diff --git a/3rdparty/ocornut-imgui/imgui.cpp b/3rdparty/ocornut-imgui/imgui.cpp index 939e0dd5..7c86ebeb 100644 --- a/3rdparty/ocornut-imgui/imgui.cpp +++ b/3rdparty/ocornut-imgui/imgui.cpp @@ -1740,7 +1740,7 @@ void ImGui::NewFrame() // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application. // When clicking outside of a window we assume the click is owned by the application and won't request capture. int mouse_earliest_button_down = -1; - for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) + for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) { if (g.IO.MouseClicked[i]) g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL);