Android plumbing.

This commit is contained in:
bkaradzic 2013-04-18 21:16:09 -07:00
parent 247a3004ef
commit 767df6c5e6
6 changed files with 226 additions and 24 deletions

View file

@ -7,18 +7,193 @@
#if BX_PLATFORM_ANDROID #if BX_PLATFORM_ANDROID
#include "entry_p.h"
#include <stdio.h> #include <stdio.h>
#include "entry.h" #include <bx/thread.h>
#include <android/input.h>
#include <android/log.h>
#include <android/looper.h>
#include <android/window.h>
#include <android_native_app_glue.h>
extern "C"
{
#include <android_native_app_glue.c>
} // extern "C"
extern int _main_(int _argc, char** _argv);
namespace entry namespace entry
{ {
struct MainThreadEntry
{
int m_argc;
char** m_argv;
static int32_t threadFunc(void* _userData);
};
struct Context
{
Context()
{
}
void run(android_app* _app)
{
m_app = _app;
m_app->userData = (void*)this;
m_app->onAppCmd = onAppCmdCB;
m_app->onInputEvent = onInputEventCB;
bgfx::androidSetWindow(m_app->window);
const char* argv[1] = { "android.so" };
MainThreadEntry mte;
mte.m_argc = 1;
mte.m_argv = const_cast<char**>(argv);
bx::Thread thread;
thread.init(mte.threadFunc, &mte);
while (0 == m_app->destroyRequested)
{
int32_t num;
android_poll_source* source;
/*int32_t id =*/ ALooper_pollAll(-1, NULL, &num, (void**)&source);
if (NULL != source)
{
source->process(m_app, source);
}
}
thread.shutdown();
}
void onAppCmd(int32_t _cmd)
{
switch (_cmd)
{
case APP_CMD_INPUT_CHANGED:
// Command from main thread: the AInputQueue has changed. Upon processing
// this command, android_app->inputQueue will be updated to the new queue
// (or NULL).
break;
case APP_CMD_INIT_WINDOW:
// Command from main thread: a new ANativeWindow is ready for use. Upon
// receiving this command, android_app->window will contain the new window
// surface.
break;
case APP_CMD_TERM_WINDOW:
// Command from main thread: the existing ANativeWindow needs to be
// terminated. Upon receiving this command, android_app->window still
// contains the existing window; after calling android_app_exec_cmd
// it will be set to NULL.
break;
case APP_CMD_WINDOW_RESIZED:
// Command from main thread: the current ANativeWindow has been resized.
// Please redraw with its new size.
break;
case APP_CMD_WINDOW_REDRAW_NEEDED:
// Command from main thread: the system needs that the current ANativeWindow
// be redrawn. You should redraw the window before handing this to
// android_app_exec_cmd() in order to avoid transient drawing glitches.
break;
case APP_CMD_CONTENT_RECT_CHANGED:
// Command from main thread: the content area of the window has changed,
// such as from the soft input window being shown or hidden. You can
// find the new content rect in android_app::contentRect.
break;
case APP_CMD_GAINED_FOCUS:
// Command from main thread: the app's activity window has gained
// input focus.
break;
case APP_CMD_LOST_FOCUS:
// Command from main thread: the app's activity window has lost
// input focus.
break;
case APP_CMD_CONFIG_CHANGED:
// Command from main thread: the current device configuration has changed.
break;
case APP_CMD_LOW_MEMORY:
// Command from main thread: the system is running low on memory.
// Try to reduce your memory use.
break;
case APP_CMD_START:
// Command from main thread: the app's activity has been started.
break;
case APP_CMD_RESUME:
// Command from main thread: the app's activity has been resumed.
break;
case APP_CMD_SAVE_STATE:
// Command from main thread: the app should generate a new saved state
// for itself, to restore from later if needed. If you have saved state,
// allocate it with malloc and place it in android_app.savedState with
// the size in android_app.savedStateSize. The will be freed for you
// later.
break;
case APP_CMD_PAUSE:
// Command from main thread: the app's activity has been paused.
break;
case APP_CMD_STOP:
// Command from main thread: the app's activity has been stopped.
break;
case APP_CMD_DESTROY:
// Command from main thread: the app's activity is being destroyed,
// and waiting for the app thread to clean up and exit before proceeding.
m_eventQueue.postExitEvent();
break;
}
}
int32_t onInputEvent(AInputEvent* _event)
{
return 0;
}
static void onAppCmdCB(struct android_app* _app, int32_t _cmd)
{
Context* self = (Context*)_app->userData;
self->onAppCmd(_cmd);
}
static int32_t onInputEventCB(struct android_app* _app, AInputEvent* _event)
{
Context* self = (Context*)_app->userData;
return self->onInputEvent(_event);
}
EventQueue m_eventQueue;
android_app* m_app;
};
static Context s_ctx;
const Event* poll() const Event* poll()
{ {
return NULL; return s_ctx.m_eventQueue.poll();
} }
void release(const Event* _event) void release(const Event* _event)
{ {
s_ctx.m_eventQueue.release(_event);
} }
void setWindowSize(uint32_t _width, uint32_t _height) void setWindowSize(uint32_t _width, uint32_t _height)
@ -33,13 +208,23 @@ namespace entry
{ {
} }
int32_t MainThreadEntry::threadFunc(void* _userData)
{
MainThreadEntry* self = (MainThreadEntry*)_userData;
int32_t result = _main_(self->m_argc, self->m_argv);
// PostMessage(s_ctx.m_hwnd, WM_QUIT, 0, 0);
return result;
}
} // namespace entry } // namespace entry
extern int _main_(int _argc, char** _argv); extern int _main_(int _argc, char** _argv);
int main(int _argc, char** _argv) extern "C" void android_main(android_app* _app)
{ {
_main_(_argc, _argv); using namespace entry;
app_dummy();
s_ctx.run(_app);
} }
#endif // BX_PLATFORM_ANDROID #endif // BX_PLATFORM_ANDROID

