This commit is contained in:
Branimir Karadžić 2015-10-06 18:17:46 -07:00
parent 1bca8a29ac
commit 780fbb83fa
2 changed files with 283 additions and 73 deletions

View file

@ -37,8 +37,15 @@ namespace bgfx { namespace mtl
//TODO: ??MTLBlitCommandEncoder?? //TODO: ??MTLBlitCommandEncoder??
MTL_CLASS(Buffer) MTL_CLASS(Buffer)
void* contents() { return m_obj.contents; } void* contents()
uint32_t length() { return (uint32_t)m_obj.length; } {
return m_obj.contents;
}
uint32_t length()
{
return (uint32_t)m_obj.length;
}
MTL_CLASS_END MTL_CLASS_END
MTL_CLASS(CommandBuffer) MTL_CLASS(CommandBuffer)
@ -80,32 +87,60 @@ namespace bgfx { namespace mtl
MTL_CLASS_END MTL_CLASS_END
MTL_CLASS(CommandQueue) MTL_CLASS(CommandQueue)
id<MTLCommandBuffer> commandBuffer() { return [m_obj commandBuffer]; } id<MTLCommandBuffer> commandBuffer()
id<MTLCommandBuffer> commandBufferWithUnretainedReferences() { return [m_obj commandBufferWithUnretainedReferences]; } {
return [m_obj commandBuffer];
}
id<MTLCommandBuffer> commandBufferWithUnretainedReferences()
{
return [m_obj commandBufferWithUnretainedReferences];
}
MTL_CLASS_END MTL_CLASS_END
MTL_CLASS(ComputeCommandEncoder) MTL_CLASS(ComputeCommandEncoder)
void setComputePipelineState(id<MTLComputePipelineState> _state) { [m_obj setComputePipelineState:_state]; } void setComputePipelineState(id<MTLComputePipelineState> _state)
{
[m_obj setComputePipelineState:_state];
}
void setBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index) { [m_obj setBuffer:_buffer offset:_offset atIndex:_index]; } void setBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index)
{
[m_obj setBuffer:_buffer offset:_offset atIndex:_index];
}
void setTexture(id<MTLTexture> _texture, NSUInteger _index) { [m_obj setTexture:_texture atIndex:_index]; } void setTexture(id<MTLTexture> _texture, NSUInteger _index)
{
[m_obj setTexture:_texture atIndex:_index];
}
void setSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index) { [m_obj setSamplerState:_sampler atIndex:_index]; } void setSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index)
{
[m_obj setSamplerState:_sampler atIndex:_index];
}
void endEncoding() {[m_obj endEncoding] ;} void endEncoding()
{
[m_obj endEncoding];
}
MTL_CLASS_END MTL_CLASS_END
MTL_CLASS(Device) MTL_CLASS(Device)
bool supportsFeatureSet(MTLFeatureSet _featureSet) { return [m_obj supportsFeatureSet:_featureSet]; } bool supportsFeatureSet(MTLFeatureSet _featureSet)
{
return [m_obj supportsFeatureSet:_featureSet];
}
id<MTLLibrary> newLibraryWithData(const void* _data) { id<MTLLibrary> newLibraryWithData(const void* _data)
{
NSError* error; NSError* error;
id<MTLLibrary> lib = [m_obj newLibraryWithData:(dispatch_data_t)_data error:&error]; id<MTLLibrary> lib = [m_obj newLibraryWithData:(dispatch_data_t)_data error:&error];
BX_WARN(error==NULL,"newLibraryWithData failed:%s", [error.localizedDescription UTF8String] ); BX_WARN(error==NULL,"newLibraryWithData failed:%s", [error.localizedDescription UTF8String] );
return lib; return lib;
} }
id<MTLLibrary> newLibraryWithSource(const char* _source) {
id<MTLLibrary> newLibraryWithSource(const char* _source)
{
NSError* error; NSError* error;
id<MTLLibrary> lib = [m_obj newLibraryWithSource:@(_source) options:nil error:&error]; id<MTLLibrary> lib = [m_obj newLibraryWithSource:@(_source) options:nil error:&error];
if (error!=nil) NSLog(@"Shader compilation failed:%@", error.localizedDescription); if (error!=nil) NSLog(@"Shader compilation failed:%@", error.localizedDescription);
@ -114,18 +149,42 @@ namespace bgfx { namespace mtl
return lib; return lib;
} }
id<MTLCommandQueue> newCommandQueue() { return [m_obj newCommandQueue]; } id<MTLCommandQueue> newCommandQueue()
