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Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders.
This commit is contained in:
parent
1a4c308ba5
commit
7b2752c450
17 changed files with 774 additions and 1 deletions
examples
28-wireframe
fs_wf_mesh.scfs_wf_wireframe.scmakefileuniforms.shvarying.def.scvs_wf_mesh.scvs_wf_wireframe.scwireframe.cpp
runtime
scripts
tools/geometryc
78
examples/28-wireframe/fs_wf_mesh.sc
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78
examples/28-wireframe/fs_wf_mesh.sc
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@ -0,0 +1,78 @@
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$input v_view, v_bc, v_normal
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/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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#include "uniforms.sh"
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const vec3 shEnv[9] = vec3[9](vec3( 0.967757057878229854, 0.976516067990363390, 0.891218272348969998) /* Band 0 */
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, vec3(-0.384163503608655643, -0.423492289131209787, -0.425532726148547868) /* Band 1 */
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, vec3( 0.055906294587354334, 0.056627436881069373, 0.069969936396987467)
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, vec3( 0.120985157386215209, 0.119297994074027414, 0.117111965829213599)
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, vec3(-0.176711633774331106, -0.170331404095516392, -0.151345020570876621) /* Band 2 */
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, vec3(-0.124682114349692147, -0.119340785411183953, -0.096300354204368860)
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, vec3( 0.001852378550138503, -0.032592784164597745, -0.088204495001329680)
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, vec3( 0.296365482782109446, 0.281268696656263029, 0.243328223888495510)
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, vec3(-0.079826665303240341, -0.109340956251195970, -0.157208859664677764)
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);
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vec3 evalSh(vec3 _dir)
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{
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# define k01 0.2820947918 // sqrt( 1/PI)/2
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# define k02 0.4886025119 // sqrt( 3/PI)/2
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# define k03 1.0925484306 // sqrt(15/PI)/2
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# define k04 0.3153915652 // sqrt( 5/PI)/4
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# define k05 0.5462742153 // sqrt(15/PI)/4
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vec3 nn = _dir.zxy;
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float sh[9];
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sh[0] = k01;
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sh[1] = -k02*nn.y;
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sh[2] = k02*nn.z;
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sh[3] = -k02*nn.x;
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sh[4] = k03*nn.y*nn.x;
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sh[5] = -k03*nn.y*nn.z;
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sh[6] = k04*(3.0*nn.z*nn.z-1.0);
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sh[7] = -k03*nn.x*nn.z;
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sh[8] = k05*(nn.x*nn.x-nn.y*nn.y);
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vec3 rgb = vec3_splat(0.0);
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rgb += shEnv[0] * sh[0] * 1.0;
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rgb += shEnv[1] * sh[1] * 2.0/2.5;
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rgb += shEnv[2] * sh[2] * 2.0/2.5;
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rgb += shEnv[3] * sh[3] * 2.0/2.5;
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rgb += shEnv[4] * sh[4] * 1.0/2.5;
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rgb += shEnv[5] * sh[5] * 0.5;
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rgb += shEnv[6] * sh[6] * 0.5;
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rgb += shEnv[7] * sh[7] * 0.5;
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rgb += shEnv[8] * sh[8] * 0.5;
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return rgb;
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}
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void main()
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{
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vec3 nn = normalize(v_normal);
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vec3 col = evalSh(nn);
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if (0.0 != u_drawEdges)
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{
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vec3 wfColor = u_wfColor;
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float wfOpacity = u_wfOpacity;
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float thickness = u_wfThickness;
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vec3 fw = abs(dFdx(v_bc)) + abs(dFdy(v_bc));
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vec3 val = smoothstep(vec3_splat(0.0), vec3_splat(fw*thickness), v_bc);
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float edge = min(min(val.x, val.y), val.z); // Gets to 0.0 when close to edges.
