Fixed README link.

This commit is contained in:
bkaradzic 2012-12-31 21:45:05 -08:00
parent 58c0d54f59
commit 7a56bdeb91

View file

@ -139,12 +139,13 @@ Internals
---------
bgfx is using sort-based draw call bucketing. This means that submition order
doesn't necessarily matches the rendering order. On the high level this allows
submitting draw calls for all passes at one place, but on the low-level they
will be sorted and ordered correctly. This sometimes creates undesired results
usually for GUI rendering, where draw order should usually match submit order.
bgfx provides way to enable sequential rendering for these cases (see
`bgfx::setViewSeq`).
doesn't necessarily matches the rendering order, but on the low-level they
will be sorted and ordered correctly. On the high level this allows
more optimal way of submitting draw calls for all passes at one place, and on
the low-level this allows better optimization of rendering order. This sometimes
creates undesired results usually for GUI rendering, where draw order should
usually match submit order. bgfx provides way to enable sequential rendering for
these cases (see `bgfx::setViewSeq`).
Internally all low-level rendering draw calls are issued inside single function
`Context::rendererSubmit`. This function exist inside each renderer backend
@ -222,7 +223,7 @@ https://github.com/bkaradzic/bgfx
3rd Party Libraries
-------------------
All required 3rd party libraries are included in bgfx repository in [3rdparty/](3rdparty/)
All required 3rd party libraries are included in bgfx repository in [3rdparty/](https://github.com/bkaradzic/bgfx/tree/master/3rdparty)
directory.
### edtaa3 (MIT)