mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2025-02-26 16:44:00 -05:00
GL: fixed texture filter. Updated debug messages.
This commit is contained in:
parent
3ed3938fda
commit
7580bbb25e
2 changed files with 87 additions and 48 deletions
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@ -163,13 +163,39 @@ namespace bgfx
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}
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}
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#if BGFX_CONFIG_RENDERER_OPENGL
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#if BGFX_CONFIG_RENDERER_OPENGL
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static const char* toString(GLenum _enum)
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{
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switch (_enum)
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{
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case GL_DEBUG_SOURCE_API_ARB: return "API";
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
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case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
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case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
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case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
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case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
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case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
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case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
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case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
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case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
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case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
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case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
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default:
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break;
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}
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return "<unknown>";
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}
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static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, GLvoid* /*_userParam*/)
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static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, GLvoid* /*_userParam*/)
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{
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{
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BX_TRACE("src %d, type %d, id %d, severity %d, '%s'"
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BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
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, _source
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, toString(_source)
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, _type
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, toString(_type)
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, _id
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, _id
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, _severity
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, toString(_severity)
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, _message
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, _message
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);
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);
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}
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}
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@ -668,13 +694,20 @@ namespace bgfx
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GL_CLAMP_TO_EDGE,
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GL_CLAMP_TO_EDGE,
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};
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};
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static const GLenum s_textureFilter[] =
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static const GLenum s_textureFilterMag[] =
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{
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{
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GL_LINEAR,
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GL_LINEAR,
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GL_NEAREST,
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GL_NEAREST,
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GL_LINEAR,
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GL_LINEAR,
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};
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};
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static const GLenum s_textureFilterMin[][3] =
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{
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{ GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
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{ GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
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{ GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
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};
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struct TextureFormatInfo
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struct TextureFormatInfo
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{
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{
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GLenum m_internalFmt;
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GLenum m_internalFmt;
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@ -1157,34 +1190,60 @@ namespace bgfx
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}
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}
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}
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}
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void Texture::init(GLenum _target, uint8_t _numMips, uint32_t _flags)
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{
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m_target = _target;
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(_target, m_id) );
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GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
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GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (_target == GL_TEXTURE_3D)
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{
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GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
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uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
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uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
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GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
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GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
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GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, minFilter) );
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if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
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&& 0.0f < s_renderCtx.m_maxAnisotropy)
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{
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GL_CHECK(glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
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}
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}
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void Texture::create(const Memory* _mem, uint32_t _flags)
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void Texture::create(const Memory* _mem, uint32_t _flags)
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{
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{
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Dds dds;
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Dds dds;
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uint8_t numMips = 0;
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if (parseDds(dds, _mem) )
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if (parseDds(dds, _mem) )
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{
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{
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numMips = dds.m_numMips;
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uint8_t numMips = dds.m_numMips;
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if (dds.m_cubeMap)
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if (dds.m_cubeMap)
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{
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{
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m_target = GL_TEXTURE_CUBE_MAP;
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init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
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}
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}
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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else if (dds.m_depth > 1)
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else if (dds.m_depth > 1)
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{
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{
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m_target = GL_TEXTURE_3D;
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init(GL_TEXTURE_3D, numMips, _flags);
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}
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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else
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else
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{
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{
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m_target = GL_TEXTURE_2D;
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init(GL_TEXTURE_2D, numMips, _flags);
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}
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}
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
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const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
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GLenum internalFmt = tfi.m_internalFmt;
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GLenum internalFmt = tfi.m_internalFmt;
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m_fmt = tfi.m_fmt;
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m_fmt = tfi.m_fmt;
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@ -1231,7 +1290,7 @@ namespace bgfx
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uint32_t height = dds.m_height;
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uint32_t height = dds.m_height;
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uint32_t depth = dds.m_depth;
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uint32_t depth = dds.m_depth;