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vec3 edgeCol = mix(col, wfColor, wfOpacity);
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col = mix(edgeCol, col, edge);
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}
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gl_FragColor.xyz = col;
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gl_FragColor.w = 1.0;
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}
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26
examples/28-wireframe/fs_wf_wireframe.sc
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26
examples/28-wireframe/fs_wf_wireframe.sc
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$input v_view, v_bc
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/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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#include "uniforms.sh"
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void main()
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{
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vec3 color = u_wfColor;
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float opacity = u_wfOpacity;
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float thickness = u_wfThickness;
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if (!gl_FrontFacing) { opacity *= 0.5; }
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vec3 fw = abs(dFdx(v_bc)) + abs(dFdy(v_bc));
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vec3 val = smoothstep(vec3_splat(0.0), vec3_splat(fw*thickness), v_bc);
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float edge = min(min(val.x, val.y), val.z); // Gets to 0.0 around the edges.
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vec4 rgba = vec4(color, (1.0-edge)*opacity);
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gl_FragColor = rgba;
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}
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17
examples/28-wireframe/makefile
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17
examples/28-wireframe/makefile
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#
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# Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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include $(BGFX_DIR)/scripts/shader.mk
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rebuild:
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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12
examples/28-wireframe/uniforms.sh
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12
examples/28-wireframe/uniforms.sh
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@ -0,0 +1,12 @@
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/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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uniform vec4 u_params[3];
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#define u_camPos u_params[0].xyz
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#define u_unused0 u_params[0].w
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#define u_wfColor u_params[1].xyz
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#define u_wfOpacity u_params[1].w
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#define u_drawEdges u_params[2].x
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#define u_wfThickness u_params[2].y
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7
examples/28-wireframe/varying.def.sc
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7
examples/28-wireframe/varying.def.sc
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vec3 v_view : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
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vec3 v_bc : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
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vec3 a_position : POSITION;
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vec3 a_color1 : COLOR1;
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vec3 a_normal : NORMAL;
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21
examples/28-wireframe/vs_wf_mesh.sc
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21
examples/28-wireframe/vs_wf_mesh.sc
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$input a_position, a_color1, a_normal
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$output v_view, v_bc, v_normal
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/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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#include "uniforms.sh"
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_view = u_camPos - mul(u_model[0], vec4(a_position, 1.0) ).xyz;
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v_bc = a_color1;
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vec3 normal = a_normal.xyz*2.0 - 1.0;
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v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
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}
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19
examples/28-wireframe/vs_wf_wireframe.sc
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examples/28-wireframe/vs_wf_wireframe.sc
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$input a_position, a_color1
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$output v_view, v_bc
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/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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#include "uniforms.sh"
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_view = u_camPos - mul(u_model[0], vec4(a_position, 1.0) ).xyz;
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v_bc = a_color1;
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}
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564
examples/28-wireframe/wireframe.cpp
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564
examples/28-wireframe/wireframe.cpp
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/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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class Wireframe : public entry::AppI
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{
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struct DrawMode
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{
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enum
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{
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WireframeShaded,
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Wireframe,
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Shaded,
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};
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};
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struct Camera
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{
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Camera()
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{
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reset();
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}
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void reset()
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{
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m_target.curr[0] = 0.0f;
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m_target.curr[1] = 0.0f;
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m_target.curr[2] = 0.0f;
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m_target.dest[0] = 0.0f;
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m_target.dest[1] = 0.0f;
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m_target.dest[2] = 0.0f;
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m_pos.curr[0] = 0.0f;
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m_pos.curr[1] = 0.0f;
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m_pos.curr[2] = -2.0f;
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m_pos.dest[0] = 0.0f;
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m_pos.dest[1] = 0.0f;
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m_pos.dest[2] = -2.0f;
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m_orbit[0] = 0.0f;
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m_orbit[1] = 0.0f;
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}
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void mtxLookAt(float* _outViewMtx)
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{
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bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
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}
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void orbit(float _dx, float _dy)
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{
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m_orbit[0] += _dx;
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m_orbit[1] += _dy;
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}
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void dolly(float _dz)
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{
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const float cnear = 0.01f;
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const float cfar = 10.0f;
