[ 6] = value[5];
mtx.un.val[ 7] = 0.0f;
mtx.un.val[ 8] = value[6];
mtx.un.val[ 9] = value[7];
mtx.un.val[10] = value[8];
mtx.un.val[11] = 0.0f;
DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
}
}
break;
case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT:
{
float* value = (float*)data;
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
{
Matrix4 mtx;
mtx.un.val[ 0] = value[0];
mtx.un.val[ 1] = value[1];
mtx.un.val[ 2] = value[2];
mtx.un.val[ 3] = 0.0f;
mtx.un.val[ 4] = value[3];
mtx.un.val[ 5] = value[4];
mtx.un.val[ 6] = value[5];
mtx.un.val[ 7] = 0.0f;
mtx.un.val[ 8] = value[6];
mtx.un.val[ 9] = value[7];
mtx.un.val[10] = value[8];
mtx.un.val[11] = 0.0f;
DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
}
}
break;
CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
case UniformType::End:
break;
@ -2142,8 +2206,8 @@ namespace bgfx
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
Program& program = s_renderCtx->m_program[m_program.idx];
device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
DX_CHECK(device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr) );
DX_CHECK(device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr) );
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
@ -2407,16 +2471,19 @@ namespace bgfx
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
float alphaRef = 0.0f;
uint32_t blendFactor = 0;
D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
uint32_t primNumVerts = 3;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
PrimInfo prim = s_primInfo[primIndex];
bool viewHasScissor = false;
Rect viewScissorRect;
viewScissorRect.clear();
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
s_renderCtx->invalidateSamplerState();
@ -2713,9 +2780,9 @@ namespace bgfx
blendFactor = state.m_rgba;
}
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
primType = s_primType[primIndex];
primNumVerts = 3-primIndex;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
prim = s_primInfo[primIndex];
}
bool programChanged = false;
@ -2963,11 +3030,11 @@ namespace bgfx
if (UINT32_MAX == state.m_numIndices)
{
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(device->DrawIndexedPrimitive(primType
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
, state.m_startVertex
, 0
, numVertices
@ -2975,14 +3042,14 @@ namespace bgfx
, numPrimsSubmitted
) );
}
else if (primNumVerts <= state.m_numIndices)
else if (prim.m_min <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(device->DrawIndexedPrimitive(primType
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
, state.m_startVertex
, 0
, numVertices
@ -2993,20 +3060,20 @@ namespace bgfx
}
else
{
numPrimsSubmitted = numVertices/primNumVerts;
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(device->DrawPrimitive(primType
DX_CHECK(device->DrawPrimitive(prim.m_type
, state.m_startVertex
, numPrimsSubmitted
) );
}
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
statsNumPrimsRendered[primIndex] += numPrimsRendered;
statsNumInstances[primIndex] += numInstances;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
@ -3074,18 +3141,23 @@ namespace bgfx
, m_render->m_num
, elapsedCpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
{
tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
, s_primName[ii]
, statsNumPrimsRendered[ii]
, statsNumInstances[ii]
, statsNumPrimsSubmitted[ii]
);
}
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
uint8_t attr[2] = { 0x89, 0x8a };
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;

