This commit is contained in:
Branimir Karadžić 2015-11-05 09:41:12 -08:00
parent ad343ec6c4
commit 781973a424

View file

@ -1062,6 +1062,11 @@ namespace bgfx { namespace mtl
}
}
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
{
BX_UNUSED(_clearQuad, _rect, _clear, _palette);
}
void setFrameBuffer(RenderPassDescriptor renderPassDescriptor, FrameBufferHandle _fbh, bool _msaa = true)
{
if (!isValid(_fbh) )
@ -1069,8 +1074,6 @@ namespace bgfx { namespace mtl
renderPassDescriptor.colorAttachments[0].texture = m_drawable.texture;
renderPassDescriptor.depthAttachment.texture = m_backBufferDepth;
renderPassDescriptor.stencilAttachment.texture = m_backBufferStencil;
//todo: set resolve textures
}
else
{
@ -1089,19 +1092,19 @@ namespace bgfx { namespace mtl
renderPassDescriptor.stencilAttachment.texture = texture.m_ptrStencil;
//TODO: stencilAttachment should be the same if packed/depth stencil format is used
}
//todo: set resolve textures
}
m_fbh = _fbh;
m_fbh = _fbh;
m_rtMsaa = _msaa;
}
void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
{
_state &= BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK;
uint32_t fstencil = unpackStencil(0, _stencil);
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
_stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
bx::HashMurmur2A murmur;
@ -1166,6 +1169,7 @@ namespace bgfx { namespace mtl
{
_flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
SamplerState sampler = m_samplerStateCache.find(_flags);
if (NULL == sampler)
{
@ -2259,7 +2263,7 @@ namespace bgfx { namespace mtl
const bool viewChanged = 0
|| key.m_view != view
|| item == numItems
;
;
const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
++item;
@ -2277,9 +2281,9 @@ namespace bgfx { namespace mtl
view = key.m_view;
programIdx = invalidHandle;
viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
viewRestart &= hmdEnabled;
if (viewRestart)
{
if (0 == restartState)
@ -2297,6 +2301,7 @@ namespace bgfx { namespace mtl
}
viewState.m_rect = _render->m_rect[view];
if (viewRestart)
{
viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
@ -2323,9 +2328,10 @@ namespace bgfx { namespace mtl
setFrameBuffer(renderPassDescriptor, fbh);
RenderPassColorAttachmentDescriptor colorAttachment0 = renderPassDescriptor.colorAttachments[0];
if (BGFX_CLEAR_COLOR & clr.m_flags)
if (0 != (BGFX_CLEAR_COLOR & clr.m_flags) )
{
if (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags)
if (0 != (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags) )
{
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, clr.m_index[0]);
const float* rgba = _render->m_colorPalette[index];
@ -2333,7 +2339,7 @@ namespace bgfx { namespace mtl
const float gg = rgba[1];
const float bb = rgba[2];
const float aa = rgba[3];
colorAttachment0.clearColor = MTLClearColorMake(rr,gg,bb,aa);
colorAttachment0.clearColor = MTLClearColorMake(rr, gg, bb, aa);
}
else
{
@ -2341,20 +2347,25 @@ namespace bgfx { namespace mtl
float gg = clr.m_index[1]*1.0f/255.0f;
float bb = clr.m_index[2]*1.0f/255.0f;
float aa = clr.m_index[3]*1.0f/255.0f;
colorAttachment0.clearColor = MTLClearColorMake(rr,gg,bb,aa);
colorAttachment0.clearColor = MTLClearColorMake(rr, gg, bb, aa);
}
colorAttachment0.loadAction = MTLLoadActionClear;
}
else
{
colorAttachment0.loadAction = MTLLoadActionLoad;
}
//TODO: optimize store actions use discard flag
RenderPassDepthAttachmentDescriptor depthAttachment = renderPassDescriptor.depthAttachment;
if (NULL != depthAttachment.texture)
{
depthAttachment.clearDepth = clr.m_depth;
depthAttachment.loadAction = (BGFX_CLEAR_DEPTH & clr.m_flags) ? MTLLoadActionClear : MTLLoadActionLoad;
depthAttachment.loadAction = 0 != (BGFX_CLEAR_DEPTH & clr.m_flags)
? MTLLoadActionClear
: MTLLoadActionLoad
;
depthAttachment.storeAction = MTLStoreActionStore;
}
@ -2362,7 +2373,10 @@ namespace bgfx { namespace mtl
if (NULL != stencilAttachment.texture)
{
stencilAttachment.clearStencil = clr.m_stencil;
stencilAttachment.loadAction = (BGFX_CLEAR_STENCIL & clr.m_flags) ? MTLLoadActionClear : MTLLoadActionLoad;
stencilAttachment.loadAction = 0 != (BGFX_CLEAR_STENCIL & clr.m_flags)
? MTLLoadActionClear
: MTLLoadActionLoad
;
stencilAttachment.storeAction = MTLStoreActionStore;
}
@ -2370,6 +2384,7 @@ namespace bgfx { namespace mtl
{
m_renderCommandEncoder.endEncoding();
}
rce = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
m_renderCommandEncoder = rce;
MTL_RELEASE(renderPassDescriptor);
@ -2383,8 +2398,10 @@ namespace bgfx { namespace mtl
if (BX_ENABLED(BGFX_CONFIG_DEBUG_MTL) )
{
if (item != 1) //ASK: better check ? I don't get the whole restart thing
if (item != 1)
{
rce.popDebugGroup();
}
rce.pushDebugGroup(s_viewName[view]);
}
@ -2392,20 +2409,19 @@ namespace bgfx { namespace mtl
MTLViewport vp;
vp.originX = viewState.m_rect.m_x;
vp.originY = viewState.m_rect.m_y;
vp.width = viewState.m_rect.m_width;
vp.height = viewState.m_rect.m_height;
vp.znear = 0.0f;
vp.zfar = 1.0f;
vp.width = viewState.m_rect.m_width;
vp.height = viewState.m_rect.m_height;
vp.znear = 0.0f;
vp.zfar = 1.0f;
rce.setViewport(vp);
if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) && !fullscreenRect)
{ //TODO: fallback to clear with quad
//clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK)
&& !fullscreenRect)
{
clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
}
}
//TODO: iscompute
bool resetState = viewChanged || wasCompute;
if (wasCompute)