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const float toTarget[3] =
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{
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m_target.dest[0] - m_pos.dest[0],
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m_target.dest[1] - m_pos.dest[1],
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m_target.dest[2] - m_pos.dest[2],
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};
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const float toTargetLen = bx::vec3Length(toTarget);
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const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
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const float toTargetNorm[3] =
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{
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toTarget[0]*invToTargetLen,
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toTarget[1]*invToTargetLen,
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toTarget[2]*invToTargetLen,
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};
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float delta = toTargetLen*_dz;
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float newLen = toTargetLen + delta;
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if ( (cnear < newLen || _dz < 0.0f)
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&& (newLen < cfar || _dz > 0.0f) )
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{
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m_pos.dest[0] += toTargetNorm[0]*delta;
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m_pos.dest[1] += toTargetNorm[1]*delta;
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m_pos.dest[2] += toTargetNorm[2]*delta;
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}
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}
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void consumeOrbit(float _amount)
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{
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float consume[2];
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consume[0] = m_orbit[0]*_amount;
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consume[1] = m_orbit[1]*_amount;
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m_orbit[0] -= consume[0];
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m_orbit[1] -= consume[1];
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const float toPos[3] =
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{
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m_pos.curr[0] - m_target.curr[0],
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m_pos.curr[1] - m_target.curr[1],
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m_pos.curr[2] - m_target.curr[2],
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};
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const float toPosLen = bx::vec3Length(toPos);
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const float invToPosLen = 1.0f/(toPosLen+FLT_MIN);
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const float toPosNorm[3] =
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{
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toPos[0]*invToPosLen,
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toPos[1]*invToPosLen,
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toPos[2]*invToPosLen,
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};
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float ll[2];
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latLongFromVec(ll[0], ll[1], toPosNorm);
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ll[0] += consume[0];
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ll[1] -= consume[1];
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ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
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float tmp[3];
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vecFromLatLong(tmp, ll[0], ll[1]);
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float diff[3];
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diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
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diff[1] = (tmp[1]-toPosNorm[1])*toPosLen;
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diff[2] = (tmp[2]-toPosNorm[2])*toPosLen;
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m_pos.curr[0] += diff[0];
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m_pos.curr[1] += diff[1];
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m_pos.curr[2] += diff[2];
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m_pos.dest[0] += diff[0];
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m_pos.dest[1] += diff[1];
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m_pos.dest[2] += diff[2];
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}
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void update(float _dt)
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{
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const float amount = bx::fmin(_dt/0.12f, 1.0f);
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consumeOrbit(amount);
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m_target.curr[0] = bx::flerp(m_target.curr[0], m_target.dest[0], amount);
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m_target.curr[1] = bx::flerp(m_target.curr[1], m_target.dest[1], amount);
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m_target.curr[2] = bx::flerp(m_target.curr[2], m_target.dest[2], amount);
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m_pos.curr[0] = bx::flerp(m_pos.curr[0], m_pos.dest[0], amount);
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m_pos.curr[1] = bx::flerp(m_pos.curr[1], m_pos.dest[1], amount);
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m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
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}
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static inline void vecFromLatLong(float _vec[3], float _u, float _v)
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{
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const float phi = _u * 2.0f*bx::pi;
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const float theta = _v * bx::pi;
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const float st = bx::fsin(theta);
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const float sp = bx::fsin(phi);
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const float ct = bx::fcos(theta);
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const float cp = bx::fcos(phi);
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_vec[0] = -st*sp;
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_vec[1] = ct;
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_vec[2] = -st*cp;
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}
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static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
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{
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const float phi = atan2f(_vec[0], _vec[2]);
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const float theta = acosf(_vec[1]);
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_u = (bx::pi + phi)*bx::invPi*0.5f;
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_v = theta*bx::invPi;
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}
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struct Interp3f
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{
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float curr[3];
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float dest[3];
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};
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Interp3f m_target;
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Interp3f m_pos;
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float m_orbit[2];
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};
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struct Mouse
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{
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Mouse()
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{
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m_dx = 0.0f;
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m_dy = 0.0f;
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m_prevMx = 0.0f;
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m_prevMx = 0.0f;
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m_scroll = 0;
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m_scrollPrev = 0;
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}
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void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
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{
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const float widthf = float(int32_t(_width));
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const float heightf = float(int32_t(_height));
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// Delta movement.