View file

@ -14,11 +14,28 @@ namespace bgfx
{
static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
static const GLenum s_primType[] =
struct PrimInfo
{
GL_TRIANGLES,
GL_LINES,
GL_POINTS,
GLenum m_type;
uint32_t m_min;
uint32_t m_div;
uint32_t m_sub;
};
static const PrimInfo s_primInfo[] =
{
{ GL_TRIANGLES, 3, 3, 0 },
{ GL_TRIANGLE_STRIP, 3, 1, 2 },
{ GL_LINES, 2, 2, 0 },
{ GL_POINTS, 1, 1, 0 },
};
static const char* s_primName[] =
{
"TriList",
"TriStrip",
"Line",
"Point",
};
static const char* s_attribName[Attrib::Count] =
@ -1660,6 +1677,9 @@ namespace bgfx
{
switch (_type)
{
case GL_INT:
return UniformType::Uniform1iv;
case GL_FLOAT:
return UniformType::Uniform1fv;
@ -1698,6 +1718,7 @@ namespace bgfx
return UniformType::Uniform1iv;
};
BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
return UniformType::End;
}
@ -3570,8 +3591,11 @@ namespace bgfx
int32_t height = m_render->m_resolution.m_height;
float alphaRef = 0.0f;
uint32_t blendFactor = 0;
GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
uint32_t primNumVerts = 3;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
PrimInfo prim = s_primInfo[primIndex];
uint32_t baseVertex = 0;
GLuint currentVao = 0;
bool viewHasScissor = false;
@ -3580,10 +3604,10 @@ namespace bgfx
const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
{
@ -3901,9 +3925,9 @@ namespace bgfx
blendFactor = state.m_rgba;
}
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
primNumVerts = 3-primIndex;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
prim = s_primInfo[primIndex];
}
bool programChanged = false;
@ -4259,25 +4283,25 @@ namespace bgfx
if (UINT32_MAX == state.m_numIndices)
{
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(glDrawElementsInstanced(primType
GL_CHECK(glDrawElementsInstanced(prim.m_type
, numIndices
, GL_UNSIGNED_SHORT
, (void*)0
, state.m_numInstances
) );
}
else if (primNumVerts <= state.m_numIndices)
else if (prim.m_min <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(glDrawElementsInstanced(primType
GL_CHECK(glDrawElementsInstanced(prim.m_type
, numIndices
, GL_UNSIGNED_SHORT
, (void*)(uintptr_t)(state.m_startIndex*2)
@ -4287,21 +4311,21 @@ namespace bgfx
}
else
{
numPrimsSubmitted = numVertices/primNumVerts;
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
GL_CHECK(glDrawArraysInstanced(primType
GL_CHECK(glDrawArraysInstanced(prim.m_type
, 0
, numVertices
, state.m_numInstances
) );
}
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
statsNumPrimsRendered[primIndex] += numPrimsRendered;
statsNumInstances[primIndex] += numInstances;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
}
@ -4377,19 +4401,23 @@ namespace bgfx
, elapsedCpuMs > elapsedGpuMs ? '>' : '<'
, elapsedGpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
{
tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
, s_primName[ii]
, statsNumPrimsRendered[ii]
, statsNumInstances[ii]
, statsNumPrimsSubmitted[ii]
);
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
}
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
#if BGFX_CONFIG_RENDERER_OPENGL
if (s_extension[Extension::ATI_meminfo].m_supported)
{

View file

@ -265,20 +265,18 @@ static const UniformRemapDx9 s_constRemapDx9[7] =
{ UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 8 },
{ UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 12 },
{ UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 16 },
{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 36 },
{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 48 },
{ UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 64 },
};
UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
{
uint32_t count = sizeof(s_constRemapDx9)/sizeof(UniformRemapDx9);
for (uint32_t ii = 0; ii < count; ++ii)
for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
{
const UniformRemapDx9& remap = s_constRemapDx9[ii];
if (remap.paramClass == constDesc.Class
&& remap.paramType == constDesc.Type
&& (constDesc.Bytes%remap.paramBytes) == 0)
&& remap.paramType == constDesc.Type)
{
return remap.id;
}
@ -314,16 +312,14 @@ static const UniformRemapDx11 s_constRemapDx11[7] =
{ UniformType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 64 },
};
UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc, uint32_t _size)
UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc)
{
uint32_t count = sizeof(s_constRemapDx11)/sizeof(UniformRemapDx9);
for (uint32_t ii = 0; ii < count; ++ii)
for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx11); ++ii)
{
const UniformRemapDx11& remap = s_constRemapDx11[ii];
if (remap.paramClass == constDesc.Class
&& remap.paramType == constDesc.Type
&& (_size%remap.paramBytes) == 0)
&& remap.paramType == constDesc.Type)
{
return remap.id;
}
@ -809,6 +805,8 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::str
bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
{
#if BX_PLATFORM_WINDOWS
BX_TRACE("DX9");
const char* profile = _cmdLine.findOption('p', "profile");
if (NULL == profile)
{
@ -1030,6 +1028,8 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
{
#if BX_PLATFORM_WINDOWS
BX_TRACE("DX11");
const char* profile = _cmdLine.findOption('p', "profile");
if (NULL == profile)
{
@ -1207,7 +1207,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
hr = type->GetDesc(&constDesc);
if (SUCCEEDED(hr) )
{
UniformType::Enum type = findUniformTypeDx11(constDesc, varDesc.Size);
UniformType::Enum type = findUniformTypeDx11(constDesc);
if (UniformType::Count != type
&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
@ -1228,6 +1228,10 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
, type
);
}
else
{
BX_TRACE("\t%s, unknown type", varDesc.Name);
}
}
}
}