id<MTLCommandQueue> newCommandQueueWithMaxCommandBufferCount(NSUInteger _maxCommandBufferCount) { return [m_obj newCommandQueueWithMaxCommandBufferCount:_maxCommandBufferCount]; } {
return [m_obj newCommandQueue];
}
id<MTLCommandQueue> newCommandQueueWithMaxCommandBufferCount(NSUInteger _maxCommandBufferCount)
{
return [m_obj newCommandQueueWithMaxCommandBufferCount:_maxCommandBufferCount];
}
// Creating Resources // Creating Resources
id<MTLBuffer> newBufferWithLength(unsigned int _length, MTLResourceOptions _options) { return [m_obj newBufferWithLength:_length options:_options ]; } id<MTLBuffer> newBufferWithLength(unsigned int _length, MTLResourceOptions _options)
id<MTLBuffer> newBufferWithBytes(const void *_pointer, NSUInteger _length, MTLResourceOptions _options) { return [m_obj newBufferWithBytes:_pointer length:_length options:_options]; } {
return [m_obj newBufferWithLength:_length options:_options ];
}
id<MTLTexture> newTextureWithDescriptor(MTLTextureDescriptor * _descriptor) { return [m_obj newTextureWithDescriptor:_descriptor]; } id<MTLBuffer> newBufferWithBytes(const void *_pointer, NSUInteger _length, MTLResourceOptions _options)
id<MTLSamplerState> newSamplerStateWithDescriptor(MTLSamplerDescriptor * _descriptor) { return [m_obj newSamplerStateWithDescriptor:_descriptor]; } {
return [m_obj newBufferWithBytes:_pointer length:_length options:_options];
}
id<MTLTexture> newTextureWithDescriptor(MTLTextureDescriptor * _descriptor)
{
return [m_obj newTextureWithDescriptor:_descriptor];
}
id<MTLSamplerState> newSamplerStateWithDescriptor(MTLSamplerDescriptor * _descriptor)
{
return [m_obj newSamplerStateWithDescriptor:_descriptor];
}
// Creating Command Objects Needed to Render Graphics // Creating Command Objects Needed to Render Graphics
id<MTLDepthStencilState> newDepthStencilStateWithDescriptor(MTLDepthStencilDescriptor * _descriptor) { return [m_obj newDepthStencilStateWithDescriptor:_descriptor]; } id<MTLDepthStencilState> newDepthStencilStateWithDescriptor(MTLDepthStencilDescriptor * _descriptor)
{
return [m_obj newDepthStencilStateWithDescriptor:_descriptor];
}
id <MTLRenderPipelineState> newRenderPipelineStateWithDescriptor(MTLRenderPipelineDescriptor *_descriptor) id <MTLRenderPipelineState> newRenderPipelineStateWithDescriptor(MTLRenderPipelineDescriptor *_descriptor)
{ {
@ -164,27 +223,92 @@ namespace bgfx { namespace mtl
MTL_CLASS(RenderCommandEncoder) MTL_CLASS(RenderCommandEncoder)
// Setting Graphics Rendering State // Setting Graphics Rendering State
void setBlendColor(float _red, float _green, float _blue, float _alpha) { [m_obj setBlendColorRed:_red green:_green blue:_blue alpha:_alpha]; } void setBlendColor(float _red, float _green, float _blue, float _alpha)
void setCullMode(MTLCullMode _cullMode) { [m_obj setCullMode:_cullMode]; } {
void setDepthBias(float _depthBias, float _slopeScale, float _clamp) { [m_obj setDepthBias:_depthBias slopeScale:_slopeScale clamp:_clamp]; } [m_obj setBlendColorRed:_red green:_green blue:_blue alpha:_alpha];
void setDepthStencilState(id<MTLDepthStencilState> _depthStencilState) { [m_obj setDepthStencilState:_depthStencilState];} }
void setFrontFacingWinding(MTLWinding _frontFacingWinding) { [m_obj setFrontFacingWinding:_frontFacingWinding]; }
void setRenderPipelineState(id<MTLRenderPipelineState> _pipelineState) { [m_obj setRenderPipelineState:_pipelineState]; } void setCullMode(MTLCullMode _cullMode)
void setScissorRect(MTLScissorRect _rect) { [m_obj setScissorRect:_rect]; } {
void setStencilReferenceValue(uint32_t _ref) { [m_obj setStencilReferenceValue:_ref]; } [m_obj setCullMode:_cullMode];
void setTriangleFillMode(MTLTriangleFillMode _fillMode) { [m_obj setTriangleFillMode:_fillMode]; } }