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m_dx = float(_mx - m_prevMx)/widthf;
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m_dy = float(_my - m_prevMy)/heightf;
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m_prevMx = _mx;
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m_prevMy = _my;
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// Scroll.
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m_scroll = _mz - m_scrollPrev;
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m_scrollPrev = _mz;
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}
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float m_dx; // Screen space.
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float m_dy;
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float m_prevMx;
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float m_prevMy;
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int32_t m_scroll;
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int32_t m_scrollPrev;
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};
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struct MeshMtx
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{
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MeshMtx()
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{
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m_mesh = NULL;
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}
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void init(const char* _path
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, float _scale = 1.0f
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, float _rotX = 0.0f
|
||||
, float _rotY = 0.0f
|
||||
, float _rotZ = 0.0f
|
||||
, float _transX = 0.0f
|
||||
, float _transY = 0.0f
|
||||
, float _transZ = 0.0f
|
||||
)
|
||||
{
|
||||
m_mesh = meshLoad(_path);
|
||||
bx::mtxSRT(m_mtx
|
||||
, _scale
|
||||
, _scale
|
||||
, _scale
|
||||
, _rotX
|
||||
, _rotY
|
||||
, _rotZ
|
||||
, _transX
|
||||
, _transY
|
||||
, _transZ
|
||||
);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
if (NULL != m_mesh)
|
||||
{
|
||||
meshUnload(m_mesh);
|
||||
}
|
||||
}
|
||||
|
||||
Mesh* m_mesh;
|
||||
float m_mtx[16];
|
||||
};
|
||||
|
||||
struct Uniforms
|
||||
{
|
||||
enum { NumVec4 = 3 };
|
||||
|
||||
void init()
|
||||
{
|
||||
m_camPos[0] = 0.0f;
|
||||
m_camPos[1] = 1.0f;
|
||||
m_camPos[2] = -2.5f;
|
||||
m_wfColor[0] = 1.0f;
|
||||
m_wfColor[1] = 0.0f;
|
||||
m_wfColor[2] = 0.0f;
|
||||
m_wfOpacity = 0.7f;
|
||||
m_drawEdges = 0.0f;
|
||||
m_wfThickness = 1.5f;
|
||||
|
||||
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
|
||||
}
|
||||
|
||||
void submit()
|
||||
{
|
||||
bgfx::setUniform(u_params, m_params, NumVec4);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
bgfx::destroyUniform(u_params);
|
||||
}
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
/*0*/struct { float m_camPos[3], m_unused0; };
|
||||
/*1*/struct { float m_wfColor[3], m_wfOpacity; };
|
||||
/*2*/struct { float m_drawEdges, m_wfThickness, m_unused2[2]; };
|
||||
};
|
||||
|
||||
float m_params[NumVec4*4];
|
||||
};
|
||||
|
||||
bgfx::UniformHandle u_params;
|
||||
};
|
||||
|
||||
void init(int _argc, char** _argv) BX_OVERRIDE
|
||||
{
|
||||
Args args(_argc, _argv);
|
||||
|
||||
m_width = 1280;
|
||||
m_height = 720;
|
||||
m_debug = BGFX_DEBUG_TEXT;
|
||||
m_reset = BGFX_RESET_VSYNC;
|
||||
|
||||
bgfx::init(args.m_type, args.m_pciId);
|
||||
bgfx::reset(m_width, m_height, m_reset);
|
||||
|
||||
// Enable m_debug text.
|
||||
bgfx::setDebug(m_debug);
|
||||
|
||||
// Set view 0 clear state.
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 0x303030ff
|
||||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
|
||||
m_wfProgram = loadProgram("vs_wf_wireframe", "fs_wf_wireframe");
|
||||
m_meshProgram = loadProgram("vs_wf_mesh", "fs_wf_mesh");
|
||||
|
||||
m_uniforms.init();
|
||||
|
||||
m_meshes[0].init("meshes/bunny.bin", 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.8f, 0.0f);
|
||||
m_meshes[1].init("meshes/hollowcube.bin", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m_meshes[2].init("meshes/orb.bin", 1.2f, 0.0f, 0.0f, 0.0f, 0.0f, -0.65f, 0.0f);
|
||||
|
||||
// Imgui.