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for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
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{
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{
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width = uint32_max(1, width);
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width = uint32_max(1, width);
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height = uint32_max(1, height);
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height = uint32_max(1, height);
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@ -1278,7 +1337,7 @@ namespace bgfx
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uint32_t height = dds.m_height;
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uint32_t height = dds.m_height;
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uint32_t depth = dds.m_depth;
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uint32_t depth = dds.m_depth;
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for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
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for (uint32_t ii = 0, num = numMips; ii < num; ++ii)
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{
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{
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width = uint32_max(1, width);
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width = uint32_max(1, width);
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height = uint32_max(1, height);
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height = uint32_max(1, height);
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@ -1318,25 +1377,23 @@ namespace bgfx
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TextureCreate tc;
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TextureCreate tc;
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bx::read(&reader, tc);
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bx::read(&reader, tc);
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uint8_t numMips = tc.m_numMips;
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if (tc.m_cubeMap)
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if (tc.m_cubeMap)
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{
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{
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m_target = GL_TEXTURE_CUBE_MAP;
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init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
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}
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}
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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else if (tc.m_depth > 1)
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else if (tc.m_depth > 1)
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{
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{
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m_target = GL_TEXTURE_3D;
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init(GL_TEXTURE_3D, numMips, _flags);
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}
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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else
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else
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{
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{
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m_target = GL_TEXTURE_2D;
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init(GL_TEXTURE_2D, numMips, _flags);
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}
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}
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
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const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
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GLenum internalFmt = tfi.m_internalFmt;
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GLenum internalFmt = tfi.m_internalFmt;
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m_fmt = tfi.m_fmt;
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m_fmt = tfi.m_fmt;
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uint32_t height = tc.m_height;
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uint32_t height = tc.m_height;
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uint32_t depth = tc.m_depth;
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uint32_t depth = tc.m_depth;
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for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
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{
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{
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width = uint32_max(width, min);
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width = uint32_max(width, min);
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height = uint32_max(height, min);
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height = uint32_max(height, min);
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@ -1433,25 +1490,6 @@ namespace bgfx
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}
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}
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}
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}
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
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#if BGFX_CONFIG_RENDERER_OPENGL
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if (m_target == GL_TEXTURE_3D)
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{
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
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if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
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&& 0.0f < s_renderCtx.m_maxAnisotropy)
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{
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GL_CHECK(glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
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}
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GL_CHECK(glBindTexture(m_target, 0) );
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GL_CHECK(glBindTexture(m_target, 0) );
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}
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}
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@ -1591,7 +1629,7 @@ namespace bgfx
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}
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}
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break;
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break;
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#if BGFX_CONFIG_RENDERER_OPENGL
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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case GL_TEXTURE_3D:
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case GL_TEXTURE_3D:
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if (m_compressed)
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if (m_compressed)
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{
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{
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@ -1624,7 +1662,7 @@ namespace bgfx
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) );
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) );
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}
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}
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break;
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break;
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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}
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}
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}
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}
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@ -1639,8 +1677,8 @@ namespace bgfx
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uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
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uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
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uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
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uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
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GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
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GLenum minFilter = s_textureFilterMin[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT][0];
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GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
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GLenum magFilter = s_textureFilterMag[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
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if (0 < colorFormat)
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if (0 < colorFormat)
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{
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{
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@ -2287,7 +2325,7 @@ namespace bgfx
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if (s_extension[Extension::ARB_debug_output].m_supported)
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if (s_extension[Extension::ARB_debug_output].m_supported)
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{
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{
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GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
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GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
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GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE) );
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GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, NULL, GL_TRUE) );
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}
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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}
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}
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{
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{
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}
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}
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void init(GLenum _target, uint8_t _numMips, uint32_t _flags);
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void create(const Memory* _mem, uint32_t _flags);
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void create(const Memory* _mem, uint32_t _flags);
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void createColor(uint32_t _colorFormat, uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
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void createColor(uint32_t _colorFormat, uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
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void createDepth(uint32_t _width, uint32_t _height);
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void createDepth(uint32_t _width, uint32_t _height);
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