void setViewport(MTLViewport _viewport) { [m_obj setViewport:_viewport]; }
void setVisibilityResultMode(MTLVisibilityResultMode _mode, NSUInteger _offset) { [m_obj setVisibilityResultMode:_mode offset:_offset]; } void setDepthBias(float _depthBias, float _slopeScale, float _clamp)
{
[m_obj setDepthBias:_depthBias slopeScale:_slopeScale clamp:_clamp];
}
void setDepthStencilState(id<MTLDepthStencilState> _depthStencilState)
{
[m_obj setDepthStencilState:_depthStencilState];
}
void setFrontFacingWinding(MTLWinding _frontFacingWinding)
{
[m_obj setFrontFacingWinding:_frontFacingWinding];
}
void setRenderPipelineState(id<MTLRenderPipelineState> _pipelineState)
{
[m_obj setRenderPipelineState:_pipelineState];
}
void setScissorRect(MTLScissorRect _rect)
{
[m_obj setScissorRect:_rect];
}
void setStencilReferenceValue(uint32_t _ref)
{
[m_obj setStencilReferenceValue:_ref];
}
void setTriangleFillMode(MTLTriangleFillMode _fillMode)
{
[m_obj setTriangleFillMode:_fillMode];
}
void setViewport(MTLViewport _viewport)
{
[m_obj setViewport:_viewport];
}
void setVisibilityResultMode(MTLVisibilityResultMode _mode, NSUInteger _offset)
{
[m_obj setVisibilityResultMode:_mode offset:_offset];
}
// Specifying Resources for a Vertex Function // Specifying Resources for a Vertex Function
void setVertexBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index) { [m_obj setVertexBuffer:_buffer offset:_offset atIndex:_index]; } void setVertexBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index)
void setVertexSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index) { [m_obj setVertexSamplerState:_sampler atIndex:_index]; } {
void setVertexTexture(id<MTLTexture> _texture, NSUInteger _index) { [m_obj setVertexTexture:_texture atIndex:_index]; } [m_obj setVertexBuffer:_buffer offset:_offset atIndex:_index];
}
void setVertexSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index)
{
[m_obj setVertexSamplerState:_sampler atIndex:_index];
}
void setVertexTexture(id<MTLTexture> _texture, NSUInteger _index)
{
[m_obj setVertexTexture:_texture atIndex:_index];
}
// Specifying Resources for a Fragment Function // Specifying Resources for a Fragment Function
void setFragmentBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index) { [m_obj setFragmentBuffer:_buffer offset:_offset atIndex:_index]; } void setFragmentBuffer(id<MTLBuffer> _buffer, NSUInteger _offset, NSUInteger _index)
void setFragmentSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index) { [m_obj setFragmentSamplerState:_sampler atIndex:_index]; } {
void setFragmentTexture(id<MTLTexture> _texture, NSUInteger _index) { [m_obj setFragmentTexture:_texture atIndex:_index]; } [m_obj setFragmentBuffer:_buffer offset:_offset atIndex:_index];
}
void setFragmentSamplerState(id<MTLSamplerState> _sampler, NSUInteger _index)
{
[m_obj setFragmentSamplerState:_sampler atIndex:_index];
}
void setFragmentTexture(id<MTLTexture> _texture, NSUInteger _index)
{
[m_obj setFragmentTexture:_texture atIndex:_index];
}
//Drawing Geometric Primitives //Drawing Geometric Primitives
//NOTE: not exposing functions without instanceCount, it seems they are just wrappers //NOTE: not exposing functions without instanceCount, it seems they are just wrappers
@ -193,29 +317,66 @@ namespace bgfx { namespace mtl
[m_obj drawIndexedPrimitives:_primitiveType indexCount:_indexCount indexType:_indexType indexBuffer:_indexBuffer indexBufferOffset:_indexBufferOffset instanceCount:_instanceCount]; [m_obj drawIndexedPrimitives:_primitiveType indexCount:_indexCount indexType:_indexType indexBuffer:_indexBuffer indexBufferOffset:_indexBufferOffset instanceCount:_instanceCount];
} }
