GL: fixed texture filter. Updated debug messages.

This commit is contained in:
bkaradzic 2013-04-15 20:59:01 -07:00
parent 3ed3938fda
commit 7580bbb25e
2 changed files with 87 additions and 48 deletions

View file

@ -163,13 +163,39 @@ namespace bgfx
}
#if BGFX_CONFIG_RENDERER_OPENGL
static const char* toString(GLenum _enum)
{
switch (_enum)
{
case GL_DEBUG_SOURCE_API_ARB: return "API";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
default:
break;
}
return "<unknown>";
}
static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, GLvoid* /*_userParam*/)
{
BX_TRACE("src %d, type %d, id %d, severity %d, '%s'"
, _source
, _type
BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
, toString(_source)
, toString(_type)
, _id
, _severity
, toString(_severity)
, _message
);
}
@ -668,13 +694,20 @@ namespace bgfx
GL_CLAMP_TO_EDGE,
};
static const GLenum s_textureFilter[] =
static const GLenum s_textureFilterMag[] =
{
GL_LINEAR,
GL_NEAREST,
GL_LINEAR,
};
static const GLenum s_textureFilterMin[][3] =
{
{ GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
{ GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
{ GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
};
struct TextureFormatInfo
{
GLenum m_internalFmt;
@ -1157,34 +1190,60 @@ namespace bgfx
}
}
void Texture::init(GLenum _target, uint8_t _numMips, uint32_t _flags)
{
m_target = _target;
GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(_target, m_id) );
GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
if (_target == GL_TEXTURE_3D)
{
GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, minFilter) );
if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
&& 0.0f < s_renderCtx.m_maxAnisotropy)
{
GL_CHECK(glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
}
}
void Texture::create(const Memory* _mem, uint32_t _flags)
{
Dds dds;
uint8_t numMips = 0;
if (parseDds(dds, _mem) )
{
numMips = dds.m_numMips;
uint8_t numMips = dds.m_numMips;
if (dds.m_cubeMap)
{
m_target = GL_TEXTURE_CUBE_MAP;
init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
}
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
else if (dds.m_depth > 1)
{
m_target = GL_TEXTURE_3D;
init(GL_TEXTURE_3D, numMips, _flags);
}
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
else
{
m_target = GL_TEXTURE_2D;
init(GL_TEXTURE_2D, numMips, _flags);
}
GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(m_target, m_id) );
const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
GLenum internalFmt = tfi.m_internalFmt;
m_fmt = tfi.m_fmt;
@ -1231,7 +1290,7 @@ namespace bgfx
uint32_t height = dds.m_height;
uint32_t depth = dds.m_depth;
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
{
width = uint32_max(1, width);
height = uint32_max(1, height);
@ -1278,7 +1337,7 @@ namespace bgfx
uint32_t height = dds.m_height;
uint32_t depth = dds.m_depth;
for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
for (uint32_t ii = 0, num = numMips; ii < num; ++ii)
{
width = uint32_max(1, width);
height = uint32_max(1, height);
@ -1318,25 +1377,23 @@ namespace bgfx
TextureCreate tc;
bx::read(&reader, tc);
uint8_t numMips = tc.m_numMips;
if (tc.m_cubeMap)
{
m_target = GL_TEXTURE_CUBE_MAP;
init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
}
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
else if (tc.m_depth > 1)
{
m_target = GL_TEXTURE_3D;
init(GL_TEXTURE_3D, numMips, _flags);
}
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
else
{
m_target = GL_TEXTURE_2D;
init(GL_TEXTURE_2D, numMips, _flags);
}
GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(m_target, m_id) );
const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
GLenum internalFmt = tfi.m_internalFmt;
m_fmt = tfi.m_fmt;
@ -1370,7 +1427,7 @@ namespace bgfx
uint32_t height = tc.m_height;
uint32_t depth = tc.m_depth;
for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
{
width = uint32_max(width, min);
height = uint32_max(height, min);
@ -1433,25 +1490,6 @@ namespace bgfx
}
}
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
#if BGFX_CONFIG_RENDERER_OPENGL
if (m_target == GL_TEXTURE_3D)
{
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
&& 0.0f < s_renderCtx.m_maxAnisotropy)
{
GL_CHECK(glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
}
GL_CHECK(glBindTexture(m_target, 0) );
}
@ -1591,7 +1629,7 @@ namespace bgfx
}
break;
#if BGFX_CONFIG_RENDERER_OPENGL
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
case GL_TEXTURE_3D:
if (m_compressed)
{
@ -1624,7 +1662,7 @@ namespace bgfx
) );
}
break;
#endif // BGFX_CONFIG_RENDERER_OPENGL
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
}
}
@ -1639,8 +1677,8 @@ namespace bgfx
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
GLenum minFilter = s_textureFilterMin[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT][0];
GLenum magFilter = s_textureFilterMag[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
if (0 < colorFormat)
{
@ -2287,7 +2325,7 @@ namespace bgfx
if (s_extension[Extension::ARB_debug_output].m_supported)
{
GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE) );
GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, NULL, GL_TRUE) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
}

View file

@ -444,6 +444,7 @@ namespace bgfx
{
}
void init(GLenum _target, uint8_t _numMips, uint32_t _flags);
void create(const Memory* _mem, uint32_t _flags);
void createColor(uint32_t _colorFormat, uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
void createDepth(uint32_t _width, uint32_t _height);