|
||||
imguiCreate();
|
||||
|
||||
m_oldWidth = 0;
|
||||
m_oldHeight = 0;
|
||||
m_oldReset = m_reset;
|
||||
|
||||
m_meshSelection = 1;
|
||||
m_drawMode = DrawMode::WireframeShaded;
|
||||
m_scrollArea = 0;
|
||||
m_showWfColor = true;
|
||||
}
|
||||
|
||||
virtual int shutdown() BX_OVERRIDE
|
||||
{
|
||||
// Cleanup.
|
||||
imguiDestroy();
|
||||
|
||||
m_meshes[0].destroy();
|
||||
m_meshes[1].destroy();
|
||||
m_meshes[2].destroy();
|
||||
|
||||
bgfx::destroyProgram(m_wfProgram);
|
||||
bgfx::destroyProgram(m_meshProgram);
|
||||
|
||||
m_uniforms.destroy();
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool update() BX_OVERRIDE
|
||||
{
|
||||
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
|
||||
{
|
||||
if (m_oldWidth != m_width
|
||||
|| m_oldHeight != m_height
|
||||
|| m_oldReset != m_reset)
|
||||
{
|
||||
// Recreate variable size render targets when resolution changes.
|
||||
m_oldWidth = m_width;
|
||||
m_oldHeight = m_height;
|
||||
m_oldReset = m_reset;
|
||||
}
|
||||
|
||||
imguiBeginFrame(m_mouseState.m_mx
|
||||
, m_mouseState.m_my
|
||||
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
||||
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
||||
, m_mouseState.m_mz
|
||||
, m_width
|
||||
, m_height
|
||||
);
|
||||
|
||||
imguiBeginScrollArea("Settings"
|
||||
, m_width - m_width / 5 - 10
|
||||
, 10
|
||||
, m_width / 5
|
||||
, 492
|
||||
, &m_scrollArea
|
||||
);
|
||||
|
||||
imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Draw mode:"); imguiUnindent(8); imguiSeparatorLine(1);
|
||||
imguiSeparator(4);
|
||||
{
|
||||
imguiIndent();
|
||||
m_drawMode = imguiChoose(m_drawMode
|
||||
, "Wireframe + Shaded"
|
||||
, "Wireframe"
|
||||
, "Shaded"
|
||||
);
|
||||
imguiUnindent();
|
||||
}
|
||||
imguiSeparator(8);
|
||||
|
||||
const bool wfEnabled = (DrawMode::Shaded != m_drawMode);
|
||||
imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Wireframe:", wfEnabled); imguiUnindent(8); imguiSeparatorLine(1);
|
||||
imguiSeparator(4);
|
||||
{
|
||||
imguiColorWheel("Color", m_uniforms.m_wfColor, m_showWfColor, 0.6f, wfEnabled);
|
||||
imguiIndent();
|
||||
imguiSlider("Opacity", m_uniforms.m_wfOpacity, 0.1f, 1.0f, 0.1f, wfEnabled);
|
||||
imguiSlider("Thickness", m_uniforms.m_wfThickness, 0.6f, 2.2f, 0.1f, wfEnabled);
|
||||
imguiUnindent();
|
||||
}
|
||||
imguiSeparator(8);
|
||||
|
||||
imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Mesh:"); imguiUnindent(8); imguiSeparatorLine(1);
|
||||
imguiSeparator(4);
|
||||
{
|
||||
imguiIndent();
|
||||
const uint32_t prevMeshSel = m_meshSelection;
|
||||
m_meshSelection = imguiChoose(m_meshSelection
|
||||
, "Bunny"
|
||||
, "Orb"
|
||||
, "Hollowcubes"
|
||||
);
|
||||
if (prevMeshSel != m_meshSelection)
|
||||
{
|
||||
m_camera.reset();
|
||||
}
|
||||
imguiUnindent();
|
||||
}
|
||||
imguiSeparator(8);
|
||||
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
|
||||
// This dummy draw call is here to make sure that view 0 is cleared
|
||||
// if no other draw calls are submitted to view 0.