void drawPrimitives(MTLPrimitiveType _primitiveType, NSUInteger _vertexStart, NSUInteger _vertexCount, NSUInteger _instanceCount) { void drawPrimitives(MTLPrimitiveType _primitiveType, NSUInteger _vertexStart, NSUInteger _vertexCount, NSUInteger _instanceCount)
[m_obj drawPrimitives:_primitiveType vertexStart:_vertexStart vertexCount:_vertexCount instanceCount:_instanceCount];} {
[m_obj drawPrimitives:_primitiveType vertexStart:_vertexStart vertexCount:_vertexCount instanceCount:_instanceCount];
}
void insertDebugSignpost(const char* _string) { [m_obj insertDebugSignpost:@(_string)]; } void insertDebugSignpost(const char* _string)
void pushDebugGroup(const char* _string) { [m_obj pushDebugGroup:@(_string)]; } {
void popDebugGroup() { [m_obj popDebugGroup]; } [m_obj insertDebugSignpost:@(_string)];
}
void endEncoding() { [m_obj endEncoding]; } void pushDebugGroup(const char* _string)
{
[m_obj pushDebugGroup:@(_string)];
}
void popDebugGroup()
{
[m_obj popDebugGroup];
}
void endEncoding()
{
[m_obj endEncoding];
}
MTL_CLASS_END MTL_CLASS_END
MTL_CLASS(Texture) MTL_CLASS(Texture)
// Copying Data into a Texture Image // Copying Data into a Texture Image
void replaceRegion(MTLRegion _region, NSUInteger _level, NSUInteger _slice, const void *_pixelBytes, NSUInteger _bytesPerRow, NSUInteger _bytesPerImage) { [m_obj replaceRegion:_region mipmapLevel:_level slice:_slice withBytes:_pixelBytes bytesPerRow:_bytesPerRow bytesPerImage:_bytesPerImage]; } void replaceRegion(MTLRegion _region, NSUInteger _level, NSUInteger _slice, const void *_pixelBytes, NSUInteger _bytesPerRow, NSUInteger _bytesPerImage)
{
[m_obj replaceRegion:_region mipmapLevel:_level slice:_slice withBytes:_pixelBytes bytesPerRow:_bytesPerRow bytesPerImage:_bytesPerImage];
}
// Copying Data from a Texture Image // Copying Data from a Texture Image
void getBytes(void *_pixelBytes, NSUInteger _bytesPerRow, NSUInteger _bytesPerImage, MTLRegion _region, NSUInteger _mipmapLevel, NSUInteger _slice) { [m_obj getBytes:_pixelBytes bytesPerRow:_bytesPerRow bytesPerImage:_bytesPerImage fromRegion:_region mipmapLevel:_mipmapLevel slice:_slice]; } void getBytes(void *_pixelBytes, NSUInteger _bytesPerRow, NSUInteger _bytesPerImage, MTLRegion _region, NSUInteger _mipmapLevel, NSUInteger _slice)
{
[m_obj getBytes:_pixelBytes bytesPerRow:_bytesPerRow bytesPerImage:_bytesPerImage fromRegion:_region mipmapLevel:_mipmapLevel slice:_slice];
}
// Creating Textures by Reusing Image Data // Creating Textures by Reusing Image Data
id<MTLTexture> newTextureViewWithPixelFormat(MTLPixelFormat _pixelFormat) { return [m_obj newTextureViewWithPixelFormat:_pixelFormat]; } id<MTLTexture> newTextureViewWithPixelFormat(MTLPixelFormat _pixelFormat)
{
return [m_obj newTextureViewWithPixelFormat:_pixelFormat];
}
//properties //properties
uint32_t width() { return (uint32_t)m_obj.width; } uint32_t width()
uint32_t height() { return (uint32_t)m_obj.height; } {
MTLPixelFormat pixelFormat() const { return m_obj.pixelFormat; } return (uint32_t)m_obj.width;
}
uint32_t height()
{
return (uint32_t)m_obj.height;
}
MTLPixelFormat pixelFormat() const
{
return m_obj.pixelFormat;
}
MTL_CLASS_END MTL_CLASS_END
typedef id<MTLComputePipelineState> ComputePipelineState; typedef id<MTLComputePipelineState> ComputePipelineState;
@ -226,47 +387,90 @@ namespace bgfx { namespace mtl
//descriptors //descriptors
//NOTE: [class new] is same as [[class alloc] init] //NOTE: [class new] is same as [[class alloc] init]
typedef MTLRenderPipelineDescriptor* RenderPipelineDescriptor; typedef MTLRenderPipelineDescriptor* RenderPipelineDescriptor;
RenderPipelineDescriptor newRenderPipelineDescriptor() { return [MTLRenderPipelineDescriptor new]; } RenderPipelineDescriptor newRenderPipelineDescriptor()
