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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Split texture format test.
This commit is contained in:
parent
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commit
70ad9aac0e
6 changed files with 132 additions and 22 deletions
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@ -376,11 +376,17 @@
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#define BGFX_CAPS_FORMAT_TEXTURE_2D UINT16_C(0x0001) //!< Texture format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D UINT16_C(0x0001) //!< Texture format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB UINT16_C(0x0002) //!< Texture as sRGB format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB UINT16_C(0x0002) //!< Texture as sRGB format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED UINT16_C(0x0004) //!< Texture format is emulated.
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#define BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED UINT16_C(0x0004) //!< Texture format is emulated.
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#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT16_C(0x0008) //!< Texture format can be used from vertex shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_3D UINT16_C(0x0008) //!< Texture format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT16_C(0x0010) //!< Texture format can be used as image from compute shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB UINT16_C(0x0010) //!< Texture as sRGB format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT16_C(0x0020) //!< Texture format can be used as frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED UINT16_C(0x0020) //!< Texture format is emulated.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA UINT16_C(0x0040) //!< Texture format can be used as MSAA frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_CUBE UINT16_C(0x0040) //!< Texture format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_MSAA UINT16_C(0x0080) //!< Texture can be sampled as MSAA.
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#define BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB UINT16_C(0x0080) //!< Texture as sRGB format is supported.
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#define BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED UINT16_C(0x0100) //!< Texture format is emulated.
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#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT16_C(0x0200) //!< Texture format can be used from vertex shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT16_C(0x0400) //!< Texture format can be used as image from compute shader.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT16_C(0x0800) //!< Texture format can be used as frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA UINT16_C(0x1000) //!< Texture format can be used as MSAA frame buffer.
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#define BGFX_CAPS_FORMAT_TEXTURE_MSAA UINT16_C(0x2000) //!< Texture can be sampled as MSAA.
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///
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///
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#define BGFX_VIEW_NONE UINT8_C(0x00) //!<
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#define BGFX_VIEW_NONE UINT8_C(0x00) //!<
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36
src/bgfx.cpp
36
src/bgfx.cpp
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@ -998,23 +998,31 @@ namespace bgfx
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}
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}
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BX_TRACE("Supported texture formats:");
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BX_TRACE("Supported texture formats:");
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BX_TRACE("\t +----------- x = supported / * = emulated");
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BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
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BX_TRACE("\t |+---------- sRGB format");
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BX_TRACE("\t |+-------------- 2D: sRGB format");
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BX_TRACE("\t ||+--------- vertex format");
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BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
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BX_TRACE("\t |||+-------- image");
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BX_TRACE("\t |||+------------ 3D: sRGB format");
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BX_TRACE("\t ||||+------- framebuffer");
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BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
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BX_TRACE("\t |||||+------ MSAA framebuffer");
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BX_TRACE("\t |||||+---------- Cube: sRGB format");
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BX_TRACE("\t ||||||+----- MSAA texture");
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BX_TRACE("\t ||||||+--------- vertex format");
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BX_TRACE("\t ||||||| +-- name");
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BX_TRACE("\t |||||||+-------- image");
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BX_TRACE("\t ||||||||+------- framebuffer");
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BX_TRACE("\t |||||||||+------ MSAA framebuffer");
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BX_TRACE("\t ||||||||||+----- MSAA texture");
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BX_TRACE("\t ||||||||||| +-- name");
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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{
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if (TextureFormat::Unknown != ii
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if (TextureFormat::Unknown != ii
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&& TextureFormat::UnknownDepth != ii)
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&& TextureFormat::UnknownDepth != ii)
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{
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{
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uint16_t flags = g_caps.formats[ii];
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uint16_t flags = g_caps.formats[ii];
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BX_TRACE("\t[%c%c%c%c%c%c%c] %s"
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BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
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, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
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, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
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@ -1139,6 +1147,16 @@ namespace bgfx
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{
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{
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g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
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g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
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}
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}
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if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_3D) )
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{
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g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED;
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}
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if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) )
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{
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g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED;
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}
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}
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}
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g_caps.rendererType = m_renderCtx->getRendererType();
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g_caps.rendererType = m_renderCtx->getRendererType();
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@ -1281,6 +1281,20 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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;
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support |= 0 != (data.OutFormatSupport & (0
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| D3D11_FORMAT_SUPPORT_TEXTURE3D
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_3D
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= 0 != (data.OutFormatSupport & (0
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| D3D11_FORMAT_SUPPORT_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_CUBE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= 0 != (data.OutFormatSupport & (0
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support |= 0 != (data.OutFormatSupport & (0
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| D3D11_FORMAT_SUPPORT_BUFFER
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| D3D11_FORMAT_SUPPORT_BUFFER
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| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
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| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
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@ -1359,12 +1373,24 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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{
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support |= 0 != (data.OutFormatSupport & (0
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support |= 0 != (data.OutFormatSupport & (0
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| D3D11_FORMAT_SUPPORT_TEXTURE2D
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| D3D11_FORMAT_SUPPORT_TEXTURE2D
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| D3D11_FORMAT_SUPPORT_TEXTURE3D
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| D3D11_FORMAT_SUPPORT_TEXTURECUBE
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) )
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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;
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support |= 0 != (data.OutFormatSupport & (0
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| D3D11_FORMAT_SUPPORT_TEXTURE3D
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= 0 != (data.OutFormatSupport & (0
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| D3D11_FORMAT_SUPPORT_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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}
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}
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else
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else
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{
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{
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@ -907,13 +907,25 @@ namespace bgfx { namespace d3d12
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{
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{
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support |= 0 != (data.Support1 & (0
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_TEXTURE2D
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| D3D12_FORMAT_SUPPORT1_TEXTURE2D
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| D3D12_FORMAT_SUPPORT1_TEXTURE3D
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| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
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) )
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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;
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_TEXTURE3D
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_3D
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_CUBE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= 0 != (data.Support1 & (0
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_BUFFER
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| D3D12_FORMAT_SUPPORT1_BUFFER
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| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
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| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
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@ -992,12 +1004,24 @@ namespace bgfx { namespace d3d12
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{
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{
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support |= 0 != (data.Support1 & (0
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_TEXTURE2D
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| D3D12_FORMAT_SUPPORT1_TEXTURE2D
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| D3D12_FORMAT_SUPPORT1_TEXTURE3D
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| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
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) )
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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;
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_TEXTURE3D
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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support |= 0 != (data.Support1 & (0
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| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
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) )
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? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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}
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}
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else
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else
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{
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{
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@ -599,6 +599,38 @@ namespace bgfx { namespace d3d9
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, s_textureFormat[ii].m_fmt
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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, 0
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, D3DRTYPE_VOLUMETEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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, D3DUSAGE_QUERY_SRGBREAD
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, D3DRTYPE_VOLUMETEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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, 0
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, D3DRTYPE_CUBETEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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, D3DUSAGE_QUERY_SRGBREAD
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, D3DRTYPE_CUBETEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, m_deviceType
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, adapterFormat
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, adapterFormat
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@ -1595,11 +1595,15 @@ namespace bgfx { namespace gl
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uint8_t supported = 0;
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uint8_t supported = 0;
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supported |= s_textureFormat[ii].m_supported
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supported |= s_textureFormat[ii].m_supported
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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? BGFX_CAPS_FORMAT_TEXTURE_2D
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| BGFX_CAPS_FORMAT_TEXTURE_3D
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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;
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supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
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supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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: BGFX_CAPS_FORMAT_TEXTURE_NONE
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;
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;
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