|
||||
bgfx::touch(0);
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const double toMs = 1000.0/freq;
|
||||
const double deltaTimeSec = double(frameTime)/freq;
|
||||
|
||||
// Use m_debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/28-wirefame");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Drawing wireframe mesh.");
|
||||
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
// Setup view.
|
||||
bgfx::setViewRect(0, 0, 0, bgfx::BackbufferRatio::Equal);
|
||||
bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
|
||||
|
||||
const bool mouseOverGui = imguiMouseOverArea();
|
||||
m_mouse.update(m_mouseState.m_mx, m_mouseState.m_my, m_mouseState.m_mz, m_width, m_height);
|
||||
if (!mouseOverGui)
|
||||
{
|
||||
if (m_mouseState.m_buttons[entry::MouseButton::Left])
|
||||
{
|
||||
m_camera.orbit(m_mouse.m_dx, m_mouse.m_dy);
|
||||
}
|
||||
else if (m_mouseState.m_buttons[entry::MouseButton::Right])
|
||||
{
|
||||
m_camera.dolly(m_mouse.m_dx + m_mouse.m_dy);
|
||||
}
|
||||
else if (0 != m_mouse.m_scroll)
|
||||
{
|
||||
m_camera.dolly(float(m_mouse.m_scroll)*0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
m_camera.update(deltaTimeSec);
|
||||
memcpy(m_uniforms.m_camPos, m_camera.m_pos.curr, 3*sizeof(float));
|
||||
m_camera.mtxLookAt(view);
|
||||
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
m_uniforms.m_drawEdges = (DrawMode::WireframeShaded == m_drawMode) ? 1.0f : 0.0;
|
||||
m_uniforms.submit();
|
||||
|
||||
if (DrawMode::Wireframe == m_drawMode)
|
||||
{
|
||||
uint64_t state = 0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
||||
;
|
||||
meshSubmit(m_meshes[m_meshSelection].m_mesh, 0, m_wfProgram, m_meshes[m_meshSelection].m_mtx, state);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint64_t state = 0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
;
|
||||
meshSubmit(m_meshes[m_meshSelection].m_mesh, 0, m_meshProgram, m_meshes[m_meshSelection].m_mtx, state);
|
||||
}
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
entry::MouseState m_mouseState;
|
||||
|
||||
bgfx::ProgramHandle m_wfProgram;
|
||||
bgfx::ProgramHandle m_meshProgram;
|
||||
|
||||
uint32_t m_width;
|
||||
uint32_t m_height;
|
||||
uint32_t m_debug;
|
||||
uint32_t m_reset;
|
||||
uint32_t m_lumBgra8;
|
||||
|
||||
uint32_t m_oldWidth;
|
||||
uint32_t m_oldHeight;
|
||||
uint32_t m_oldReset;
|
||||
|
||||
Camera m_camera;
|
||||
Mouse m_mouse;
|
||||
Uniforms m_uniforms;
|
||||
MeshMtx m_meshes[3];
|
||||
uint32_t m_meshSelection;
|
||||
uint32_t m_drawMode; // Holds data for 'DrawMode'.
|
||||
|
||||
bool m_showWfColor;
|
||||
int32_t m_scrollArea;
|
||||
};
|
||||
|
||||
ENTRY_IMPLEMENT_MAIN(Wireframe);
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
examples/runtime/shaders/glsl/fs_wf_mesh.bin
Normal file
BIN
examples/runtime/shaders/glsl/fs_wf_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/fs_wf_wireframe.bin
Normal file
BIN
examples/runtime/shaders/glsl/fs_wf_wireframe.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/vs_wf_mesh.bin
Normal file
BIN
examples/runtime/shaders/glsl/vs_wf_mesh.bin
Normal file
Binary file not shown.