void reset(RenderPipelineDescriptor _desc) { [_desc reset]; }; {
return [MTLRenderPipelineDescriptor new];
}
void reset(RenderPipelineDescriptor _desc)
{
[_desc reset];
}
typedef MTLRenderPipelineColorAttachmentDescriptor* RenderPipelineColorAttachmentDescriptor; typedef MTLRenderPipelineColorAttachmentDescriptor* RenderPipelineColorAttachmentDescriptor;
typedef MTLDepthStencilDescriptor* DepthStencilDescriptor; typedef MTLDepthStencilDescriptor* DepthStencilDescriptor;
MTLDepthStencilDescriptor* newDepthStencilDescriptor() { return [MTLDepthStencilDescriptor new]; } MTLDepthStencilDescriptor* newDepthStencilDescriptor()
{
return [MTLDepthStencilDescriptor new];
}
typedef MTLStencilDescriptor* StencilDescriptor; typedef MTLStencilDescriptor* StencilDescriptor;
MTLStencilDescriptor* newStencilDescriptor() { return [MTLStencilDescriptor new]; } MTLStencilDescriptor* newStencilDescriptor()
{
return [MTLStencilDescriptor new];
}
typedef MTLRenderPassColorAttachmentDescriptor* RenderPassColorAttachmentDescriptor; typedef MTLRenderPassColorAttachmentDescriptor* RenderPassColorAttachmentDescriptor;
typedef MTLRenderPassDepthAttachmentDescriptor* RenderPassDepthAttachmentDescriptor; typedef MTLRenderPassDepthAttachmentDescriptor* RenderPassDepthAttachmentDescriptor;
typedef MTLRenderPassStencilAttachmentDescriptor* RenderPassStencilAttachmentDescriptor; typedef MTLRenderPassStencilAttachmentDescriptor* RenderPassStencilAttachmentDescriptor;
typedef MTLRenderPassDescriptor* RenderPassDescriptor; typedef MTLRenderPassDescriptor* RenderPassDescriptor;
MTLRenderPassDescriptor* newRenderPassDescriptor() { return [MTLRenderPassDescriptor new]; } MTLRenderPassDescriptor* newRenderPassDescriptor()
{
return [MTLRenderPassDescriptor new];
}
typedef MTLVertexDescriptor* VertexDescriptor; typedef MTLVertexDescriptor* VertexDescriptor;
MTLVertexDescriptor* newVertexDescriptor() { return [MTLVertexDescriptor new]; } MTLVertexDescriptor* newVertexDescriptor()
void reset(VertexDescriptor _desc) { [_desc reset]; }; {
return [MTLVertexDescriptor new];
}
void reset(VertexDescriptor _desc)
{
[_desc reset];
}
typedef MTLSamplerDescriptor* SamplerDescriptor; typedef MTLSamplerDescriptor* SamplerDescriptor;
MTLSamplerDescriptor* newSamplerDescriptor() { return [MTLSamplerDescriptor new]; } MTLSamplerDescriptor* newSamplerDescriptor()
{
return [MTLSamplerDescriptor new];
}
typedef MTLTextureDescriptor* TextureDescriptor; typedef MTLTextureDescriptor* TextureDescriptor;
MTLTextureDescriptor* newTextureDescriptor() { return [MTLTextureDescriptor new]; } MTLTextureDescriptor* newTextureDescriptor()
{
return [MTLTextureDescriptor new];
}
typedef MTLRenderPipelineReflection* RenderPipelineReflection; typedef MTLRenderPipelineReflection* RenderPipelineReflection;
//helper functions //helper functions
void release(NSObject* _obj) { [_obj release]; } void release(NSObject* _obj)
void retain(NSObject* _obj) { [_obj retain]; } {
const char* utf8String(NSString* _str) { return [_str UTF8String]; } [_obj release];
}
void retain(NSObject* _obj)
{
[_obj retain];
}
const char* utf8String(NSString* _str)
{
return [_str UTF8String];
}
#define MTL_RELEASE(_obj) \ #define MTL_RELEASE(_obj) \
[_obj release]; \ [_obj release]; \
_obj = nil; _obj = nil;
#if BX_PLATFORM_IOS #if BX_PLATFORM_IOS
bool OsVersionEqualOrGreater(const char* _version) { return ([[[UIDevice currentDevice] systemVersion] compare:@(_version) options:NSNumericSearch] != NSOrderedAscending); } bool OsVersionEqualOrGreater(const char* _version)
{
return ([[[UIDevice currentDevice] systemVersion] compare:@(_version) options:NSNumericSearch] != NSOrderedAscending);
}
//TODO: this could be in bx ? //TODO: this could be in bx ?