View file

@ -154,7 +154,7 @@ namespace entry
s_translateKey['Z'] = Key::KeyZ; s_translateKey['Z'] = Key::KeyZ;
} }
int32_t main(int _argc, char** _argv) int32_t run(int _argc, char** _argv)
{ {
HINSTANCE instance = (HINSTANCE)GetModuleHandle(NULL); HINSTANCE instance = (HINSTANCE)GetModuleHandle(NULL);
@ -636,7 +636,7 @@ namespace entry
int main(int _argc, char** _argv) int main(int _argc, char** _argv)
{ {
using namespace entry; using namespace entry;
return s_ctx.main(_argc, _argv); return s_ctx.run(_argc, _argv);
} }
#endif // BX_PLATFORM_WINDOWS #endif // BX_PLATFORM_WINDOWS

View file

@ -13,11 +13,11 @@
#include <bx/bx.h> #include <bx/bx.h>
#if BX_PLATFORM_ANDROID #if BX_PLATFORM_ANDROID
struct android_app; # include <android/native_window.h>
namespace bgfx namespace bgfx
{ {
androidSetAndroidApp(struct android_app* _app); void androidSetWindow(::ANativeWindow* _window);
} // namespace bgfx } // namespace bgfx
#elif BX_PLATFORM_LINUX #elif BX_PLATFORM_LINUX
@ -38,14 +38,6 @@ namespace bgfx
void naclSetIntefraces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn); void naclSetIntefraces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
} // namespace bgfx } // namespace bgfx
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
namespace bgfx
{
void winSetHwnd(::HWND _hwnd);
} // namespace bgfx
#elif BX_PLATFORM_OSX #elif BX_PLATFORM_OSX
# include <Cocoa/Cocoa.h> # include <Cocoa/Cocoa.h>
# include <stdlib.h> # include <stdlib.h>
@ -55,6 +47,14 @@ namespace bgfx
void osxSetNSWindow(void* _nsWindow); void osxSetNSWindow(void* _nsWindow);
} // namespace bgfx } // namespace bgfx
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
namespace bgfx
{
void winSetHwnd(::HWND _hwnd);
} // namespace bgfx
#endif // BX_PLATFORM_ #endif // BX_PLATFORM_
#endif // __BGFXPLATFORM_H__ #endif // __BGFXPLATFORM_H__

View file

@ -33,12 +33,11 @@ namespace bgfx
# define BGFX_CHECK_RENDER_THREAD() # define BGFX_CHECK_RENDER_THREAD()
#endif // BGFX_CONFIG_MULTITHREADED #endif // BGFX_CONFIG_MULTITHREADED
#if BX_PLATFORM_WINDOWS #if BX_PLATFORM_ANDROID
HWND g_bgfxHwnd = NULL; ::ANativeWindow* g_bgfxAndroidWindow = NULL;
void androidSetWindow(ANativeWindow* _window)
void winSetHwnd(::HWND _hwnd)
{ {
g_bgfxHwnd = _hwnd; g_bgfxAndroidWindow = _window;
} }
#elif BX_PLATFORM_OSX #elif BX_PLATFORM_OSX
void* g_bgfxNSWindow = NULL; void* g_bgfxNSWindow = NULL;
@ -47,6 +46,13 @@ namespace bgfx
{ {
g_bgfxNSWindow = _nsWindow; g_bgfxNSWindow = _nsWindow;
} }
#elif BX_PLATFORM_WINDOWS
::HWND g_bgfxHwnd = NULL;
void winSetHwnd(::HWND _hwnd)
{
g_bgfxHwnd = _hwnd;
}
#endif // BX_PLATFORM_* #endif // BX_PLATFORM_*
struct CallbackStub : public CallbackI struct CallbackStub : public CallbackI

View file

@ -100,7 +100,9 @@ namespace stl {
#endif // BGFX_CONFIG_USE_TINYSTL #endif // BGFX_CONFIG_USE_TINYSTL
#include <list> #include <list>
#if BX_PLATFORM_WINDOWS #if BX_PLATFORM_ANDROID
# include <android/native_window.h>
#elif BX_PLATFORM_WINDOWS
# include <windows.h> # include <windows.h>
#elif BX_PLATFORM_XBOX360 #elif BX_PLATFORM_XBOX360
# include <malloc.h> # include <malloc.h>
@ -152,10 +154,12 @@ namespace stl {
namespace bgfx namespace bgfx
{ {
#if BX_PLATFORM_WINDOWS #if BX_PLATFORM_ANDROID
extern HWND g_bgfxHwnd; extern ::ANativeWindow* g_bgfxAndroidWindow;
#elif BX_PLATFORM_OSX #elif BX_PLATFORM_OSX
extern void* g_bgfxNSWindow; extern void* g_bgfxNSWindow;
#elif BX_PLATFORM_WINDOWS
extern ::HWND g_bgfxHwnd;
#endif // BX_PLATFORM_* #endif // BX_PLATFORM_*
struct Clear struct Clear

View file

@ -50,6 +50,13 @@ namespace bgfx
success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig); success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig"); BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
# if BX_PLATFORM_ANDROID
EGLint format;
eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, 0, 0, format);
nwt = g_bgfxAndroidWindow;
# endif // BX_PLATFORM_ANDROID
m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL); m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface."); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");