BIN
examples/runtime/shaders/glsl/vs_wf_wireframe.bin
Normal file
BIN
examples/runtime/shaders/glsl/vs_wf_wireframe.bin
Normal file
Binary file not shown.
|
@ -420,6 +420,7 @@ exampleProject("23-vectordisplay")
|
|||
exampleProject("24-nbody")
|
||||
exampleProject("26-occlusion")
|
||||
exampleProject("27-terrain")
|
||||
exampleProject("28-wireframe")
|
||||
|
||||
-- C99 source doesn't compile under WinRT settings
|
||||
if not premake.vstudio.iswinrt() then
|
||||
|
|
|
@ -81,6 +81,7 @@ struct Index3
|
|||
int32_t m_texcoord;
|
||||
int32_t m_normal;
|
||||
int32_t m_vertexIndex;
|
||||
int32_t m_vbc; // Barycentric ID. Holds eigher 0, 1 or 2.
|
||||
};
|
||||
|
||||
typedef stl::unordered_map<uint64_t, Index3> Index3Map;
|
||||
|
@ -387,6 +388,7 @@ void help(const char* _error = NULL)
|
|||
" 0 - unpacked 8 bytes (default).\n"
|
||||
" 1 - packed 4 bytes.\n"
|
||||
" --tangent Calculate tangent vectors (packing mode is the same as normal).\n"
|
||||
" --barycentric Adds barycentric vertex attribute (packed in bgfx::Attrib::Color1).\n"
|
||||
" -c, --compress Compress indices.\n"
|
||||
|
||||
"\n"
|
||||
|
@ -450,6 +452,7 @@ int main(int _argc, const char* _argv[])
|
|||
bool ccw = cmdLine.hasArg("ccw");
|
||||
bool flipV = cmdLine.hasArg("flipv");
|
||||
bool hasTangent = cmdLine.hasArg("tangent");
|
||||
bool hasBc = cmdLine.hasArg("barycentric");
|
||||
|
||||
FILE* file = fopen(filePath, "r");
|
||||
if (NULL == file)
|
||||
|
@ -513,6 +516,14 @@ int main(int _argc, const char* _argv[])
|
|||
index.m_texcoord = -1;
|
||||
index.m_normal = -1;
|
||||
index.m_vertexIndex = -1;
|
||||
if (hasBc)
|
||||
{
|
||||
index.m_vbc = edge < 3 ? edge : (1+(edge+1) )&1;
|
||||
}
|
||||
else
|
||||
{
|
||||
index.m_vbc = 0;
|
||||
}
|
||||
|
||||
char* vertex = argv[edge+1];
|
||||
char* texcoord = strchr(vertex, '/');
|
||||
|
@ -542,7 +553,8 @@ int main(int _argc, const char* _argv[])
|
|||
uint64_t hash0 = index.m_position;
|
||||
uint64_t hash1 = uint64_t(index.m_texcoord)<<20;
|
||||
uint64_t hash2 = uint64_t(index.m_normal)<<40;
|
||||
uint64_t hash = hash0^hash1^hash2;
|
||||
uint64_t hash3 = uint64_t(index.m_vbc)<<60;
|
||||
uint64_t hash = hash0^hash1^hash2^hash3;
|
||||
|
||||
stl::pair<Index3Map::iterator, bool> result = indexMap.insert(stl::make_pair(hash, index) );
|
||||
if (!result.second)
|
||||
|
@ -755,6 +767,11 @@ int main(int _argc, const char* _argv[])
|
|||
decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
}
|
||||
|
||||
if (hasBc)
|
||||
{
|
||||
decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8, true);
|
||||
}
|
||||
|
||||
if (hasTexcoord)
|
||||
{
|
||||
switch (packUv)
|
||||
|
@ -914,6 +931,17 @@ int main(int _argc, const char* _argv[])
|
|||
*color0 = rgbaToAbgr(numVertices%255, numIndices%255, 0, 0xff);
|
||||
}
|
||||
|
||||
if (hasBc)
|
||||
{
|
||||
const float bc[3] =
|
||||
{
|
||||
(index.m_vbc == 0) ? 1.0f : 0.0f,
|
||||
(index.m_vbc == 1) ? 1.0f : 0.0f,
|
||||
(index.m_vbc == 2) ? 1.0f : 0.0f,
|
||||
};
|
||||
bgfx::vertexPack(bc, true, bgfx::Attrib::Color1, decl, vertices);
|
||||
}
|
||||
|
||||
if (hasTexcoord)
|
||||
{
|
||||
float uv[2];
|
||||
|
|
Loading…
Add table
Reference in a new issue