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Better error handling for createUniform.
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1 changed files with 6 additions and 1 deletions
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@ -2018,7 +2018,12 @@ namespace bgfx
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UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
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UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
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{
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{
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BX_CHECK(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name);
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BX_WARN(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name);
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if (PredefinedUniform::Count != nameToPredefinedUniformEnum(_name) )
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{
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UniformHandle handle = BGFX_INVALID_HANDLE;
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return handle;
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}
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UniformHandle handle = { m_uniformHandle.alloc() };
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UniformHandle handle = { m_uniformHandle.alloc() };
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