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Fixed README link.
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README.md
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README.md
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@ -139,12 +139,13 @@ Internals
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---------
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bgfx is using sort-based draw call bucketing. This means that submition order
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doesn't necessarily matches the rendering order. On the high level this allows
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submitting draw calls for all passes at one place, but on the low-level they
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will be sorted and ordered correctly. This sometimes creates undesired results
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usually for GUI rendering, where draw order should usually match submit order.
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bgfx provides way to enable sequential rendering for these cases (see
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`bgfx::setViewSeq`).
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doesn't necessarily matches the rendering order, but on the low-level they
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will be sorted and ordered correctly. On the high level this allows
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more optimal way of submitting draw calls for all passes at one place, and on
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the low-level this allows better optimization of rendering order. This sometimes
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creates undesired results usually for GUI rendering, where draw order should
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usually match submit order. bgfx provides way to enable sequential rendering for
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these cases (see `bgfx::setViewSeq`).
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Internally all low-level rendering draw calls are issued inside single function
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`Context::rendererSubmit`. This function exist inside each renderer backend
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@ -222,7 +223,7 @@ https://github.com/bkaradzic/bgfx
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3rd Party Libraries
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-------------------
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All required 3rd party libraries are included in bgfx repository in [3rdparty/](3rdparty/)
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All required 3rd party libraries are included in bgfx repository in [3rdparty/](https://github.com/bkaradzic/bgfx/tree/master/3rdparty)
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directory.
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### edtaa3 (MIT)
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