#endif // #endif //
@ -481,9 +685,8 @@ namespace bgfx { namespace mtl
uint8_t m_num; // number of color handles uint8_t m_num; // number of color handles
}; };
#endif
} /* namespace metal */ } // namespace bgfx } /* namespace metal */ } // namespace bgfx
#endif // BGFX_CONFIG_RENDERER_METAL
#endif // BGFX_RENDERER_METAL_H_HEADER_GUARD #endif // BGFX_RENDERER_METAL_H_HEADER_GUARD

View file

@ -348,7 +348,8 @@ namespace bgfx { namespace mtl
//on iOS we need the layer as CAmetalLayer //on iOS we need the layer as CAmetalLayer
#if BX_PLATFORM_IOS #if BX_PLATFORM_IOS
CAMetalLayer* metalLayer = (CAMetalLayer*)g_platformData.nwh; CAMetalLayer* metalLayer = (CAMetalLayer*)g_platformData.nwh;
if (metalLayer == nil || ![metalLayer isKindOfClass:NSClassFromString(@"CAMetalLayer")]) if (NULL == metalLayer
|| ![metalLayer isKindOfClass:NSClassFromString(@"CAMetalLayer")])
{ {
BX_WARN(NULL != m_device, "Unable to create Metal device. Please set platform data window to a CAMetalLayer"); BX_WARN(NULL != m_device, "Unable to create Metal device. Please set platform data window to a CAMetalLayer");
return false; return false;
@ -379,6 +380,7 @@ namespace bgfx { namespace mtl
} }
m_metalLayer.device = m_device; m_metalLayer.device = m_device;
m_metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
m_commandQueue = m_device.newCommandQueue(); m_commandQueue = m_device.newCommandQueue();
BGFX_FATAL(NULL != m_commandQueue, Fatal::UnableToInitialize, "Unable to create Metal device."); BGFX_FATAL(NULL != m_commandQueue, Fatal::UnableToInitialize, "Unable to create Metal device.");
@ -448,7 +450,6 @@ namespace bgfx { namespace mtl
bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii); bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
} }
BX_TRACE("x");
return true; return true;
} }
@ -675,8 +676,11 @@ namespace bgfx { namespace mtl
void saveScreenShot(const char* _filePath) BX_OVERRIDE void saveScreenShot(const char* _filePath) BX_OVERRIDE
{ {
if ( NULL == m_drawable || NULL == m_drawable.texture) if (NULL == m_drawable
|| NULL == m_drawable.texture)
{
return; return;
}
//TODO: we should wait for completion of pending commandBuffers //TODO: we should wait for completion of pending commandBuffers
//TODO: implement this with saveScreenshotBegin/End //TODO: implement this with saveScreenshotBegin/End
@ -804,8 +808,11 @@ namespace bgfx { namespace mtl
void flip(HMD& /*_hmd*/) BX_OVERRIDE void flip(HMD& /*_hmd*/) BX_OVERRIDE
{ {
if ( m_drawable == nil || m_commandBuffer == nil) //there was no draw call, cannot flip if (NULL == m_drawable
|| NULL == m_commandBuffer)
{
return; return;
}
// Present and commit the command buffer // Present and commit the command buffer
m_commandBuffer.presentDrawable(m_drawable); m_commandBuffer.presentDrawable(m_drawable);