Fixed issue #360.

This commit is contained in:
Branimir Karadžić 2015-04-24 09:33:36 -07:00
parent d22aae8a94
commit 72086ef80a

View file

@ -348,6 +348,12 @@ namespace bgfx { namespace d3d11
static const GUID IID_IDXGIAdapter = { 0x2411e7e1, 0x12ac, 0x4ccf, { 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0 } };
static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
enum D3D11_FORMAT_SUPPORT2
{
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
};
static const GUID s_deviceIIDs[] =
{
IID_IDXGIDevice3,
@ -947,7 +953,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
// clear image flag for additional testing
support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = s_textureFormat[ii].m_fmt;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
if (SUCCEEDED(hr) )